rockkiller124: November can't come soon enough....
MaxskiSynths: Stop it, they're already dead! (keeps beating blizzard with a stick)
joshuagerber8362: After seeing "Ritual" in one clip, i knew endgame will be baller. Imagine PoE starting with Settlers content integrated! =D
renatocorrea1542: Just one thing I believe is a misconception. Higher tiered gems are not "more powerful" or "better" than lower ones. It's just a way to not flood players with hundreds of choices instantly. They can be more complex or even harder to use, but definitly not better
dsVektor: I expected the gameplay to be less chaotic in PoE2, after seeing the super methodical and telegraphed bosses. I wonder how it's gonna work for mapping/other endgame, because most players are probably used to zooming around the map with 20 different effects. Probably gonna have more weight to it. I'm honestly excited to try it. As much as I love the zoom, my favorite parts are pinnacle bosses, so I'm curious how they're gonna translate that feel into overall gameplay.
germalganis: The only fear I have is people testing the demos don't cry so much that they lower the difficulty to the ground.
Matcholadraw: I think environmental hazards are always great and they should explore it more.
Maps are great because if you don't like something about a map design you just choose to do other maps instead.
snaker9er: We've already seen large cluster jewel sockets on the tree so I assume delirium is confirmed
Logined85: I played a PoE-2 today on gamescome.That was phenomenal.Looking forward for the Beta.
finfen9730: My top request is for mega dungeons. I love mapping and battling bosses, but I'd really enjoy seeing brutal and complex dungeons filled with multiple bosses, traps, and challenges that all culminate in a super boss at the end. These dungeons should follow the same rules as Ascendancy dungeons—if you die, you're kicked out, and you have to try again. I'd also like to see a unique dungeon design, not just a "floor-to-floor" setup. Imagine navigating through stairwells, elevators, and switches that change how you interact with each floor. For example, taking several flights up to activate a switch that raises water levels or lava, allowing you to swim through or burn through areas, which could open new pathways—or destroy treasure and objectives you’ve passed.
Another feature I'd love to see is monster hunts, themed somewhat like The Witcher. Someone posts a request on a quest board, offering a reward if you can capture or kill the creature that's attacking their livestock. You’d need to use your knowledge of Wraeclast to hunt down the monster, tracking it through multiple maps until you reach its lair. They could even incorporate a crafting system similar to Monster Hunter, where these super monsters drop parts for crafting gear made from monster skin and bones. If left unchecked, these monsters could evolve into something much more dangerous, so you'd have to choose your hunts wisely—risking the chance of accidentally letting something become a complete nightmare for your build.
Aug 27 2024