akn3207: Thumbnail: the look you give me when I show you my currency tab with 1 div
BeatupMckillyoustein: Sirgog more like sirgoat
sanield2782: Thanks sirgog for the patch coverage, always appreciate the coverage and added context you bring!
purple4395: Great patch. The only thing missing for me is the ridiculous amount of gold needed for the currency exchange. If you farm a lot of scarabs, fossils or essences you can't place them in there because you drop less gold than you need to sell these in bulk...
jpizzle8196: I love your videos. Always very well put together. You’re a gem hidden in the Poe community.
tipep: I was hoping for increased gold gains/reduced gold costs.
Feanturo: No change to power runes droprate or crafting cost with them. Was really hoping to try something some of the crafts.
Megami_infini: I find it weird that they removed "Monsters cannot be leeched from" and "Playes cannot regenerate" from T17, but not T1-16
thornburg9170: Great vid. Extremely minor complaint: your "end of video" links cover up the text in the last little bit. Maybe make the outro slightly longer in this type of video with patch notes on the screen.
paulbatum: I think a good solution for the disconnect issue would be - if you fail the admiral fight then the ransom becomes more expensive (maybe 10x?) instead of being fully unavailable.
HoldMyPan: One QOL they forgot to add is a disable button to turn off a specific part of Kingsmarch without unassigning workers.
If I'm doing boat trading, I'm running my farm, smelters, disenchanters prior to trading. But if I'm prioritizing mapping by the endgame with my town upgraded, those three aren't prerequisites so I should be able to disable all of it and just focus my money spent on three map devices. The only way to disable everything is to unassign workers when you can just tell them not to work/work for that day.
Aug 14 2024