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I Tried the NECROMANCER Spear in Guild Wars 2 Janthir Beta Thoughts

AutumnalLeaves: I agreee with others, the spear should have been condi. It has no real niche other than solo PVP whereas necro has been crying out for melee condi for years.

snakeman830: Worth noting, the "prevent the next 3 boons" debuff counts each stack of Might or Stability seperately, which weakens it greatly. Especially with how many skills provide 3 stacks of might as a side effect.

NexusNoxCS: Sigh. This should have been either pure condi or support. Or maybe a hybrid of the two. That's the only 2 niche weapon usage Necro is missing. Melee condi. And/or proper support with healing or boons or whatever.

This is just more of the same Reaper stuff, just more gimmicky and less effective.

TheRedGauntlet: Weird that isnt a melee condi weapon. Why would they make a weaker greatsword? Atleast the skill's design aren't flawed at first glance and doesnt feel bad playing with it, so only numbers and adjustments are needed i guess.

kennethvannorwick3557: If they improve the numbers and life force generation, it might be okay, but they have some work to do.

TheTolnoc: ArenaNet has a consistent problem in overestimating how powerful utility is for Necro, and nerfing their raw damage because of it.

truecross4090: Id say extend the shards by 5 seconds and add a life force muktiplyer to the 2 skill and balance a dos drop from greatsword with a faster life force generation.

Imo the rest of the kit seems great, it just needs numbers tuned.

Also idk if I like precasting 5 into the teleport. Thats a really powerful effect to give 0 reaction time to dodge.

xeralexdragonheart3464: Naaaw, you are right here. Honestly it is a bit of a less powerful greatsword.

I main minions necro, and have alts reaper bleed and heal alac scourge.

So far from what I have seen though, it could be use for those that wish more life steal and maybe just use minions as their main focus, but other than that, it won't really deliver much more than that yet. Maybe if they add some poison or maybe free teleport on the throw ability, like choose were to throw the spear and hit an area instead one target, this could add some extra flare to it.

As for life force generation, maybe they should add to 2 skill that, depending how many shards you spend.

And if the spear is more of a pvp weapon, then maybe they could change the timers of the shards buff on pve to be better atleast, so to keep the pvp more active as they wished it to be, perhaps

kajhall3581: Someone at Anet really hating on Necro upkeep skills

Scourge shades - can technically have 3 up at one time, but since alac scourge came out that is only a pipe dream now.

Spear comes out, can't keep up shards to save its life.

That dev really needs someone to pull them aside and go wth man?

tomj819: I feel like the AA needs to be 0.5s throughout to feel even remotely better than using GS, and have 1s Bleed added throughout, and 1.5s Poison instead of the Chill on the third in the chain, and inceease its Life Force to 10%.

Perforate could then have a 0.25s Chill per Shard to add condi synergy; replace the Daze on Addle with 0.5s/2s Fear; replace Isolate's Chill with Cripple and Vuln with two stacks of 3s Torment; replace the Might on Extirpate with 1s Resistance per target struck.

That makes a true hybrid weapon rather than trying to shoehorn GS onto a condi build or Staff onto a power build, and does things the others don't do rather than just more of the same...

akaSeph: Reminds me of how you use axe. You pull axe out for its 1 skill burst, shroud rotation, then axe burst, then switch back to your real weapon. This would probably be used a similar way, just for gap closing with some burst in pvp.

Jul 07 2024

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