Wyrsa: Your chat likes mid-raid walls for the race. Likely none of them actually can take on such a boss and it would cause them to quit
bayazwow: Average CE raiders I would wager absolutely hate ever having to pull a boss more than 200-250 times, and even that is only ever acceptable on an end or penultimate boss.
kylechermak7092: I played in a world 2k guild in Nyalotha and Soccer boss took us the most pulls outside of Nzoth.
I know for top guilds it doesn't qualify but for us it was 100% a huge wall which looking back is absolutely hilarious.
CartoreAOS: I dont think people like walls in the raid for anything besides the Race to World First. People want mid raid walls because it fucks with the race in more interesting ways. When the head start any guild has is gone and then we wonder if the next boss is gonna be harder than this one. I think the best races are when there is a midraid wall that needs to be nerfed or minmaxed to the extreme and then there is a boss after that which isnt as difficult but could be a 5 or 100 pull raid just on planning or comp issues. We also prefer when the race players are working on bosses for longer and it comes down to resets.
rep8778: I'm never going to raid again, but I enjoy watching the hard bosses during RWF
michaelpodlesny9227: mythic raiding nowdays is just like having a second job, it needs massive change or it will die in couple of years
WelsyCZ: I quit at Broodtwister Ovi'nax after about 50 pulls. We simply were not used to playing with that amount of weak auras/addons as well as having such huge requirements for a comp. The boss required us to get at least 1 blood DK, we had no dracthyr except 1 preservation evoker, this simply required too much of us.
WeKnowNothing: The real guild killer is the Roster boss. You can't progress if you can't raid. After the hall of fame is full. There is no reason why Mythic lockout doesn't work like Heroic, and even making it flex, since at that point any balance is out of the window.
kylechermak7092: Babe wake up maximum clips posted
TPGReddo: Mid raid walls are great for the rwf too cause they create awesome moments outside of the final boss. Biggest highlight from Sepulcher for instance is just as much liquids kill of anduin as echo's kill of jailer.
Epicmission48: I liked gorefiend in HFC because after you killed it, the next two bosses were easy. So I think I do like mid raid walls because it provides a nice challenge early, and then a nice break after!
Jecht2024: Hellfire Citadel had one of the best mid raid wall bosses in my opinion with Gorefiend alot of people hated that boss but i kinda liked it was a very unique fight.
joebenedetti5515: I'd say folks who like those walls, they don't actually doing it themselves? Similar to the problem when Blizz looks at their forum responses. You got folks who never even done it and folks who want an epean measurement contest telling you something is good when its absolute trash. Ask a midcore guild GM and they will tell you those mid bosses is where they have to replace the most people.
azjace: Plz bring back 10man
gooseg3822: 20 men and mythic lockout are killing guilds.
Please open mythic raiding to 10 men and remove the lockout after HoF closes
LurkingAnon: Nerub'ar Palace was really compounding it because after Rashanan you stood faced with Broodtwister and Ky'veza as your next options.
post_rot: these are always the best and most memorable bosses, anduin fight is one of my favorites and painsmith was super fun too.
itcheebeard: Siegecrafter Blackfuse was 1000% a mid raid wall o 10 man until it was fixed. Our guild back then went from killing all bosses within 50 to 100 pulls to 500 pulls on siegecrafteter due to the bombs being overtuned for 10 man and being virtually unkillable. The day they got fixed, we one shot it.
dylanrussell4158: I think for guilds that are purely playing this game as a hobby opposed to a job, a mid-raid wall should be something you need a reset/reclear to kill. It should not necessarily be incredibly hard mechanics. The idea of an RPG is character progression and I think a mid-raid wall should be a sign of that to the player. Then you start you start to see an exchange of gear requirement for more mechanics.
Basically, the mid raid wall is the ilvl you need to complete the raid, only mechanics start to increase in difficulty as you progress. Past mid raid walls have been a combination of gear and hard mechanics. I think Sludgefist or even Ky'vesa (nerfed ofc) make good walls. The mechanics aren't incredibly difficult, there's an easily identifiable pattern, DPS/HPS check. It's bonus points if it's a fight that caters to fury warrior toolkit and then you nerf them 14.6 times then requires you to change their talents completely.
ertert4tetert: Older raids having so many more bosses allowed them to create better difficulty curves in general. Eight bosses is not enough.
zephyrion: I know it's more work for Blizzard, but x.1.5 patches should just have a 1-2 boss raid. It'll let the guilds working on the x.1.0 raid get some easy upgrades and clear their content, it'll engage guilds looking into the next patch, and the bar for the mini raid won't be so high that it'll be disappointing if it's mediocre. Use some of those B-side boss ideas and make some fun shit to tide ppl over.
zebrion5793: The bigger problem is bosses being designed around the top 5% raiders at baseline. While it is fun for those top 5% raiders, and maybe fun for others watching those top 5% attempt the bosses for the first time, it makes the boss progression miserable for everyone else.
chrishipple4419: I would hate mid-raid walls if I raided but I like watching them in RWF. Watching Halondrus was way more exciting than the rest of the race (imo)
elsoldaditodelpomo3662: It's not the bosses.. it's the guild and raid leaders! Some people think the game is a job, taking it too serious and killing all the fun and even friendships. Never again, i play to have fun not to fullfill leaders dreams
bitze865: Yeah, the answer is, the chat likes to watch mid raid walls... not play them themselves
zoddlhunter1934: They should also give a title for killing mid wall
Jan 30 2025