grigsie: I want so badly for ward to be meaningful cause it’s so cool to see on the health bar
Malficion: Ward should only block Savage hits... A micro hit from a not 1000 Depth wolf should not expend it.
raikaria3090: The thing with Ward is it really suffered from the removal of Dodge. It was released before Dodge was removed, and before Spell Supression mostly replaced Spell Dodge. It's basically limited to Block or Evasion builds; and also needs spell block or Spell Dodge [Ward is the main use for Acro]. But using Ward gear means less Evasion.
That said; I have been a Ward stan, and I enjoy using Ward. As intended. It's actually pretty good; especially with an Iron Flask which lets you refresh your ward on demand. [I like triggering it on Savage Hit; since damage taken by Ward counts towards Savage Hit; and the characters who use Ward are generally quite fragile anyway]
Ward is pretty good if you can avoid damage. But it is niche besides that. With a base 2 second recharge now; it's also pretty good in boss fights now, since you're not taking many hits and there's time for it to recharge, especially if you have some ward recharge gear. [It's arguably BETTER to have that HP buffer than Armour and Evasion in most major boss fights]
Raider going bye bye and losing 40% supression does hurt Spell Dodge Ward however. Iron Flasks aren't as useful too with this speed of restoration; although they do still give a boost to Ward amount.
Also; I'd argue the new base types and quality changes help
HenriHakl: I think it is worth mentioning that you can indirectly scale your effective ward using Petrified Blood.
williamburdett9867: Starting with a clip from Smallville? Instant like.
PaintMasterPoE: Imagine if there was unique that would have something like this:
"Ward doesn't break if damage taken from hit is less than 10-20% of maximum Ward"
Like Olroth's Resolve, but bigger hit doesn't kill you but break ward
cashandraven2369: For a brief moment I forget that block in POE means no dmg dealt because Ive been playing Last Epoch so much before the league. One really big thing for ward now imo, is the staff mastery that gives 30% increased global defenses. That's an extra 30% ward, armor, evasion, and energy shield all in one go. I also wonder if investing in ward recovery to get to .5s would be worth it, because you can get a LOT of ward now.
n8doggy733: lets give Ward some love!
spuryaas: Good amount of ward, Svalinn with 5 to both max block from tree (70% each), good amount of evasion with Blind effect from tree, maxed spell dodge, Kintsugi, Wind Dancer, Dissolution of Flesh, Petrified blood, Eternal Youth. And all of it on Warden with permafreeze (to slow down even bosses). Seems tanky enough for me
Eddy_Smurfy: Great vid, can you provide shipment cheat sheet?
Aug 07 2024