BG_Andy: I hope they do a lot about crafting. This should be the core of the game and the reason why you run around and gather things. This is the most fun part to develop with endless options ranging from strictly mechanical to thematically dense that could be created. GGG should put their most inventive guys on that. Or just have a beer with SylverXYZ ;)
ThePlatinumx: i learned 1 thing by playing poe2. ggg did a fantastic job with poe1, but they dont even know why.
obi-wan-cannoli: I wish they would have just stuck with their original vision with PoE 2, in that it was just going to be a large update to PoE 1. PoE 1 was supposed to get better graphics, a second campaign, updated systems like an overhaul of how skill gems work, new classes and ascendancies. That's what they told us for years we were going to get, then they pulled the rug out from under us and gave us a new game leaving PoE 1 to rot just so chris wilson can get his vision of a slowed down ruthless mode: the game.
Wackydantetdh: "I really like the idol system" says the person who lives in Delve. The Idol system would have to be absolutely neutered in it's current state to come into POE2.
_iHavok: I absolutely fucking hate the idol system and I hope it never sees the light of Wraeclast again
rdkone33: 1000% agree that the main focus should be on balance and building a strong foundation. I haven't been that excited about the teasers because they've all just been additions to the current broken system. Fix the cracks in the foundation before you add another floor to the house.
jimmyjohnsson4788: Been playing Poe since 2014 and I will not touch this game again until they fix multiple stuff, things like mapping system, build diversity, life, crafting etc.. sticking to Poe 1 as long it’s alive!
TheRemyWagner: Armour needs to be buffed big time, right now only ES is good in the late end game. I built a Flameblast Titan (basically a RF Chieftain) i can annihilate T16 juiced maps with ease on a budget, but even then, the build is not even S tier compare to Spark or Ice strike. I hope we will get swords or axes in the next patch.
purplehippo1474: PoE2 needs more loot, more deterministic crafting. Less "stun/debilitate/hinder/etc first and then deal damage" and more "let me just bonk the damn monsters and deal damage". The feeling of the movement needs to go from clunky to responsive. And don't get me started on the 1 portal per map/boss fight.
ryanbrazier8301: PoE2 - your reward for for hard work is.....MORE WORK :)
gamewhizjo: Last epochs crafting system is perfect it’s deterministic but not broken. it always feels fair if I make the perfect item or brick my item by pushing the forging potential to its limit. one of the main reasons I love that game as much as Poe
richardmenz3257: I don’t think we need crafting bench. I do think essence should work like an alteration orbs. We need to add fractures then I think everything will be fine be it do x n you can fracture item, drops, orbs or all 3. I like the sockets being a bench alternative they can make x mechanic drop x items you can put in your item seems easier for played then the crafting we had in past but we def need some determinism and a way to keep crafting an item why I propose this small changes.
brandoncarter2624: LAST EPOCH!!!!
bot669: The monsters are basically pre placed in campaign like a darksouls zone. if maps are changed to be more hand crafted and less random (still random mobs but maybe seeded) they can keep the slower combat from the story and will help them balance it. The most fun iv had is definitly act 1 warrior being slow and somewhat punishing.
thisispotatos9957: They need to fix the end game map system. The fact you can't select the map you want to do is almost completely backwards to how GGG has made their content in the past. The choice of what content and how you want to do it is the best part about PoE1. It does not FORCE you into different maps. Worst case you do each map once then you can focus on your prefered map. I am not sure why they want to FORCE you to do different maps.
leederlee: i also think maps should start with 5 revives and around T15 when your character is strong 1 portal is fine tbh. but during progression it widens the gap between good and bad players. which is bad for the game
juozasmalaskevicius3634: For me what I don't like the most that your build has so many problems to solve. Supports are like keystones, stat requirements are ridiculous resistances, mana, es/armour/evasion. Each step in this game feels like neverending work. Every wall I face I roll my eyes. The game asks from you so much time and concentration. The most important thing for ggg to look for is pacing and making the game like a game that I play for fun and not for the sake of challenge which gives nothing.
Bunga_TV: movement skills
D1Poet: #1 problem for me is loot is garbage. I have little to none desire to spend hours shopping in trade for gear. As it stands now trade is the only worthwhile way to get gear. I don't want to play a trade sim.
estellewade5885: Good video
ErikaPwnz: GGG: "We're nerfing cast on freeze and gas grenades because you should not play this game with 1-button builds"
Also GGG: "Look at this build without any skills that can deal more damage than any 300 div witchhunter build"
geoffwarner8021: I’m wanting acts 4-6 pls
Moriaty_SH: Slow or fast, full screen clear or not, doesn't matter to me, I just want to spin, let me spin, let me CYCLONE
WindHaze10: Life needs to be brought up to the current viability of ES so that builds could go life route instead. The downsides of some passive tree nodes needs to be removed (or at the very least the upside heavily buffed). Mace skills could see the built in attack duration reduced to 0.4 seconds perhaps? Titan's Colossal Capacity skill replaced with something entirely different and useful (immunity to knockback for example). Also I do not like the fact there are too many attribute stackers, other builds need to be more viable.
Mar 24 2025