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The FALL of UNIQUE BODY ARMOURS in 3.25 Path of Exile Settlers of Kalguur

mike-8381: Also they are missing the new insane life rolls

Lukas-ny2fz: I really like the changes. Gearing felt so good this league with base defences being a useful stat and much better life roll. Making rares better was one of the stated goals from ggg this league and they definitely succeeded

mertuygun4825: Well by going unq armor you lose,

- huge life rolls

- huge eva armor es rolls

- 2 implicits exarch eater

- determination and grace nerfs, which favors high eva armor bases

- nearly forgot, recombinator makes gigantic 4\5 t1 prefix suffix chests really easy

Ya, what else?

zerox187: Having played many poison builds in the past, I've always wanted to use the Dendrobate unique body but was never able to justify it because phys to ele conversion was too strong to pass up, particularly for poison builds which are generally situated in the witch/shadow/ranger section of the tree.

I like that these body armors aren't the obvious best choice anymore which opens up alternatives.

BadEmpanada: I'm hoping they at least go back and do a pass on the life values on uniques as they can't compete with new life tiers on rares anymore

geargate: The shift from unique body armor pieces to rares was perfect, the uniques didn't lose that much power is just that now the compromise between a rare and a unique is much bigger so now a unique body armor is not an automatic BiS

brancofreitas13: The Brass dome seems nerfed because the "no increased damage from crits" sometimes feels wrong because of weird one shots from random mobs.

InsPoE: Great video! I was expecting Lightning Coil to explode in popularity after the Determination and damage-taken-as nerfs but was shocked to find it barely being used this league. It's interesting to see the tug-o-war between different push/pull factors and how items fall in and out of favor with the meta and playerbase.

jamessunderlandseventh7410: Not only Unique body armors, but unique armors in general truly got the short end of the stick and i really hope GGG give'em some love in 3.26.

yammoto148: Its not just unique chests that are feeling bad. Despite melee getting buffed, most unique weapons are terrible to being too niche to work on most builds. Outside of a handful of levelling uniques there is no reason to use uniques that modify your attributes in a significant way over a powerful rare craft using a cool base type you can find elsewhere.

In this sense the only uniques that are worth the time and the investment are chase uniques which are supposed to be an economic boon if they aren't viable for your build yet seem necessary for majority of builds you would want to go into anyway.

And adding in runecrafting which has made the gap between rare crafts and uniques so far apart, I am starting to think we need a system that gives us the players ways to either modify our uniques to be more powerful or for uniques to play a more important role than just enabling a handful of niche builds.

Sep 13 2024

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