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FFXIV Dawntrail Initial Thoughts on Level 100 Astrologian


azu3187: I don't get why they added 1s CD between cards, the fact that you can't double weave them felt so clunky to me.
Nobilitism: Its actually really funny that less than a day after this video came out, they announced astro changes thats basically answering most of your issues with the class. Adjusting lighspeed recast time and giving it charges will make it MUCH more flexible to use for movement and burst. Changing astral/umbral draw recast times will handle issues with drift, and increased macrocosmos potency will now make it damage neutral vs fall malefic. Now the only ask is to change gravity potency, and replace synestry with time dilation, and youve got a brew going.
OneTallBloke: I don't hate Arrow for having a 'increased healing received' effect

I hate the Arrow because it should have been the Ranged damage card instead of the Spear
RyouEmerald: I'm still bitter about the HW cards being gone and it's been 6 years.
atarynspace3590: Can't believe they pushed back the "Overhaul" multiple patches and then a whole expansion and this is what they came up with..
noisyfireknight: Pour one out for the chocobos that can't be buffed by the Balance or the Spear currently.
Zyphxion: 10 bucks says he never makes the sage and white mage videos just like last time
tangentkatz: Is Astro strong? Yes. Is it fun? Not for me personally. I came back to the game when astro released because I loved the card fantasy. Now, as you mentioned, it feels tacked on. I may adjust to it over the expansion, but right now I don't enjoy it
KyouK: ucob mentioned!!

spear being a ranged buff now gives me whiplash everytime i see it
veldora8427: My biggest problem is how bad it feels when I don't have a reason to use the utility cards. At some point you either just throw them out for shits'n'giggles or overwrite them (as you already do in the opener). I think this would only get worse the more gear everyone has.
ruta1133: Was hoping for more like, defensive/dps/other for cards. So like one card could make the target move fast (like an extra sprint), one card could extend the buff time of your buffs, including cards. That plays nicely into the time mage feeling too...

Would trade an ED charge for a lightspeed charge...
karenpojar2514: I swear they increased gravity's range.

Prepatch enemies had to be kissing for gravity to hit more than two. Now I am nuking entire groups without having to prod the tank to geoup them tighter.
senbujohns4489: Not only do I give spear to melee because of reflex but I also instantly still draw at the beginning of instances. Overwriting both Lord AND Balance. Like i would have rather they just give us sleeve draw back.
luvd3ath: would changing astral/umbral draw to 55 second cooldown help with the drifting. also hope they change light speed to 60 seconds instead of 90
alexmaganda5827: i gave these changes a chance but damn after reaching lvl 100 im already kinda bored of the job.....the healing cards are giving they don't know what to do with astro
nonemitigation: casual players never necessarily hated the cards in a bubble, so much as they generally dislike single target ogcds on party members that you have
xxomega702buzzalini8: The thought of the cards is pre 50, You gain so much more kit lower level. After 70 it hits drop off cause your getting more and more stuff that is just the cards you had 30-70.
Dioptase26: I like the idea of the cards but they needed to be different buffs they just seemed so generic and bland
hazet13: It really just feels like AST gets more OGCDs, as opposed to anything really interesting requiring card weaving.
I love the effects, but it feels so bland...

Jul 10 2024

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