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Is THIS What Makes a Job Fun in FFXIV Dawntrail?


armemor9216: Personally I think what makes a job fun isn’t necessarily how high the cpm and intense burst windows are but rather how the buttons feel when you press them and what they reward you with
drob8220: In my opinion a well designed job is always easy to learn, hard to master. Both picto and VPR fit this mantra because they almost guide you through their core rotations with hitting buttons that light up, but fully mastering each job requires a lot of fight knowledge, optimizing burst windows, and skill
HamsterPants522: This is actually helpful because I have physical impairments that make playing faster jobs much more straining, so I've been looking for the slowest jobs possible to play.
slavkei: I personally enjoy the simpler jobs as I am in my 40s and haven't been a heavy gamer in decades. Warrior, WHM, Summoner - the braindead jobs. I appreciate that there is a spectrum of skill across all jobs - from the most simple, to the most complex, there's ways for players of all skill levels to succeed and be good. Whether it be the smooth brains like me, who want jobs that are very simple so we can focus on the fight mechanics with our smooth brains, or for the good players who can keep all their rotations, procs, buffs, and debuffs rolling perfectly throughout the fight.

Even without having dipped my feet into savage or EX content, I think that having that spectrum of skill requirements, rather than everything requiring the same high levels of skill to play correctly, is a crucial component of keeping FFXIV fun. Even in high end content!
dhekutitania: For me a job is most fun when the rotation is not too strict and feels more free flowing. It forces me to pay attention as each pull feels different. The example of this is my main DNC as the procs and feathers force me to pay attention on when they proc and that is the most fun gameplay for me. All while having freedom of movement and being an easy job to learn but hard to master type. Other jobs I have fun on is AST and PCT due to their planning ahead gameplay style.
socram3254: Viper is a big surprise for me, since its announcement I didn't care at all about the job and when I unlocked it I thought I was gonna hate it because of how simple it was, 3 weeks later and it has become my favorite melee and my pick for the first tier of savage. I think one of the big reasons why I'm having so much fun with the job is indeed the high CPM, and the buffs management. I'm eating my words bc I was an avid Viper hater among my firends before the launch
fexh5523: I think one of the most important points of job design is having a good reason why you're pressing your buttons. This is why I think buttons like Mirage Dive on DRG feel so lifeless now in Dawntrail since it doesn't provide eyes anymore. Another example would be MNK's core rotation which they changed in .01 to essentially match the rotation done in Endwalker, except that the reason why you're pressing twin snakes and demolish is vastly different and way less interesting now.
kamisguide: I've always enjoyed high apm jobs. It's why ninja has been my favorite dps since shb.
starlightrose8305: What I loved about drk in 6.0 was the contrast between it's burst and rotation. I find really fast jobs with a lot of weaving the most fun, but in harder content I tend to get distracted and neglect either the mechanics of the fight or my dps. So, drk was the perfect balance of having those very fast moments, but cooling down a lot in between so I could go on autopilot in between bursts. Also, I feel that a job that's fast all the time can get kind of exhausting. Having slower parts of a rotation really highlights the burst and increases it's impact while giving my hands time to rest so I don't end up with arthritis.

With the update, drk still has a lot of those aspects for me, but just to a lesser extent. It still feels fast in the burst, but it doesn't last as long, and I don't feel nearly as much of a difference between the burst and the rotation. It does make the job significantly less interesting to me. I'm not gonna be moving off of it anytime soon, because it is still the most fun job to me, but it is less fun now.
AxeMain: Warrior is easy and slow, but it's a lot of fun imo. Those attacks have such weight and impact, and that 'feels' good
Tinandel: Traditionally, BLM is my most fun job because it feels genuinely demanding in the odd fight - and because the long cast times mean that when you DO connect, it tends to have a visible effect on the enemy's HP.

"And now you BURN. Triplecast. Flare. Flare. Flare Star." Such a satisfying feeling, watching their HP plummet.
linkavantasia94: I miss plunge, i gope we get more Mana aswell for more edge of Shadow. I liked DRK because of how good it felt doing the opener, now it feels like im running with restrains

Jul 26 2024

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