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Explaining WHY PoE Items are GOOD or BAD


codyfike3545: I want an entire episode just based around jewels/cluster jewels and flasks
ElSabio159: One of the things that new players don't understand is why 80 or 100 life can be considered a good mod, especially when an average character can have 4 or 5k life, and 80 or 100 compared to the total doesn't seem to make much difference. What they don't know is that those 80 or 100 are not simply added to the total life, but are affected by all the % increased maximum life from the passive tree, so what is actually added is much more than what an item says. It might seem trivial and basic to experienced players, but it's not at all for newcomers.
DarkBiCin: I think doing episodes of gear slots to make it a lot more digestible for people than having to piece together a bunch of videos going over everything at once.

Also, you should do a video discussing how to find non-starters once you’ve gotten currency. Casuals don’t know how to find good endgame builds, or how to level them without a build guide such as the ones you make.
thebrucie: If you are thinking about doing a series, it would probably be good to focus on one or two base types per video, rather than jumping around to random items. A focus on shields, or rings or amulets, etc.
raztrak6419: This is my first season REALLY playing the game and your videos have been a super big help! Thanks for all the info!
shidoumezawa: One thing that i always wanted to know is how good your gear really need to be at each point of progression really. A very common experience with poe is getting one shot all the time on t16 and bosses like searing exarch etc. Yet i see many people playing on hardcore and getting to lvl100

How much phys/ele max hit you really need to have to do maps? How much for t16 and t17? And bosses?

How can a player know if they are ready to "advance"

I find myself using scouring orbs on t16 maps cause my character always feel so squishy, and even though im capped at resistances and have life rolls on all the non unique items, it never seems to be enough
ajthedemon40: As someone who is relatively new to PoE I do find this video helpful. I don't really know what items are good or not so I just simply put them up for 5 or 10 chaos and continue blasting. I also don't know what cluster jewels are good. I usually base an items value on if the affixes work well with one another. Res/life, damage with melee/axes staves swords, crit multi,chance etc. Edit: I am also very confused with influenced items, I always see different armors and weapons on the marketplace with eldritch tentacles in the background or lightning or glowing I kind of struggle as to what that means for the item.
Mayhemzz: 1 vote for separate videos per slot. Makes it a lot easier to start simple and get more in-depth towards the end. Having examples of early, mid, and end game items for a couple different build types would help people visualise what we see in your build guides (nothing too specific, just like 'this is what an armour focused melee build would want compared to a mana stacking archmage').
I'd also suggest a video focused entirely on implicits, influences and corruptions, and the different ways they can be effective at making insane items. Veiled items will also need their own video I feel, just because Betrayal is still super confusing for tons of new players.
Skkra: GREAT IDEA FOR A SERIES! I would love an entire episode dedicated to Jewels, or particularly Abyssal Jewels.
flakdampler11: Going over which veiled modifiers are good would be helpful. Sometimes I save items with veiled stuff on it thinking it would sell well but it usually just doesn’t

Aug 17 2024

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