TengYt1: Just take WAR and rename every ability so it has "Shadow" or "Darkness" in it
Tigerbro6: baldo is insane he just wants dark paladin
Ghost_Dad: FFXIV player: There's no uniqueness in jobs
Also FFXIV players: Let's make all jobs the same
KRSx360: If I took a shot for everytime xeno talking about dark knight being shit I would be IN THE GRAVE faster than pre 6.1 dark knight. xdd
ExtraterrestrialReptile: I think it needs more unique gameplay to it. Right now it plays like WAR, but worse. Just build bar and spend. I think they should look at Reaper and make it a Transformation Tank, building up to a release that has a different Combo order. But that just a surface level idea. I just want it to have it's own feel, not just a WAR 2.0. Also, self-Sustainability.
andrewtimothy9792: Make abysall drain just like holy circle BUT if you have dark arts, it has ibcreased potency AND lifesteal. Just like in heavensward
lewis4369: Xeno: I want Heavensward jobs
Also Xeno: Make all the jobs play the same
Griever114: Separate C&S and Abyssal Drain. They should have separate cool downs.
NeatNightOwl: I liked how DRK did AOE in Stormblood.
My hope for Shadowbringers was for it to be at least half as fun on ST as it was doing AOE.
Man was I ever disappointed.
kevintruong9135: Please bring old Dark Arts animation back. It was one of my favorite parts about the job. :c
ThatRedHusky: Everyone here is fuckin crazy dude, complaining about all the tanks feeling the same. What the hell does drk do outside of delirium? 123 and occasionally edge. Thats it. It needs changing so it A) doesnt fall even more behind the other tanks and B) brings back some job identity.
Druidlover: Someone please get him out of this decade long loop of wanting everything to be like Warrior and then getting bored and wanting them to not be like Warrior and then getting annoyed that they're not like Warrior so they should be changed to be like Warrior.
Zackarco: Counter idea for Abyssal Drain: instead of making it similar to paladin, you can only use it when you use X amount of mana. Dark Knight's damage revolves around spending mana to keep that 10% damage always up. So just tie AD to that.
Ensvir: Easiest Fix for Dark Knight.
Reroll to version 4.0.
Copy and paste the 5.0, 6.0 and 7.0 new skills.
Rebalance Dark Arts with what they learned from that Sage version of Dark Arts.
RoniDraws: i hate the souleater animation, its so slow and limp looking, power slash was great, it had that slash and BAM, it was so satisfying
GEMINIVice1: When the Drk rework happens, I hope....
Salted Earth would change to function like it’s PvP counterpart somewhat where it mitigates dmg (with still dealing dmg) while the Dark Knight is standing in it and it’s follow up (Salt and Darkness) giving a potent regen/flat heal to Drk once executed.
Abyssal Drain reverted back to being a global and made part of the aoe combo
Edge/Flood/TBN….mp cost reduced to 2k.
TBN should ALWAYS give you Dark Arts up front along with giving you the shield
Dark Arts should be buffed to having a 3rd/4th option of being able to enhance Abyssal Drain and/or reducing recast of Carve and Spit if it’s on cooldown (that’s to go along with Abyssal Drain being back on the gcd-like old times). Along with already giving a free use of Edge/Flood.
All of the TBN shield breaking....additional effect changed from ‘granting Dark Arts’ to either reset a charge of Oblation or reduce its cooldown by 30 secs
Shadowstride getting a 3rd charge and made to function like Mnk's Thunderclap. So, you can target either a target or party member.
Enhanced Unmend trait either deleted or effect changed to reset one charge of Shadowstride or reduce its cooldown by 30 secs.
Delirium combo…should be extended to a 5 hitter like Drg. Come up with 2 additional hits or re-introduce some older animations for the job that it had in earlier xpacs. Also...maybe halving the recast to 30 secs to be used as frequent like the gun combo on GNB. Soul Eater combo for a min straight, every min, for any non pvp content....is old.
2 more follow up actions after Disesteem. To make it a proper combo after using Living Shadow every 2 mins (similar to Gnb’s 2 min Bloodfest now having follow up actions/a separate combo behind it)
Dark Mind…either revamped to having additional effect of either being a temporary self-buff.
Or the additional effect of being able to self-cleanse the Walking Dead debuff if it’s triggered when using their invuln. With the bonus of restoring significant hp if a cleanse of Walking Dead is registered.
NewtypeVigilante: I would remove the excog on TBN and add a regen there. Make it a really strong version of Reaper's Crest. I would delete Oblation and add its damage reduction to TBN. Make Bloodspiller and Quietus restore Heath and completing a combo gives you a free cast of either one (AoE or SIngle Target). Delete salted earth and add DOT effects on Carve and spirt and Abyssal Drain. Add another GCD Combo like the shell combo or atonement.
SiljAidirsk: Bring back Dark Arts and make it a mix of Eukrasia and Meikyo Shisui. Give Souleater, Abyssal Drain, and Carve and Spit new secondary effects that occur during Dark Arts and then after you use all the procs it changes Bloodspiller and Quietus into a nuke.
Aug 06 2024