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Is Your Job Dead in FFXIV Dawntrail?


ShoutOfEarth: "Our favourite Jobs, least favourite Jobs and, uh, Summoner..." killed me
BHS289: “I didn’t do a trailer reaction because I’m not entertaining”

First of all, how dare you
hb-mek: Dev: Yoshi P can I have dev time
Yoshi P: To rework dragoon?
Dev: yesssss
Yoshi P: ok

Dev: actually reworks monk
siduxjxhdgzhdjxhxuuxxyhgg1079: Bard is eating so hard those qol changes be insane
Bayonette: WAR isn't just alive, at this point in time it's damn near immortal
lens_hunter: Bard gets a guitar bow
madambutterfly1997: For the Bahamut rotation it could have remained the same for Phoenix they should have swapped it out with Leviathan Ramuh and Shiva and then they could have had Solar Bahamut as the finisher
Qorani_VT: I was having a hard time deciding between SMN and Picto for DT. The devs made the decision for Kyle with their refusal to address any of the SMN mains' complaints from the last 3 years.
llenn1592: RDM main here, the way it works rn is literally perfect for my enjoyment and i hope they never change it in a way that matters.
I know other people have different opinions on that, but this is mine and changes would make me extremely unhappy.
madambutterfly1997: Summoner is dead. They knew what they needed to do and they chose not to do it
immersion9880: As a SCH main I’m pretty concerned about the forced glamour change during seraphism. Can feel like the military tactician feel is being pigeon holed into something more akin to a white mage. It’s a bold move by the devs.
HippeusOmega: I'm really disappointed that this was the best they could do with Summoner.
TheIvoryDingo: Personally, I don't think that "Job didn't change enough" is what I would consider a factor in it being "dead". Then again, I also only consider a job dead if it is straightup not enjoyable to play by anyone (while some may not like it when a job like Red Mage doesn't change enough, others will be unlikely to be bothered by that if they still think the job is enjoyable to them) or if people playing it are actively barred from content because the job doesn't work in a piece of content.

Edit: And yes, I wrote this is in part because I enjoy a majority of the jobs that were considered "Dead" or close to it in the video.
PiratePineapplez: shroedinger monk's its either gonna be shit or insane but we will only discover it when the expansion drops
shakeweller: I think another great QOL they should add is put the manabar underneath your job gauge for both DRK and BLM. Since Mana is essential to those jobs and the manabar is attatched to the health bar, it creates UI issues if you dont want to move your healthbar just to put the manabar in a better visible place.
WeskAlber: Either A: Get rid of positionals
or B: Stop removing positionals one at time. 5th hit positional for DRG has no reason to be gone

I never agreed that BotD management was at all a big deal from SB on. But removing any management at all with NO eyes? I am VERY skeptical. this is a much bigger change imo
mistyotr4631: They made DRG optimisation really boring tbh, managing eyes especially in fights with heavy downtime was kinda fun. Also like p4/p6 DSR, losing many geirskoguls and nastronds for nice cleaving there.
Aranexorsist: “Least impactful change for healers” dude, aoe dots are HUGE I can spend all that time in a wall to wall spamming dyskrasia and doing actual damage instead of running through 6 different targets dotting them one by one, only to f*ck up, dot 3-4 then switch to my healing rotation while mashing dyskrasia when we hit the wall, again only getting 3 to 6 targets out of 12 with no means of refreshing them, vs now I can refresh on ALL 12 with 1 gcd. That alone cements sage as my go to dungeon healer, there’s no reason the other healers shouldn’t have this.
blueray222: Pretty much echoed my thoughts on SMN. I didn't like it much in EW, but I was willing to go easy on it in a 'wait and see' kind of way, as a template they could easily expand on in future expacs. If this is what the devs think the ideal SMN should play like, that is grim
sage8575: I was expecting nothing for summoner and still got disappointed. I was excited seeing the gauge and thought they added odin. Like it is crazy that in the trailer the job functions the same with just some different animations. I'm personally of the opinion that for ranged magic dps they don't really know what to do for smn and rdm. But all in all every other job seems to be eating good.
Jahkrel: Summoner getting a reskin of Bahamut. When it was set up to be one of the most interesting jobs in the game requiring good decision making. What a complete let down lol.
Jahkrel: I'm a touch worried about Sch seraphism cause on big characters dresses make it impossible to see where u are standing for precise mechanics in savage and ultimate. Hopefully u can disable the effect.
Toad-yv8ko: As a BLM:
Sure, we can move Leylines now, but who moves the BLM
FalakIll: Doomer Monk here. The reason we feel like that is because if the bonuses from the enhanced GCD's used through the gauge are big enough then our rotation becomes static since it will be too punishing not to press them. The rotation will just be charge gauge, dump gauge, repeat ad infinitum. EW Monk is incredibly versatile and I hope there's something built into the DT version that stops it becoming too linear.
abrucoconu1611: The theme of resource waste managment is such a good change for all jobs for 7.0
keysmashwarrior5057: As a DNC main in a server with some pretty bad ping issues being able to apply buffs prior to pull would be QOL game-changer, if thats what we're getting I'm so excited
SynodicScribe: As a DK main I wasn’t impressed by the trailer. Like, losing Plunge feels asinine. Of all the other things they could be devoted time and resources too, they messed with something that had already been a part of the job for 8 years? Really?

