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Path of Exile 2 6 MAJOR CHANGES to the Passive Skill Tree


fuscazo5399: the more i see of POE 2, the more i like POE 1
smarmypapsmears634: Lowkey the 0 life nodes is such a massively important change
prototype7696: I'm so glad that life nodes are gone from the tree in PoE2. I've been saying for years that requiring at least 150% inc life on the tree is extremely limiting and frustrating in terms of build design
daanstrik4293: Masteries are probably my favorite mechanic on the POE1 tree (along with jewels that rely on specific placements due to radius) so i’m kind of sad to see them go. But its a minor thing compared to the excitement of the rest
WolfieBeat: The PoB Community Fork team have their work cut out for them for PoE2. I can't imagine the amount of work that will go into development......
Riokaii: nodes changing per character will make learning the tree somewhat harder and more confusing, as the variability and positioning are no longer inherently linked. Seems like some good changes with some drawbacks
Shugenjya: Choosing the effect of a travel node is awesome in my opinion!
CrisTitanium: Tbh, I feel a lot of these changes are healthy for the game, not all, but most.

The lack of life nodes in particular is massive. We all remember for sure when we first found out we need to click life nodes on the tree, and how, as beginners, we didn't even consider clicking them. Well, that's a non issue in PoE2.

By also foregoing life nodes, you can do something else with them. If the passive points amount is roughly similar, imagine how much you could do with 25 additional passive points.

Moreover, you can spend those 25 passive points to use on layered defence, not just life because it's mandatory. You will now be able to click more evasion/armour/fortify/avoidance/etc. without feeling bad. You won't have to get into the same areas of the tree over and over again because that's where the life nodes are.

The two weapons thingy is also incredibly cool, because you make single target skills viable, which opens a lot of build diversity.

I feel a lot of these changes are badly needed in PoE. There's a huge issue in PoE atm where you end up on the same nodes over and over again and it feels bad, such as:
- Bottom left corner of the tree by Marauder/Duelist featuring The Square

Jun 23 2024

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