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OUTRAGEOUS! New Rage Mechanics Scaling Overview for 3.25 Path of Exile Settlers of Kalguur

joshuahensley9395: you forgot about the most important berserk nerf, no more character size increase.

TuskDeluxe: Excited to go all in on rage with berserker. Trained all month with Elden Ring DLC to Dodge Uber Slams

Vulgaels: Dreamcore with the changes to Impale things might get crazy. I think people are sleeping on Impale and focusing on bleed. Pride and Blood and Sand stack multipliers now, than we have Rage than we have....100% ignoring of PDR or the initial hit and Impale. That means that slams and trauma stacker can now reach levels of Impale that are basically ignoring all enemy PDR and get the fuck 7 impales dps increase....at 6 impales we have 98% multiplier.....on top of it all now we have way more Impale effect than ever before.... than add double or triple damage .....things can get wild with Impale. Bleed benefits from only half those mechanics

user-ts4mz3jy9i: I was looking at Rage Vortex of Berserking and trying to work out what the rage changes mean for it. I gave up till we get the update on PoB to see how rage works now. Luckily you're here to break it down ahead of time. Thx for the info, mate, very useful.

TalkativeTri: ty for this explanation

n8doggy733: Im going Leap Slam of Groundbreaking Juggernaut, I'll use Vaal Ground Slam for tricky mobs

cashandraven2369: The notes on the Zerker are 100% noted, people are sleeping on that AS speed increase when a TON of it was lost this patch. Even without item scaling 60% AS is a big jump when you factor in the dmg effect increase we got and the new bases dealing more dmg. The 50% increase means that scaling rage is going to be HUGE with zerker and it's ALL attacks now, not just melee. So you could make bow builds with it, or wands, or staffs. DW with two crafted psycotic axes and the belt are likely the best options for end game scaling. Also, zerkers flat dmg node now goes a long way with the dmg effect changes as that is a ton of flat, especially early. Likely will be worth taking after the more damage node, or even before it if you dont want the dmg taken. Also the loss of AS means that blitz charges are at a premium now as I dont think anyone gets anything close to the AS boost they give.

Slavalk: Nice, now the question is how do we fix defences for this dogshit ascendancy, lol

sylverxyz: Rage not affecting ailments info saved me some serious point juggling on my tree. Cheers Dream!

de_sherwin: So does 60 max rage with the two increased rage effect sources (50% 59%) equal 125% more attack damage, 125% increased attack speed, 125% increased armour and 25% movement speed?

Jul 25 2024

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