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Can This Update SAVE Skilling In RuneScape 3?


duxzy4073: It's a tough topic because IMO the reason skilling isnt that profitable is because the best skilling profits are from supplying other players with 'prepared' xp - things like creating frames, filling pitch cans, getting skilling consumables ready, etc. But how expensive can prepared xp be, if treasure hunter prints xp like proteans, dummies, lamps, and stars? The reason why the skilling economy is broken is because players don't need to engage in it to reach max level
TigerFangRS: Honestly feel like, no matter what they pick, the bigger issue is proteins, dummies, lamps, and stars, because if a skill becomes expensive to train, which normally means gather skills are good gp an hour, they just lamp or w/e the expensive skills, thus not using the supplies gathered, which lowers demand and price.
LetMeScape: As a skiller & pvmer, I really don't think skilling items have any business being drops at non-skilling pvm bosses.

Edit: I also HIGHLY support improving the active skilling experience. Some places in rs3 are just too pretty to afk :L
heavyiron3572: All they just have to do is just make it where resources are not dropped by bosses.
Faebelll: Just bring more skilling bosses or minigames (like osrs tempoross/wintertodt) and skilling item drops that benefit skillers in general, while also dropping PvM rewards.
MichaelOcherz: Yeah the AFK factor is the most important one by far IMO. Mod Jack's mentioned it a few times - for a method to be good money, it needs to be exclusive, otherwise it's over-farmed and profits get driven down to alch-ish value.

Skilling used to have that automatically for high level methods because very few people had high levels. However, for better or for worse, xp rates have become very fast, meaning that a) a huge number of players have high skills so it's not a real barrier; and b) it's super-viable to make alts.

Thus, you've got two real remaining factors which can make something exclusive: skill, and activity levels. Skill is a bit of a nebulous one, so I'll focus on activity levels (since something afk inherently cannot be skilful).

AFKing should never be profitable. It's too easily doable en masse and keeping something which is afk profitable either involves imposing a disproportionate cost on another set of players (a la the AFK aspects of dinarrows), or screwing the economy by dumping loads of alchables into it (spiritual warriors etc). The major reason for that is that people can and will altscape profitable AFK methods to put in equivalent effort to a non-afk method. Maybe there's some other ways around alting but until that's fixed, AFKing should not be targeted to be profitable.

I'd suggest a two-fold solution:

1) skilling methods producing substantially more resources with an equivalent non-afk method. Nerf afk production rates if necessary to accomplish this. A non-AFK method should be targeted to produce 4x-16x the resources per hour of AFKing to simulate the effect of altscaping on a single account.
2) AFK skilling methods can be designed to be BIS xp, with this being balanced with substantial input costs. What if your new firemaking method is full 6-minute AFK, gets around 600k xp/hr base, but burns approx 25k-50k magic logs/hr (at a cost of approx 20m-40m/hr). People would absolutely do this, and it's a fair trade-off IMO. Of course, you can retain your 'standard' bonfire method at 250k xp/hr or whatever it is.
mikkelmadsen5616: First of all, I don't have any good ideas for solving the issue of bringing the rewards between PvM and skilling closer together without further dividing them, so that some things can only be obtained through skilling. Also, AFK...

I don't think your suggestion appeals to skillers. They want to bring the income between PvM and skilling closer to each other. Coessus is still PvM, even though it sounds like you consider it skilling?

I think it's a super interesting discussion to have, and thank you for your input.
cmed7: Almost any method (Skilling or PVM) would be more profitable if they went after the bots that took advantage of these methods. Rasial bots and Runecrafting bots are running wild as these are some of the most profitable money making methods in the game. Does it keep costs lower? Sure! But it could also INCREASE the profit in the game.
batzing: A terrible idea. You'd destroy the entire skilling economy having a non material using training method. The current skilling economy functions on selling materials for skilling mostly. As most finished good are a loss with few exceptions.
pondracek: Yeah, I'm done with RS3.

Step 1. Kill endgame pvm.

Step 2. Make the new pvm content easier than midgame used to be. Make sure every new boss is more rewarding and killable with revo on mobile with 5-10 apm.

Step 3. Make the new pvm drops kill the old drops that Necro didn't yet obliterate (roar and ode), by dropping them at a higher frequency from an elite dungeon story mode way more frequently than the endgame content that they obliterate.

Step 4. Make click-once-every-15-minutes competitive with 5 apm pvm. The only way they can do this is by shitting out alchables, because they've demonstrated they can't be trusted with the economy anymore.
nokillschristin: What is skilling? I only know the ways of war.

Sep 03 2024

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