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Path of Exile 2 Mechanics Damage Conversion


firewashere0: Both Hrishi and viperesque have already previously confirmed PoE 2 has no enforced conversion order in the PoE discord
wigmanmania259: So, for fire conversion in PoE2, flat phys and increased fire, got it
AdellRedwinters: to me this sounds more intuitive. If your attack is doing a damage type, that is the damage type you want to increase to make it do more damage. Converted to Fire? Stack up fire. Easy.
gilkzo1126: I like to think you were approached by GGG to do this type of video as they trust your expertise and your professionalism on technical topics.

Great video as always.
XcessX: This is a straight up nerf since it removes previously available damage scaling avenues. I think it makes perfect sense in respect to the more deliberate and engaging combat design philosophy of path of exile 2. In PoE 1 the endless availability of more multipliers leads to exponential scaling where all of a sudden you deal 10 times more damage after upgrading some key items, fill out some jewels and getting a couple more levels. This feeds the dopamine addiction of upgrading your gear all the way into billions of dps and screens per second clearspeed. However, it's poison for balancing bosses and even normal encounters because either a reasonably geared build will feel like zdps when the boss is balanced for excellent gear or the boss will die in 1 second by an excellently geared build when the boss is balanced for reasonably geared builds.

This is why there are so many buillshit on death mechanics, invulnerability phases and other obnoxious friction mechanics (how many types of unavoidable slows are there now?) in PoE 1. It is the only way the game can still pose a challenge once you've reached a certain gear level and build quality. Player DPS scaling is unfair, so it requires unfair mob mechanics.

I think they want to break this whole cycle in PoE 2 and we will see alot more changes like this, where copious damage scaling avenues are stripped away. We see it with support gems not offering more damage anymore, but instead some form of utlility. I'm totally convinced we will see a huge reduction of available attack and cast speed increase avenues too, as those contribute both to exponential dps increases and also in terms of utlilty for movement skills, other mechanics, and general combat animation feel.
If they want to keep encounters engaging during all gear stages, this is the only way and I'm so looking forward to this. It's not gonna feel like PoE tho for a whole lot of zoomblaster players.
jerds9293: This will be much better. Less complexity.
Sulamanjansulttaani: What i love most about grim dawn is that once a spell is converted, it gets a new hue. So fun to take your favourite animation and turn it into your favourite colour.
leonsmuk4461: whatever they decide to do, I hope damage conversion and damage taken conversion will work the same way in PoE 2. It's currently an unnecessary source of confusion.
aw2031zap: I think damage conversion is problematic, because it homogenizes builds. If you have a 50 fire / 50 phys skill...there's 0 point to it. Your ignites are weak. Your armor penetration is bad. You only get 50% effectiveness of phys or fire increase passives. They need to make hybrid conversions better, or everyone will always convert or never at all.
azura4186: 2 more months

Sep 14 2024

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