ArticulateArena: PLEASE do a mapping guide video. i can do the campaign blind but when it comes to maps i slow down.. it started taking me a week to complete the map.. i used to do it day 1 back in 3.14 and earlier.
vincentiusiseus: Being a noob noob myself, I struggled with Maven and I really wanted to see how other people do it.
On reddit, we get bot-like responses like "it really depends on your build" or "just take your time sweethurt (molests)"
And on YouTube, people just boast about how they are defeating the UBER Maven so quickly and get Gaziliean Divs per hour
Oh yeah, some small YouTubers have Maven fights and stuff without showing any stats or builds so ... that's useful.
Then your 4 stone race came up in my feed today and this is what I finally want.
sulemanmalik8228: I love these long playthroughs of different and interesting builds. Thank you <3
TwoToo_: Jung woke up and decided to hand out gold today, what a generous man
jerds9293: Yeah they need to halve the number of rhoas in Mud Flats.
hlzkop9: my favorite time before league start -- watching jung testing builds in somewhat realistic playstyle. thanks <3
dailybs555: Maven took 7 minutes and a half, I'm not sure that this is a good time and this is Jung playing it, with other people results may vary.
user-nw7vv6em1n: Doubt 4 voidstones is actually useful for a trade environment. If you are playing trade, you should always buy a carry whether or not you can do it or not. The carry fee is based around 6 people using the boss encounter so usually less than half the fee to go in solo. And it's not cheap either if your first 200ish chaos is a big improvement for your build or buys the first batch of scarab for your farming strat soloing the last 2 voidstones is not the way to go.
If you want to see how well the build will do in a league start environment after the watch stones, why not just show the content you intend to do with that build?
-SPF1: I appreciate how many of these I've been able to see since you did the 4 stone race. It's very helpful. Looking forward to similar things in PoE2 as well although that's a ways away.
Asazel00: How many Buttons to press you can fit in a Build? Jun: YES
GE_Photon_Lord: Wintertide brand in particular feels amazing with profane bloom, something that elementalist can get too. But elementalist is king ( for damage numbers ), just because she scales effect of ailments, which boosts shock and scorched ground. On a leaguestart scenario, you dont have access to forbidden jewels, that's why I played occultist cold dot on leagustart for so long ( plus, on leaguestart, elementalist doesnt even come online, she is slightly worse than occultist ).
Regen from occultist is fine, but frost bomb is enough already and you only need it for rares/maven bosses ( like you dont need disable regen as an aura ). The es regen node from occultist is extremely bad, idk how people pick that and think it does anything, a bit of es regen doesnt make any difference on an already paper character.
As for the skill in question, wintertide brand, even if scaled corectly ( which no one can pull it off ever, even me ), it still has mediocre damage vs the normal spell dot setup. But since vortex is not automated anymore ( 1 more button press ), it's still "better" to play wintertide.
I would suggest trying katabasis, which is not a meme at all. The damage on that skill is far better than the spell setup and it eclipses wintertide by a mile. Only weird thing is that you gotta get accuracy and extra strikes, so you must path down ranger area for the required stats.
I pulled it off this league, being nr#1 trickster on ninja, which is cool. My char is nowhere near maxed, its even flawed for example on ailment avoidance ( I literally never changed my boots since yellow maps or something xD).
But anyway, point is, in endgame is far far far superior and in early game is superior too. I had around 700k-800k dps total from 4l katabasis and 4l vortex( can use cold snap too), which is crazy. I used a 2h mace and meh gear in general (optimal setup is a 2h sword with % accuracy implicit, but I dropped the mace and sticked with it).
If you fine tune the trash starting items ( meaning that you know exactly which mod is better early ) and make the tree much better, you can safely look at 1 mil damage ( on 2 4l ).
But maybe katabasis is not for everyone despite being so damn good, it has that weird collision with rocks or environment where sometimes you dont shoot the ground effect.
EDIT: Sorry for the wall of text, but it's hard to explain everything. And is very important to know certain things, because most people don't main this archetype and don't know the full picture. For example, with this skill, I've seen people that tried a 4 voidstone rush on wintertide raider and they said pob doesnt calculate damage corectly and it should deal triple damage. That is wrong, it doesnt do triple damage, not even 4 times damage with wintertide end's debuff overlapping, It has somewhere around *1.6 pob damage according to a series of graphs posted a while ago ( tried getting them since I didnt save anything and it appears as they were deleted). Even lance advocated for this build and said damage is wrong in pob, but he still doesn't realize that the damage is still subpar overall vs a traditional spell version or katabasis. What's cool tho is that you stick the brand on a target to deal damage, instead of leaving a ground effect, which is useful vs bosses that dash a lot, which most of em do. But that's just a bit of QoL.
Jul 17 2024