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The New PoE 2 Patch EXPLAINED! Podcast ft. Jonathan Mark w dmdiablo4

AxelordSMIJES: Can we all just take a moment to appreciate how fucking cool it is that Mark and Jonathan sat down for over 2 hours with 2 content creators simply to have a discussion and address the community's concerns around their free to play video game? That is not a thing that happens with most other studios or game devs. Thank you guys, for caring enough to listen to your community.

brofst: The willingness to say "I don't know, we need to look more before we have an opinion" is so fucking refreshing.

Peter_Tissot: All you need to do to get map sustain is to name a stash tab Elon's Maps!

ucNguyen-tj2qm: As someone relatively new to this game, watching this gives me so much confidence in the game. Not because anything, but because the devs seem to be so reasonable, and actually do listen to players' voice.

Bandit-137: One answer I disagreed with Mark on was with the progression from campaign to end game. I think he missed the point and that there are players that really enjoy the more tactical multi-button gameplay compared to the one button kill or be killed gameplay found in the current high tier maps and it's too similar to POE1. I think a player can feel super strong without it becoming POE1.

Jeffrey_Tyler: I really like the way Mark thinks about the game, and game design in general.

dracorgamingnz2203: In regards to the lack of divine sinks, inflation etc -- I've been wondering for the last couple of weeks if it's actually being caused by vaal orbs. The items you would divine to their highest modifier values are also the ones you would want to hit the corruption magnifier on. Once it was discovered that the 22/-22% roll forces a divine first it immediately becomes pointless to try and divine the item, you just vaal it and pray the divine hits and the number goes up. If the vaal orb didn't do an automatic divine, it might be worth using divines to get the values above a certain threshold first.

rasyphann9642: LOOT FILTER FOR CONSOLE!!!!! OMG

THExPOTATOx: cant wait for the controller/keyboard in game swapping!!!

BuzzaB77: I want to know how is Chris? I hope he's good.

michaelpovlich2457: One thing i really hope we see, is more scepters that have different types of summons.

Neuroaktivo: mod tiers should display T2 of 5 or short: T2/5

pyerb: Boots having movement speed as a random mod makes no sense. It should scale with boot quality. This makes more sense

VonB39: Wished you would have pushed on the boots speed implicit more. If they want it that way fine, but they need to make sure enemy mechanics don't make it a requirement.

Also wished you pushed on trials. "no ES" and sometime getting random afflictions. RNG shouldn't brick a trial run, choices and skill should brick it.

nickcook4362: More rarity = more high tier currency = good MF gear (which makes this) is more expensive and high tier currency gets diluted and worth less, meaning people without the MF get that drop and it's now worth less. I believe this was the entire reason IIR did NOT effect currency in PoE1.

SarkeStorm: Things I disagree with them.

I think we should have at lest 2 oportunities to die per map.

1st one lost exp. Second one is clossing portals.

So.. from 6 portals.. 4 for trades 2 for actually deaths feels like fair to me...

The crafting bench should be a thing. Using 2 divines for block prefix, suffix and that kind of metacraft gived us the chance to properly craft regulates economy...

We had same problem with sojs in diablo 2 back in the day... Rare items started with a 2-5 sojs price and in a year people were paying a full inventory of soj for an enigma cos there were no real use for sojs but just acumulate them. Inflation is a problem.

WE need alteration orbs in order to reroll the first 2 stats of an item...

I know them not doing it cause of precursor tablets, but there are ways to block the affixes in those and not in items.

This should be the 1st step in any craft, at lest set the 2 stats u really need in an item. Even if u spend 2k alterations for it.

The rest were pretty much adressed and I kind of liked the answer in most cases... So lets just wait for next patch.

Thanks again for ur job of giving voice to everyone.

doseNF: W devs doing these QA's with the community instead of just doing it internally

guffi00: You are the GOAT for pushing MF questions and making sure that they heard your perspective on that! Let's just hope they will address it properly in the "economy reset" point.

bluzeman1975: I wish i had 2 hrs right now to catch up on all this. So, Thanks Ghazzy and DM, and Mark and Jonathan. The community engagement is absolutely unparalleled from GGG. Props for that.

Unfortunately After 150ish hours played I quit about 2 weeks ago for the Windows 24H2 crashes, and simply can't be back until that is fixed. Crashing to desktop 30-40% of the time on map load is simply unplayable. All the balance changes, etc, are great but stability MUST be the most important thing. I can't wait to get really balls deep in to PoE 2.

EwokPanda: Man, they *really*

michaelcorcoran3942: Def don't change being able to reassign ascendancy. That's a reason to replay the character

planeswalking: one month after (imho) the smoothest low queue release where almost a million players hammer on your servers' doors (EU resident, it took me 2 minutes after servers went properly live at last) -- the game came out swinging and delivered on a hype lvl which usually crushes other teams.

so here we are, A MONTH later .... and major community feedback is taken into consideration, them sitting down after a well deserved holiday break, talking openly about issues and their visisions - candidly, transparently, sometimes saying "we dont know yet"

-- GG to all of GGG (we only see and hear those two faces, there are plenty of people who dont come on streams) ... but wow. this is how i like my game devs.

this is what swen was talking about... i am a hundo per centenno behind this studio. we have something amazing growing here-

SightLierSphinX: them being this transparent and giving the time to answer questions is honestly a big reason why i've bought supporter packs for a few years now. this is the kind of dev you want in a world of minimum viable product video games.

Jan 16 2025

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