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Xeno Reacts to the Tank Buffs and Goes on a Classic Dark Knight Rant FFXIV


WhiplashSL: I said it in the DRK preview video, and I'll say it again: they need
kitsune591: Dark Knight needs a run/sprint rework too.
17Master: I remember when TBN was the best short cooldown mitigation. Then the other tanks all got their upgrade traits that blew TBN out of the water. Not a big a deal, surely they would notice and upgrade TBN to bring it back up to speed, right?

"Pfft..." - Job design team, apparently
karlklein2263: Everyday I miss 3.0 dark knight.
ryanrobby2: DRK 100% needs a rework, but I don't see them doing it. If it doesn't get a rework it should absolutely be dealing shit tons of damage to compensate for how bad it feels to play and how little healing it has, one of the biggest offenders still being abyssal drain being lackluster and ALSO being tied to the same cooldown as Carve and Spit
TenebrisGladius: THIS is what i want, more people mad about the DRK state

RISE MY DRK BROTHERS, RISE AGAINST THE STUPIDITY OF RAIDERS THAT COPE ABOUT OUR JOB!
gospel_rr3361: Glad that PLD received some buffs, really enjoyable to play right now.
fosterseven: ive been saying since EW launched, the reaper defensive borrowed time or w/e SHOULD HAVE BEEN TBN. costs no mana, gives u a shield, and rewards u for breaking it with a regen :|
Tuuoni: He's surprised WAR didn't get any buffs.
Bon-Gi: I think DRK is fun but they need to increase it's damage to offset some of it's downfalls. Like when TBN doesn't proc. It should be the highest damaging tank if it's going to have the least self sustain.
TajinQ: Watched a video showing all the actions DRK used to have in HW/SB. Drk is a husk of what it used to be. Not only is the gameplay way more boring, the animations they removed were so cool and all we're left with is a job with clunky looking basic combo that runs around like he's playing curling.
The only thing that carry this job is the fantasy behind it. I hope we'll get a rework soon, it reaaally needs it.
airget: Playing around with DRK, I honestly wonder if in terms of sustainability if all they need is just have "Bloodspiller" restore HP when used and have actions used during "Delirium" restore HP aka Bloodspiller would now restore your HP twice when used during this time. I feel like those simple changes would at least bring them to the same level as other tank jobs when it comes to surviving.
Gatosan: I dont think all tanks should be on the level of GNB in terms of damage, i feel the damage should be balanced according on how good the tank is at self sustain, DRK should be the top tank dps followed by GNB, then PLD and lastly WAR
asatowolfe: Dark Knight is in a depressing place. I tried to defend it at the start of the expansion since the upgraded versions of Bloodspiller combo give back MP on top of Delerium, which offset some of the Blood Weapon stacks we lost, but even then it's severely lacking. Base Bloodspiller should restore MP or they should rework it where after every 123 combo you can do a free or upgraded version of Bloodspiller, kinda like how Paladin and Gunbreaker have access to buttons after a single combo. That would fix the damage issue. I do agree with the idea to remove the MP cost of TBN as well. That would offset it's loss of MP recovery tools.
HippeusOmega: The way dark knight has no self sustain still makes me cry not only as someone who likes to play it but as a healer that has to heal them lol
muovikallo: Warrior is very underpowered and requires serious fixes!

Warrior should do at least more damage than Samurai.

Surging Tempest should affect everyone in the party.

Bloodwhetting's cooldown should be 1 second.

Warrior's Need rolls should be prioritized over other Need rolls.
oshaapproved7612: The biggest issue with DRK is that its BORING. you have a 45 seconds of hitting 123 as a core part of the class. I miss old dark arts.
barty1995: I think GNB doing slightly more is fine, it has a more intricate and picky rotation compared to the other tanks.
niromanti5935: I think it would be so awesome if they gave a minor rework to DRK and found someway to give us the Dark Arts back, but tweak it now to the current state of the game. That would make DRK feel very different to the other tanks and they could add ability Dark Arts effects that would fix DRK's issues.
ARCWolf7: The fact that the lh combo and gnashing fang combo break made it past the devs and into the game blows my fucking mind. A clear fucking clue that whoever is designing gnb doesn't play the job in any way above hitting
a striking dummy
Mesarthim: It was impressive that they made low level dark even more dull.

Qarn normal and blood weapon only gives 3 hits and not 5. Can't even stalwart soul.

Aug 05 2024

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