FFXIVMomo: Short answer? Yes. Long answer? Pictomancer.
Borunks: 37% eno-chan by the end of the expansion
kosbebot6360: One issue is that a job with zero utility and less survivability does less damage than a job that buffs, heals and shields the party. Even if they were even in damage, it would still favor PCT for anyone that looks at overall performance.
dacienvegas2712: They should make flare star use 3 stickers instead of 6, and let the stickers stay as a resource when you change to ice, so the job gets its flexibility back.
huntsmanfrank1279: I'm still mad at the MP regen change...
Evolutez: I think Flare Star will become instant before the next tier drops tbh
noamonoch: With the 7.05 changes I'm mostly happy with how things feel (ignoring numbers)
I think my only issue is that despair just doesn't feel very good to use, both it and flare star feel a bit like they're occupying the same spot.
TomBaito: Personally, I think they should just remove the Thunderhead TIMER completely. They added this weird timer restriction as if we can't just keep using Transpose to keep the buff up during downtimes in dungeons.
CrimsonSkyes: I feel an alternative to letting us smuggle Astral Soul stacks through Umral Ice, and since they're so averse to letting us single target Flare, let Despair grant 3 stacks of Astral Soul to give BLMs more flexibility on phase transitions/ending encounters.
shadowcircus8314: The minimum spell speed one needs to even do your opener is still ridiculously tight and niether the crafted, tomestone, or even Dark Horse sets give spell speed inherently. It really feels like they were just trying to kill the class and make everyone play Pictomancer.
vipercrb5622: Purely aesthetic here:
High Thunder feels like a ruined orgasm. All that hype, for a small, almost unnoticeable fart of lightning. Nary a sound, but not very deadly. I want a powerful flash, similar to Shock Strike with Blue Mage.
agentheavybear8707: I feel like the only way to make flarestare not feel bad is to change it so it charges up. Have it be some base potency, but gain potency per astral soul. That way if you need to end fire phase early it doesnt feel bad to loose all those charges.
jamvng: I still like playing the job a lot, but I've played it for so long, that it's hard not to. It's just a unique playstyle. Ice Paradox is great to have back and hopefully they continue improving the gameplay of the job based on feedback like this. I'm not too worried about damage, as that should be balanced over time (as it always is throughout an expansion lifecycle, not the first time BLM has needed buffs).
Voicelet: Make Flare Star castable at 3 stacks with half potency, consumes all stack to get full potency at 6. And make it instant and crit direct while they're at it.
Aug 09 2024