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How Path Of Exile 2 Will Revolutionize ARPG Genre Asmongold Reacts


matklm: My friends are going to disappear again..
noha7ers: A sequel that shows a true evolution and progress compared to the previous title and tries to innovate within the genre. It's a strange thing these days, sequels are generally "more of the same" and sometimes less than before.
OfficialAfterburner: Gonna lose a lot of my life to POE 2
JonnYTM8: The AoM track hits hard
IntertwiningRoses: Dude is crazy. He's saying it's not gonna be like PoE1 when we've literally only seen basic builds at early levels lol.
personalaccount4360: Asmon's criticisms of PoE is on point. PoE is great, but their weak point has always been the actual combat.
JonnB: Didn't know James Charles played POE
DeliciousHunterMD: I have a feeling PoE players are going to hate PoE2.
xera192: About 1S mechanics, Asmongold ir right. Something people might don't realize is that Souls games allow you to fuck up a lot. If you have 8 estus, even if you die in 2 hits, you can get hit 9 times before dying. That means that each time you die, you have a lot of time to learn what works and what doesn't. If you get 1S, or have no heals, it means that you will spend a lot more time going back to the boss that learning the boss itself.
buffwarriors: I just don't wanna do an academic level research to play a game.
TheYashakami: I just want a single, non slam, melee skill that I can start using at level 1. The only thing I want.
barahng: Isn't this guy a professional rock climber?
willielast: Unpopular opinion: I hate the currency and trading in PoE
fk3239: Just gimme Grim Dawn 2.
onaucc9899: I'd love to see PoE 2 have much more methodical combat. I want the game to force me to use the ENTIRE kit of a character, not only have a "Look mom, only one button" playstyle.
At the point where all you do is hold down one button, run through everything and dying / living is decided by a Stat-Check instead of true, in game, gameplay skill... well, then you might as well play the game in an Excel Spreadsheet with a Random Number Generator. Literally the same level of "gameplay".
Cl0ne66: I really like that beginner build tree idea. Really all you have to do is highlight a few paths in different colors. Allowing for choice; but also really helping out newer players.

Like for the Barbarian; a melee spin to win build be highlighted in red, a fire totem build in orange, and a glacial hammer build in blue.
jazzyjswift: One of the best things that has come about from the hyper greedy gaming corpos like EA and Ubisoft is that we are starting to see the push back. Those who see the trends and refuse to follow them out of spite. Those who go above and beyond to buck the trends and reverse them. We are starting to see a division within the industry as passion overpowers greed. And we will watch as passion wins out over greed. For the first time in years I have genuine hope for the industry's future because I'm seeing games that are highly anticipated fail due to greedy anti-consumer practices shoved in them resulting in boycotts and avoidance, while smaller and indie games that genuinely show that the developers are treating it like a labor of love rather than a product meant for consumption are starting to rival the biggest names in the industry. (Larian with Baldur's Gate 3, for example. An indie studio by definition, and a relatively small studio until they had to expand to part way through BG3's development cycle.)

To quote Gabe Newell: "If we are making people happy, the money will work itself out."

May 26 2024

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