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Why Skull and Bones Failed


thijsdeboer389: Imagine never being able to top the naval combat of your own game, which came out over a decade ago. And naval combat wasn't even the main focus in that one
MickSG.: If Sea Of Thieves outdoes you, you know you screwed up big time.
planescaped: What everyone wants: A modern Sid Meyers Pirates with more ships, more combat features, more expansive trading, and more governors daughters.

What we got: Glorified shitty mobile game.
piyoweb: First ever AAAA game, first ever AAAA failure....
macmac436: Literally all they had to do was make a black flag sequel without the assassin stuff.
JaxiPaxified: Man, sailing games have had it rough. There are very few games out there that capture the feeling of the trope.
waifuman6000: Nobody asked why because everyone knows the answer. The game is simply terrible
TheMcgillacuddy: This game never had a chance in hell. Every time they announced how basic and barebones the features were, nobody was ever interested. Hell, I don't think even Ubisoft was interested in this. This game would've easily been canceled if Singapore wasn't invested in it.
imcardbored8394: I accidentally clicked on the notification pop up for this when I was doing something for work. Looks like work can wait.
Varangian_af_Scaniae: It would have been so great if they didn't duck it up. Building your own ship, upgrading it, decorating it inside and out. PvE\PvP zones. Just imagine you could take trophies from fallen enemies to decorate your ship with.
The possibilities are endless. Imagine having perma death races. People start with the same type of ship and during xx amout of days fighting it out for no1 spot. But if your boat is sunk you have to restart. That is just one type of event they could have run.

Aug 23 2024

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