dieselsandwich42: The annual small patches also let them tell smaller more personal stories, with less bonkers stakes. There's some stakes fatigue to always having to save the entire world.
nielsjensen4185: Quickness and Alacrity are the reason we get spongy bosses. Remove it and then lower health where needed and then adjust cast times and cooldowns.
pkmnswampmaster: Remember everyone, 2 of each proffesion's elite spec has a Trait that could be something fun but isntead reads "Give Alacrity/Quickness when you do X(May or may not be cunclky based o nthe fact we had to give everyone these boons on specs that weren't designed for it)".
I want my Bladesworn trait that allowed me to dragon slash 2-3 times in a row, was it good? No. Was it funny as heck? Absolutely and the character even said "Once again" when you did it.
TheAquarius87: Last time I was this early Tybalt was still selling apples.
bastien-: The problem with boons in general, not just quickness and alacrity, is that the game is built around them. They're not actually buffs. They're baseline. So the game doesn't treat them as temporary boosts, the game treats not
traveling.down.the.road56: Thanks for fact checking the source article and finding out who they interviewed.
MrAddummm: the way they should fix quickness is treat it as mostly just a "basic attack speed" buff. like instead of making EVERYYYTHING faster, have it effect only specific things, like maybe your 1 skill (the " basic attack" ) or a few others. a year ago when i first started playing i actually thought that was it meant by quickness. then was actually shocked when i was noticing ALL my skills having it.. like why??!
vukkulvar9769: I too don't trust ANet when it come to lowering cooldowns or increase skill speed.
There's still weapon specific traits when they said they would do away with them so players can more easily play what they want.
Unless they do both in the same patch, they should not do it.
An other aspect with removing Alacrity and Quickness is that we would not make the game more varied but less as we would lose the support role and everything would be even more about DPS and only DPS. Support is a rare role in MMORPG and some people love that role of buffing allies so they make more damage. GW2 is already bad at having healers because it wasn't designed to have them, removing support would only make things more boring for everyone. Permanent uptime is not an issue.
Oct 08 2024