I dunno. I’ll hold out hope that it was just a bad trailer for DK and that the expansion will be more fun. lol
1Mrstephen: SE didn’t talk to a single Summoner player…. All we wanted was shiva leviathan and Ramuh after phoenix and maybe 1 ability or something to fill the 1 GCD overlap. I mean cmon… all the resources are already there.
pedroscoponi4905: I hadn't thought about it before, but removing Huton makes so much sense. NIN is about all the fancy ninjutsu, not hitting with your daggers really fast, so having an attack speed buff feels like a distraction from the core design. Especially now that we have someone else
brycemoose7026: My main got done so dirty bro EW summoner was so bare bones it was begging to be built upon in future expansions. But we get a fester upgrade and a new demi summon. a demi summon that plays identical to the other 2 , pressing deathflare then spamming 1 button for 15 seconds it's so over
bendonatier: Its worth noting that sage not only got good changes, but one of its offensive actions is unaccounted for. We've seen it twice but don't know what it is or how it works, but it means that sage has 2 new damage buttons, which is effectively a 50% increase in its damage buttons.
NekoRenoChan: Anybody else want a physical version of those job stones and that lovely case from the opening of the video...? Just me...?
PapiKamikaze: I was not sure if I wanted to do MSQ with SMN or RDM, needless to say I’m a RDM main now.
VaniG91: Ok can someone explain me why so many content creators are against death design? If you remove death design it kills double enshroud which is one of the coolest thing about the job, and the only thing about it that requieres some braincells.
SorcGaming: i was a ast main, what made me play was the quick card weave during burst phases, its completely dead so time to jump to another one
lewis4369: Pretty happy with most of the changes, although my enthusiasm was somewhat quelled by the strange statement about 8.0. They kinda undermined this live letter by talking about the following expansion's job design when Dawntrail isn't even out yet.
kingvelard: i'm so glad ninja was designed by geniuses and always comes out of the xpac wash better than ever
mxkit_xiv: Schrödinger's Ast
shawnscouten5184: I am worried about Dark Knight. Having an excessive amount of ogcds was the main thing that separated us from warrior, and now 2 seem to be gone with no replacements. Losing the 50 gauge cost from living shadow just removes another bit of complexity from the job, and combined with no long having to save plunge charges for burst windows, there is just a lot of things you had to watch out for on dark knight just gone. I wouldn’t have a problem with this if they added things like you said, but most of its changes look to be entirely cosmetic, minus maybe the ability we use after living shadow.
On the plus side, some of the other job changes like black mage, monk, sage and warrior look really fun, it’s just a shame Dark Knight really got the short end of the stick here.
davidlynch9469: I liked ASTRO so much more when it was like a time mage healer mix

May 23 2024

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