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I Played the New Guild Wars 2 PvP Mode PUSH

Erik-ob4zb: I would have prefered a 10v10 or 15v15 gamemode, with split objectives so you get both heavy teamfights and roaming. Somewhere in between www and the current gamemodes

xoawolf: Couldn't agree more with your closing points. We need diverse game modes, and we need them to be available all the time.

I'm a long time PvPer, and I miss the days of jumping into Warsong Gulch, then Alterac Valley, as those were my favorite BGs back in the day.

If Anet can put maybe 1 more game mode (2 flag CTF please), and have them be available all the time, I think we'd be cookin.

Zeferres: Problem with too many game modes is that matchmaking queues get diluted. Chicken and egg dilemma. You need more game modes to attract more players. But on the other hand, not enough players with too many game modes means long queues or games never start. So instead they rotate some of the modes. Maybe a better solution is allow queueing for multiple modes so you join whoever team can be formed first.

I haven't tried this mode yet but I'm sure I will like it because small team fights and very simple objectives (or none at all) are right up my alley. Like 4v4 Arena back in GW1.

DubcityTX: Good to see anet hasn't given up on the competitive modes

christinawilson7015: I liked it so far. Feels different than conquest, and getting 30 kills is chaotically fun. Solo quing as support is much more enjoyable in push than in conquest, imo. Nice perspectives in video, best explanation of the push objective I've heard. No one knew how to win in my games, including me

TildeSymbol: Push just make bunkers a worse problem than it already was with essentially one objective to care about. Pretty much the winning team almost always has a Spellbreaker from my experience.

imenz93: Since Stronghold is so unpopular why not just turn it into capture the flag? I think the map would work quite well for it

dragongoddragneel7106: Push isn't for casuals imo. Gw2 suffers from too many skills too fast in PvP

We can't even see the skills half the time

Team fighting on a single node increases this even more, so it's for sure not for newbies

FlaxiEverafter: People avoid PvP not because of the game modes, but because of the toxicity.

winslowmusic11: I want them to add something like Alliance Battles from GW1 to GW2 it was the best PvP in the original

TheOblivionMan: Personal opinion, but as far as strats go, I think Roamer's generally contribute way more in Push when they focus on spotting and bursting down any enemy Supports, with the other team's cannons being their secondary priority.

Sep 17 2024

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