pklifeupa7064: The new content isn't hard, it's these crying turbo casuals...
HeWhoPwnsNoobs: Dawntrail by far has the best boss fights in the whole series. The fact that parties are whiping is a good thing. Youre lvl 100 now, the game shouldn't have to hold your hand anymore.
irisheartt: Remember casual players... it's OK to fail. You're not as big of a burden as you think. Very, very few people are going to yell at you for making mistakes... and for the few that do, you can report those players and get them suspended. (also the blacklist applies to all chat channels and all characters on their account now so there's that too)
hypnotic13371337: After over 100 normal trials/raids/alliances/dungeons I dunno how ppl dont get better at the game lol
Like, really think about that. If you cut out experts and EXs im pretty sure its sill over 100 times you had to be in grp play for the MSQ. Imagine having like 100 hours of battle time in a game and saying encounters are too hard
grygaming5519: I have said this many a times.
The People who complain the loudest are the ones not even engaging in the content themselves. From the healer strike to the current content, these are people who are the ones being the sandbags being carried by the other 3-7 people in the party.
So they complain its too easy, and now they complain its too hard. While the majority of people were like "sure it can be a tad hard, but I rather not grate my face with a cheese grater in the the first place."
kyledabearsfan: Some of these people have gotten to nearly lvl 100 and havent figured out the game. Why should the majority be punished for their lack of ability? there is plenty of casual content. Let the gamers game. We cant slow down the whole group because people dont want to walk, let them walk, they will get to where they want to go. They rest of us should have the choice to run or not.
Loispealz34: People. It is fine to wipe. It is fine to die. It is fine to be carried and to suck.
You dont want these things to happen? Then its time ro focus on then fight ahead. None of the normal raid fights were too dificult. They were very hectic, but every single mechanic is shown once on its own so you can understand how it works and how to avoid it. The true test is applying what you've learned when the mechanics are fired rapidly. Fool me once is on full display here. Your attention is required, your skills are tested, healing is needed. Enjoy the process.
vengeful_asura1382: At this point even casual players should know basic mechanics, I still see people running away with stack markers in normal content
nekonoonnanoko4151: Some historical context to why we don't get any solo duties at the beginning of DT (or EW, or ShB!):
Stormblood had two solo duties before you reached the first dungeon and, on launch, it was nearly impossible to initiate either of them due to congestion, so most people couldn't even progress the MSQ for several days. That's what people mean when they refer to Raubahn Extreme. They no longer risk that repeating itself by making sure everyone is bottlenecked by the first dungeon.
sovest555: Honestly if you cannot deal with this level of content at level fricking 100, it is on you XD
saltiestcrystal: I think Endwalker was a expansion for people who are new to the game think the rest of the game's life span would be. There should be no reason why a 60, 70, 80 should be more harder and challenging than level 90 bosses. Not sure how people feel about this I personally think this game has the worse difficulty consistency because one expansion would be hard then you get a expansion like Endwalker were difficulty takes a major nose dive but yet enemies and bosses are nearly 10 levels higher than the previous expansion bosses.
People saying this game is hard but have not done savage or ultimate raids want every encounter and bosses to be design like in Endwalker where you can get away with lack luster effort and don't know what a level 90 player should know and still be reward like they work a 20 hour shift. The game's difficulty does not need to go to dark souls or Elden ring levels but there is no reason lower level bosses and enemies put up a better fight the ones at level 83 or higher.
I feel like Endwalker created a false imagine for people who join the game during 6.0 timeline thinking that future expansion would go with the difficulty Endwalker has, the giant hitboxes, repeatable, copy and paste mechs was the developers biggest mistakes. I wish this game would go on the route of each expansion should be harder than the last because the further you are into the game and the higher your character's level and gear item level is the more the game should expect you to know.
Edit: I meant to say for new people that join when endwalker was the latest expansion for the first sentence
Jul 23 2024