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I Tried DPS DAREDEVIL in Guild Wars 2 Thoughts

raarsi-dar: "And on today's episode of "Suck it Weaver!", we learn how any thief can outperform a weaver by literally doing the Safety Dance!"

demenion3521: i always liked condi daredevil, so i spent a lot of time getting good at it. i think you did a fairly good job at showcasing it, but i still have some remarks that might be interesting.

- if you don't care for the higher dps with double daggers on both weapon sets and weapon swap sigils, i would go with offhand pistol for headshots. it's better cc than shortbow 4. if you want a ranged option, you can just take a scepter or axe main hand.

- as you said correctly, the evades are really powerful. when dhuum does his pull after the greater soulsplit, you can stay in his hitbox and constantly evade. you can even guarantee to have enough evade frames by taking the daggerstorm elite which lets you evade even more while doing a little damage (more with combo fields).

- the strength of this build only really shows on a few fights and the dps heavily depends on the rest of your group. both your dodge and your skill 3 are whirl finishers, so you gain a lot of dps if there are ethereal, poison or fire fields on the ground. contrary you will be sad when you have light, water, ice or lightning fields on the ground. dark fields are a minor dps increase. with a good composition (or luck) you can literally get over 50k dps on cairn just by having good finishers.

- the current iteration of the build being focused on bleeding depends a lot on the boss being in one place for long enough with the trap and caltrops. sadly it used to be much less painful to replace your utilities with venoms, but it's still kinda ok. the important thing to know about the trap is that after placing it, the cd is already ticking. in other words you don't lose any dps from waiting to activate it as long as you activate it before the cd is over when you can place a new trap. so you can sometimes just wait with using the trap or even precast it on a lot of fights and activate it when the fight starts.

- in terms of cc, obviously basilisk venom is your most powerful skill, but it only gives people in a small radius around you one stack of the venom. so if people accidentally hit anything but the target you want to cc, it's gone. on fights with multiple targets or a lot of movement, i would always recommend using the daredevil elite impact strike. it's a chain of 3 skills and the first 2 deal a lot of cc. in total it's less than the venom, but while stacks of the venom might get lost, you can guarantee 432 cc with impact strike and the follow-up skill. especially on fights like matthias or slothasor etc it's really good.

- for the stolen skills: most skills are just not worth using at all. in raids and strikes you can get very powerful skills that might be good to learn over time. like desmina and sloth give a venom that instantly cleanses all conditions from your team and does some damage for each condi removed. matthias and mursaat overseer, for example, give plasma which gives your party all boons except quick and alac. some fights like dhuum or deimos give a shadowstep skill which you can use for movement (and a little damage from the immob=poison) or to teleport a downed player to yourself. most fights outside raids and strikes give random skills that you can also get from random open world mobs. a few notably good skills are: the green ground-targeted skill throw gunk which makes an ethereal field that you can use to get a lot of confusion finishers for dps, bone crack and some other skills allow you to do extra cc, throw scale and tooth stab are worth using for dps alone. just learn them over time, but most are really just a waste of cast time.

- one thing to point out for people learning the rotation: at the start after the first dodge you want to drain your initiative by using skill 3 usually 3 times in a row before you dodge again. that builds up condis faster and gives you more stacks of lead attacks which increases your condi damage for when you activate your trap for example.

TheAnimeSounds: general fun fuct for thiefs...your f1 skill will work while dodging, so if you have dodge that stomps and deals damage, you can basically start dodging incoming attacks, teleport to enemy and land that dodge damage for free :)

lunerlilly: "The dime a dozen deadbeat dps," Muk please! I just started the video! I wasn't ready for that.

mishking9547: ya i cant wait to try this with the spear, i love condi daredevil~

KokkeOP: A spicy cheeseburger may surely lead to certain conditions. Thats a fact.

gectoktokot1087: You should try staff power version as well

1996technique: Thats so gangsta when u use the thief guild and have 4 mukluk rats rolling around the golem

TorlandoYT: Shortbow 5 is probably my favorite move in the game. Make sure to at least try out the zoomie dodge (the grandmaster trait on daredevil changes your dodge) too, great fun in open world

Hasarian-: I'm all for expressing survivability in weaver units

CombinE54: The build has a lot of forced movement, same with Power version, just different flavor of it.

Jul 31 2024

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