shieldsftw: No way the legend himself is reacting to my video! Pog
SonGoku5363: the solo shuffle queue finally popping, then someone declining and then back into another 20 min queue is the most real part of the video
EMdragonKnight: Barrier to entry is high. Most new players have to dig thru a lot of "unsub", "uninstall", "go kill yourself" feedback till they learn to play.
motiveation1: Blizzard should implement a ui that tells you the abilities your opponent used last 5-10 seconds before the death happened so the player can learn.
theodenrex5769: I used to play with a friend around 2.2k we never pushed glad because we didn't have a third, so we convinced a friend from college and tought him everything we knew. 1k to 1400 was easy, but from 1400 to 1600 was a pain in the ass, just because of addons, had to teach him how to use them and read the information, he managed to up his dps but got hardstuck at 1700, so we decided push to 1800 to get him the elite set, we did it and all of us unsuscribed, I was healing btw
fogismaximus: The comment about Bajheera
Diconius: I think the reason retail CC feels so terrible is because it's the whiplash feeling of having your abilities/control taken from you so often. Like in 2 scenarios, if in 20 seconds you sat 10 seconds of CC... Option A. You sit a poly then a fear or something then had 10 seconds of uptime vs. Option B. You use one ability, eat a 2 second stun, another ability, eat a 1.5 second disorient, use another ability and eat a 3 second sleep, then a 1 second knockdown, then a 2.5 second stun. I'd choose Option A every goddamn time. In option B, You may have only been CCed for 10 seconds, but your entire gameplay was hard disrupted for for the full 20 seconds.
That's the world we live in right now, and honestly it's just frustrating when there's almost zero downside to just mashing micro CCs as if they're part of a damage rotation.
BeastMastery: 500 specs and 5000000000 abilities to learn and counter. 50min queues... Outgeared, outplayed, and meeting the meta, yippi kaiyay!
RedRagedRooster: As a Resto shaman, id like to have about half the amount of spells.
The REAL bloat is multipliers.
Kerek77: Every class having 2-3 CCs/Micro CCs is a big problem. Arenas as a caster is very unenjoyable. You can get completely shut down, kicks don’t bother melee but all the CC in the game can affect a caster.
jingliestpockets: I used to PVP a ton and got Gladiator back in BC. After a long break from the game, I haven't ever been able to get back into it for very long for a few reasons:
1. Gearing up in PVP requires you to to be good enough to consistently beat people who outgear you.
2. Relearning what every class and comp is now capable of and how to counter it is an incredibly steep learning curve when you have to do it all at once.
3. I've regressed personally -- Even when I have the right plan, executing it isn't instinctive anymore.
Relearning PVP to overcome 2 and 3 could be fun if 1 weren't such a huge barrier. Granted, I haven't done an arena since maybe S2 in Shadowlands, so maybe the gearing situation has improved. I haven't bothered finding out.
spacejamzyt6461: Healing is just not fun, unavoidable CC chains, constantly getting kicked, ramping dampening, going 3/6 in the solo shuffles and getting no points. Like every negative part of Arena is focused on making healers have less fun. Imagine if you were a dps and all the CC went into you, every kick went into you, and you started doing less damage as the match went on. To top it all off when you make a mistake your solo shuffle team rages at you and tells you that you're the worst healer they have ever seen.
waynealan3067: My ex wife hates PvP. Shes a keyboard turning spell clicker who waves her hands over the keyboard when attacked. If you ask her why she doesn’t PvP she’d say “I don’t know I just don’t like it.”
Obviously the keyboard turning was part of the grounds for divorces
BT-vz4up: Green and purple gear should scale to the same ilvl in instances. That's my opinion, I think its dumb that it doesn't.
writhes7170: The competitive nature has become overwhelming for people. Tell me if I'm wrong. You need to know which cooldowns you have ready at all times, track your enemies cooldowns, buffs, casts and interrupt timers and set up a proper UI to help you do this. Develop an awareness for your own and other players positioning which is something that also takes time and practice. Always be ready for counter play when the enemy uses big cooldowns to make a move. Make sure you know when to make a move. Know how to perform at max output with your own class. You need to develop a sense of intuition to read your opponents (which is another long term skill learned over time) by actively paying attention and watching how people play which could all change as you move up in ranks.
You can either A: go in naked without knowing anything and potentially develop lots of bad habits and painstakingly correct them over time or B: Research and develop a baseline understanding of the various things you need to learn and practice out of the gate but trying learning everything or even knowing how much you need to learn can be overwhelming.
Paul-Sapp: I’m outside in my phone and dam near jumped out my chair when his solo shuffle popped. Lmao that sound had me about to run inside… my computer isn’t even on
Jul 04 2024