dank7314: I play gw2 very on and off. It's a casual mmo where it's easy to leave but also easy to come back into, and I greatly appreciate that aspect of the game. I think that's what makes gw2 a surviving game. It won't ever really have the highest concurrent players like wow but it'll serve as a home that players can always come back to. I think gw2 will survive for a long time, it's casual friendliness being the main reason.
I enjoy gw2 story and lore and EoD wrapped up a DECADE long story. The dragons were gw2's identity for a long time and now they have to find a new one. I thought SOTO would introduce that new long term story identity, but it didn't. I was actually pleasantly surprised by that and enjoyed SOTO as a stand alone event. As a lore enjoyer, I liked that they finally explained what happened to zojja, explored aspects of other races like the mursaat, dwarves, seers, and the new kryptis. So maybe the story of SOTO wasn't as exciting but I found things to like about it. I suspect Janthir Wilds will go more into explaining background lore for the White Mantle and what not so I'm still looking forward it.
vocalthought4474: The writing is the worst thing about Guild Wars. It has it's moments, but overall, story is lackluster, characters are cheesy, and there needs to be a more mature tone and serious characters.
donttalktomeaboutlife: Am I the only one that enjoyed the story in GW1 better than GW2?
Nuh: *Not Taimi
Atlas3060: I see SOTO suffering from the same problems Living World Season 1 and Heart of Thorns suffered from: Basically it's a rough start for something new to ANet. Chances are they tried to change up some teams, programming schedules, dynamics, etc and what we got from this "measured release of expansion" is what we got.
The writing has been on the wall since Living World. This company has a problem making an expansion while also trying to fight off the lack of content that makes players just scream "Dead Game" the moment something doesn't release every month. Yes that was hyperbole, yes I'm saying it tongue in cheek, no I'm also not being hyperbolic, some folks do act that way. They tried something new with the Icebrood Saga when they thought GW2 was done for after LW Season 4, we all saw how that panned out. So I think what they're trying to do is have their expansion team do that instead of that B team they had.
I'm going to give Janthir Wilds a shot because typically their second swing at something gets better, plus I loved the idea of Janthir. I've always wanted it in an expansion, yes this is cope. I want my Janthir, hush. I am also curious about the Homestead, it's been over 1,000 years but we finally might get some home node worth working on. I fear it'll be like all the other Hub City spots or that dirty Elonian cave I forgot its name, but maybe it'll be more useful. Even if it's just "Guild Decorating for one person" that's something better than what we have now.
Mandoolin: The fact that you called Zojja Taimi kinda speaks for it self with how forgettable her reintroduction into the story was. A bit strange that they spent so much time marketing her return only to shelve her as a part of the 2nd story update. I forgot she returned too until you mentioned Taimi.
Salamandr0: Something that should be mentioned is that Anet came out with an article that talked about what they learned from the SotO expansion, what was the good/bad of it, and what they're doing to improve for the future expansions. Because Anet has been open about their process I'm holding off on my judgement about the game's direction until I experience the new expansion.
snuggler100: Obviously you can run your channel however you wish, and share whatever opinions you want. Personally though, I'm just subbed for the GW2 content. I don't watch your FF stuff. I don't mean this with any anger or disrespect, but if all your future GW2 vids are just "why I like FF better" then I'll probably lose interest in watching them, too. I hope you like the new GW2 expansion. I have high hopes for it myself. Only time will tell how well it's received. Anyway, have a good day.
crow_buddy: My GW2 concern is the in-game LFG system, it needs to be updated. Currently, most active GW2 players reach a point where everything naturally migrates to discord servers/static groups, basically far away from public groups. Meanwhile, on the NA server, the in-game LFG system tends to be empty/inactive. Folks have moved away from using it as their primary method for assembling groups.
Let's say you just finished work and have limited time, maybe only a few hours to play. Think how much more likely you’d be to play GW2 if the LFG had a modern, clean, organized UI, if it was faster to use, if it had automation tools to add/locate other interested players, and if the commander had more tools/visibility for managing their group.
Helping players easily connect with one another to complete the MMO's game content is vital stuff - this shouldn't be overlooked, imo.
johnreesekl6249: You look healthier Caffeinated Dad. Good for you. You seem to be more into FF, and less into GW2, that's cool. But, I am here for the GW2 content, not GW2 "heat."
tangentkatz: The spear mechanics look interesting, but I'm most curious about the map design since GW2's main strength (imo) is the open world. As someone who came from FFXIV to GW2, the story has never been a draw for me. I just really enjoy the MMO feel of doing a lot of things as a group, in an open world, with interesting traversal. It's strongest where FFXIV is weakest, which makes it a great game to balance out FFXIV burn out.
Jun 24 2024