serenaishere2639: Run energy on quest start and end is actually huge brained. It would massively benefit early game questing with no real effect past that. It would also enable efficient day 1 routes of knowledgable players to take into account quest run refreshes.
Gaining energy while in towns is also super smart, imagine every X ticks in a town regens Y run energy. Would alleviate so much of the issue of run energy.
adamspringer1042: I wish they would just bring back the "rest" function RS had (before RS3) where you sit on the ground to regen run energy fast.
TheCheezeypoofs: Monster hunter solved this problem. No run use in towns, severely limited exploration stamina drain with sub 2 second full restore, full drain speed in combat, and doubled drain energy running from a large monster. Exploration is fluid and rewarding while stamina is still a factor where it actually adds something
serenaishere2639: A huge problem with run energy that people don't always see is that the only way to improve run energy is to engage with the worst skill in the game (by far). New players experience the bad of early agility run energy, and then when they go to fix that problem they find out they have to go do 800 laps of canifis rooftop course.
supremeq: thats actually a really good idea - cuppa tea for completed quests would be amazing. Cuppa tea for completed segments of quests could be cool, but might be a lot of work to figure out which ones have longer running sections on average
jakerich542: I’ve been playing RuneScape for 20 years and I just learned that agility doesn’t affect length of run energy.. that’s ridiculous…. Also an extra 30 seconds for 99 agility as a buff is equally ridiculous… it should scale from 1-99……
ClOwOl: I think it’s fine we have pots we have tp. If anything just bring the resting system like rs3 or the rest spots imo
HeyImBoschea: Also dumb argument about the pvm stuff in general. You can still manage your run / walk speeds on bosses, without needing to add a system for the energy itself. Im sorry but "layering mechanics" in a boss is NOT a good enough reason to torture 99% of the playerbase with a bad run system. Man
samuelmontypython8381: The solution is painfully simple: make run energy infinite at 99 agility. It's already a thousand hours of your life just to be able to run a little bit longer.
BelugaSennah: the cuppa idea for completing quests is serious big brain activity.
Oct 30 2024