maxvieira2595: "Not every job needs to be for everyone", if only SE would take this into consideration when changing jobs.
GooberReborn: They revealed some upcoming job changes, looks like theyre addressing positionals with viper. So we are probably either losing the combo finisher positionals or the two on the charge twinblade combo. As an old monk main, we just cant win with positionals
skyhunterrhythe5674: I had wildly more difficulty setting up my hotbar than I did learning the job, simply for trying to understand the action tooltips.
dootdootington386: Combines two swords and attacks fast is a valid job identity. Monk swaps stances and punches. Ninjas use ninjutsu between dagger fighting. I'd say the simple job identity is good. Cause it's all I want
shinakuma3911: Job isn't for you, fair, but it doesn't make it boring. As a dual sword maniac, this job speaks to my soul, its the embodiment of fun, the aggressive always on mode hits the spot like no other. I've played warrior since ARR for lack of a dual blade job, ninja isn't quite the berserker warrior, this is it.
Melting it into the mundane homogenous 2 min buff window recipe like Literally Every Other Job, Does not make it fun, the adrenaline filled battle maniac mode for it suits it extremely well , I did not expect such a fun combat and satisfying animations and sounds from ffxiv and i'm impressed. I'm biased cause I waited for such a job since release. there is 16 DPS jobs and 4 tanks and 4 healers. Some tea shops don't even have 24 flavors. If its not your cup of tea please leave it alone.
taranstones1798: Pretty long comment but my thoughts are more than just a basic summary, so here they are. I decided to do PCT for the first half of MSQ and VPR for the second and they both feel really good to me, but this video is on VPR so that will be the focus.
I get the job identity issues and I was pretty worried after seeing the media tour info about it being way too easy, but I think VPR ended up working fantastically. I have not done the extremes yet, but from just trying to optimize on what people cooked up before release, the floor is not too high to pick up on, and the ceiling feels achievable but also high enough to feel great to execute. I feel like the high number of positionals when combined with the ability to delay their use through tools like Rattling Coil and Reawaken, and even Dreadwinder, makes it feel really fun. The rotation is fluid enough to let you choose, to an extent, when you want to use a positional, while also putting pressure on you to maintain your many buffs and ensure you still have to hit them eventually. The use of Rattling Coil as an uptime tool as well as a positional/rotational adjustment tool makes it feel like a decision you have to make on when you should use it for the best effect, which is a breath of fresh air coming from EW job design. I hardly even had to use True North to hit all my positionals throughout the entire MSQ.
It feels great and I don't think they need to change it at all, although a defensive skill would feel nice. Which is why I am not exactly pleased to read the job update notice where they claim too many positionals is a problem. People haven't even had the job for a week and they are already changing it when people haven't had the time to get a real feel for it. The team should stick to their guns on this one and be proud of what they have made. Not all feedback from the community is good feedback (2 minute meta anyone?) and the devs need to let the situation develop more before they alter things based on knee-jerk reactions from people who probably won't even play the job for the majority of the 2.5 years DT will be out.
Dark-uj2jq: i absolutely love the speed with viper it's genuinely hard to go back to other melee dps jobs for me just because how slow they feel by comparison
amethonys2798: I agree that reading the tooltips gets you way too lost in the sauce. Even on the first job quest where they tell you to effectively do all the combinations of the 1-2-3 you are better off just going in blind and hitting buttons and eventually getting there because having to go through all the tooltips figuring out what leads to what is just not worth the time nor the effort since in the end it doesn't "matter" what 2-1-2 does.
avi3365: Your description of the job being 'always on' is about how I feel about it as well. Not hard, but I barely ever feel like I'm doing 123 combos.
I can't believe they are making the job even easier in the coming patches... face palm its already easy enough to play.
lyconxero457: The lack of a defensive is really the only thing I don’t like about Viper. It’s the only job I’m leveling now that actually struggles to do FATEs as it easily pulls a bunch of mobs with all its AOEs yet takes a ton of damage that my Chocobo can’t keep up with. By comparison, I LOVE doing FATEs on Pictomancer as it has the same thing with AOE but it hits so hard that mobs absolutely MELT giving me time to prep again.
xTyith97: Viper just makes my monke brain go brrr. I love it, so easy to play too
kimaru135: I am definitely a lover of this job as im just in full button press mode at all times
Jul 11 2024