BoltDragon: My only disappointment was that it was hyped up you’d be “facing off” against the other Scions and…It wasn’t all that much. You basically ended up working with Thancred/Urianger the entire time outside of the first dungeon.
VorsaLjanta: Dawntrail story definitely did not feel short
PetarBladeStrok: My problem is that he didn't address the main issue. Which is dialogue writing. Dialogue quality is considerably worse than Ishikawa's in ShB and EW. I hope they're aware of that issue and I'm glad at least he acknowledges the pacing and too much Wuk Lamat. (Though the main issue with her is dialogue writing & execution. Not her being unsure & how she develops as he seems to think) DT's story is great in concept, the execution is what the issue is. Yoshida seems to think it's because EW was a climax but it's not. It's that the execution of DT's great story concept wasn't good. Last zone hit the feels, but it could've hit even more if it was all executed properly. And that's coming from me, someone who actually liked DT quite a bit, because of last two zones!
providencebreaker1558: The scions were supposed to be frenemies in DT and they dropped the ball hard on that. They just need to disappear for a while if they don't know what to do with them.
XieRH1988: The issue with the scions is that they're in this weird gray area where they're not significantly involved, yet somehow still physically present. The biggest example of this is how nearly all of them waited outside the gate while we went into the final zone. It feels like there was a mandate to feature all of them even if it means shoehorning them into the MSQ so the writers came up with excuses. For instance, summoning G'raha and Y'shtola to provide exposition that someone like Urianger could probably already have done.
MalzraAirwynn: Here's what bothers me with the scions.
If they were cut from the story altogether, that would be fun.
BUT. If they ARE going to be around, they should have more to do. Alph and Alisae felt so weird and lifeless for the majority of this story. Why were they even here? Ostensibly it was to learn lessons about Tural to implement back in Garlemald but that never really went anywhere. They had very little, if anything, interesting to say or do as individuals. They were just tagging along to fill out Trust slots as far as I could tell.
And the whole rivalry thing with some of the scions working for another cantidate was so undercooked. It amounted to....exactly one moment of Thancred briefly inconveniencing us in a dungeon. I didn't expect anyone to be out for blood bout outside of that one moment, and one decent campfire scene with Koana, they almost may as well have not even been there either, except as trust slots for dungeons.
Estinien was handled fine. He's just doing his own thing and briefly shows up, but the four mentioned above had a lot of screen time despite having so LITTLE to do. Even Krile doesn't really get much to do throughout most of the story too. She has a personal reason to want to find the city of gold but until you GET there it's just a couple of teases here and there.
If the scions had just been absent that would have been fine, but if they're going to be around they should have more going on than being our bland little helpers and filling trust slots.
guffels: The scions getting less screentime was fine. Filling that screen time with Wuk Lmao was not fine.
Gatsby3737: I am in total agreement with the letting the Scions not be in the story entirely. I think part of the reason we spent so much time with just Wuk Lamat (who I actually really liked) was because around 8/10th of the rest of the cast had nothing to do as their story arcs were pretty much complete. Give us a new batch of youngsters to mentor kinda like how Venat did.
ArdorBlossomFindle: I'm gonna be honest, I really appreciated the slow pace of the first half. The issue, I feel, is how plot events felt tacked on to more the interesting cultural journey (see Wuk Lamat's kidnapping after the Moglin section). So many events seem to happen off-screen or after we've resolved something in the keystone challenge that could have been integrated into the story itself. Yak T'el feels the most complete in this sense, where events from early on in the area are brought back throughout the zone. If their answer really is to leave the slower paced stuff to side quests rather than integrating plot elements and events with the set dressing and the like then I dunno, I think it's kind of an L
TajinQ: Dark knight sulking in the corner while the other tanks are allowed to have fun
kainnak: My only major issue with the game was the lack of gameplay in the story, there were a ton of cutscenes which should have been gameplay sections instead we just get to watch a rather mediocre cutscene and then talk to people after all the potential action.
TheJamieellis: On the topic of FF on xbox, it's weird to me when people say "There's no audience for this" when there was quite literally no chance for that audience to grow. "No-one appears to be buying JRPGs on xbox..." because for the longest time, there were none. So obviously if you don't sow the soil, there will be no harvest to reap.
Mandoolin: My biggest gripe with Viper and the argument that players were looking at their hotbars more than the boss/mechanics is that the job gauge which has indicators for which combo you are doing does not indicate if the final basic combo is a rear or flank positional, thus forcing the player to look down at the hotbar to double check they are in the right position. I know the combo has a set pattern but during burst windows its understandable if people forget that, and manually keeping track of it in your head while doing mechanics feels rather unintuitive.
But instead of adding the positionals to the job guage to make keeping track of this easier they added another combo and removed the debuff.
Big brain moment.
I also agree with you that they should leave jobs as is for at least a month so players can get used to it before making fundemental changes. Then they can get a more clear picture if the player feedback aligns with their own assessment of the job.
Enl1gtend: So essentially they made Viper knowing that a large portion of the community likely wouldn't be up for a busier job, and instead of releasing it and letting it simmer for at least a raid tier, they immediately pulled the trigger with changes they'd already anticipated they'd have to make, regardless of what the rest of the player base felt.
Meaning Viper is more than likely going to stay as baby's first melee instead of the refreshing job that it was. At this point I honestly wish they hadn't even released it in its initial state at all. Way to show how much confidence you have in your playerbase, kudos
OathOblivio: They should make some of the MSQ into a new type of sidequest where they're required for future patch content aside from the blue quests, that way they don't bog down the MSQ while also giving another form of extended casual content that helps provide context for future story
Aug 30 2024