lorkano: I'm converging
cloudcleaver23: SotO's encounter design also leaned heavily on damage sponge health pools, which isn't fun to chew through. Even mobs take ages to kill, especially when other players start scaling up the events. And in a game where most players also struggle to deal adequate damage, that scaling system on damage-sponge enemies proved to be pretty horrible for both rifts and the Eparch meta. Even dead
ObiWanStromb0li: i guess i didnt realize how hard the soundtrack slapped
michram: I truly appreciate the segment about the music - it's so underappreciated, but incredible in this expansion.
SOTO's ost is tense, filled with layered instrumentations, polytonality and synth. It captures the enigmatic atmosphere of regions presenting both beauty and strangeness of Wizards and Kryptis.
Einulf_: This is your best video to date. I feel like you had some great points and i hope the team at arenanet sees this too.
linkazzatore: Cone
magrest: This is the expansion that made me wish that EoD was indeed, the End of Development.
SoFishtry: masterclass edit on the music section
Jaaaaaaaaaanzbo: Incredibly well done video!
OneEliteGeek: My thoughts:
Story: 1st half was cool but rushed. 2nd half was confusing and dragged out.
Maps: Skywatch and Amnytas were very cool. Nayos was super boring. Color palette and design were just boring.
Content: Strikes were serviceable. ToF was good. CO was below average.
Systems: Mastery was forgettable unless you are going for PvE legendaries. New weapons were excellent. QoL changes were welcome to see.
3Tomatoess: marvel writing has irreparably damaged an entire generation of writers
ItsEngal: This expansion felt like a glorified living world season but if it lets them produce more consistent content I'm here for it
Jul 25 2024