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Dawntrail is TOO hard! Players on the Official FFXIV Forums are complaining!

CloudRDS: The faster, slightly more difficult instanced content is good for the game. Raises the floor for the average players, learn, wipe, get better.

Eisenight: "Hear Feel Think"

"Thou must Live, Die and Know"

Venat said so. So do it.

ressixsunstrider2909: I am a 61 grandmother who loves gaming. I have severe hand & wrist issues so most time wear braces to play. I have struggled all the way through the game. Dawntrail has given me major issues. However, I am not giving up. I have a great FC I am in they are helping me get through the new material since I am a Sage main for the group. We are even working on EX 1 right now. We are having sessions because the two grandmothers in the group are having issues so the other players are going to have sessions doing the fight not to get through it but figure ways for us to get through it. The game needs to keep pushing they should not go back to easier. The game needs to keep people interested in the game. I hope the developers keep surprising us with new stuff.

SnancyNegative: I think the main problem is that these people are genuinely unwilling to learn mechanics that they haven't seen before. They then go play day one without a guide, get walloped by mechanics they don't know how to read, and cry about it because "It's the EASY MODE, it's supposed to be EASY"

Never mind the fact that, by this point, they're expected to have five expansions worth of general mechanics-reading knowledge under their belts. ARR is mostly puddles and easy reads until the postgame where it starts introducing new mechanics that need to be resolved such as line of sight and telling the difference between a safe spot and an unsafe one (as an example, Aiatar's delayed poison). Heavensward builds on those with more line of sight, more positioning, and marching orders (Opinicus, Ser Charibert's Burning Chains, and most of the Vault really), until Stormblood where they start throwing larger attacks, as well as obfuscated tells and delayed danger puddles (Sirensong Sea, Doma Castle, and Ghimlyt Dark come to mind). Shadowbringers introduced having to LOOK AT THE BOSS to determine where the attack is coming from and where it'll hit, before adding dedicated scenery to demonstrate where attacks will follow so if you don't pick it up you can just look at the floor to help you (Left vs. Right Knout, watching the background of the first boss of Qitana Ravel, and Anamnesis Anyder's last boss come to mind). Endwalker then built a lot on scenery-based tells and obfuscated tells, focusing a lot on left-vs-right attacks and having to use your brain to figure out where an attack will come out and when so you can let them resolve in the correct order (Which can more or less be seen as soon as the Level 81 dungeon, by at the very least the first boss).

Right now Dawntrail is teaching people that not every danger puddle is immediate danger, and that the tells are NOT going to be NEARLY as easy as they have been for every expansion prior. A huge number of attacks going off at once, longer and longer attack sequences being premeditated for you to deal with as they come, and even super unique mechanics such as changing up the order of attacks pre-charge so they go off in orders you weren't expecting have all been on display in the MSQ. As someone who took a few days no-lifing it as a black mage? They are super cool, super fun, and nowhere NEAR as daunting as they look after the third, fourth, fifth, maybe even sixth time you've completed one of the bosses.

But the issue is that people complaining don't want to learn, they want to do, and be done. And when they don't, they cant. They cant about difficulty, they cant about there already being enough high level content that people can do so they don't have to bother with making more of it. They cant about unfairness when they can't access everything without being babied every step of the way. They would rather everything be their level than CBU3 make content that enables more people who are intimidated by extreme, savage, and ultimate content to get into them easier.

heickelrrx: my only comment to these people :

You guys are Level 100, Act like One

MelissaThornton: as one of those old lady healers <.< I have learned to use the trust system to run things for the first time where possible. I then have an idea of what is coming in a dungeon before I go in with actual people. For raids, I will run the first few as a dps so that I can learn patterns and see where the pain points are before jumping in to heal them. I've been doing this for 2 expansions now and I will say that while some of these new fights take a bit of learning, there is nothing so crazy that it can't be learned with practice. Even for old people who click and heal hehehehe <3

dolphinboi-playmonsterranc9668: Too many people didn't listen to literally the first 3 words in the game; Hear. Feel. Think.

TheBorgey: These dungeons and raids have been a breathe of fresh air. Hope they keep it up.

AgentRedShirt: Wiseman once said, the only diference between a master and a novice is a master failed way more times.

davidlin10231994: The game's been out for how long now? You live, and you learn. Grow some thicker skin and strive for those little victories instead of finding the smallest things to complain about

Canned_Corn_isgood: Are the "nasty mechanic overlaps, stuff you would see in extreme and harder fights" in the room with us now?

Mooglehulk: These are the people who left when Titan HM and ex came out and when HW savage first dropped and couldn't get past faust. It takes time and effort to get better. FAIL= first attempt in learning. failure is ok. The new 4man and 8mans have been amazing best yet had a blast dieing and learning stupid cups. MOOGLE SMASH!

maik5201: isnt the floor cracking a Shinryu mechanic?

marcusaurelius4777: Imagine having such a defeatist attitude that at the sign of failure, an opportunity for growth, you fold like fresh laundry lol. This player base is soft AF. Elden Ring doesn't have an easy mode, it has options to make fights easier if you choose to use them, but it isn't free: you need to upgrade spirits or summon coop and risk invasion. Imagine playing a game and wanting to win 24/7. That's a VISUAL NOVEL not a GAME. IT IS OKAY TO FAIL AND GOOD BECAUSE IT MEANS THAT YOU GET TO TRY HARDER AND GET BETTER.

God, these people. Oh, and then they are going to say, "BUT I AM DISABLED!" Hellen Keller was disabled. Blind. Deaf. Mute. She learned to communicate. What is your excuse? She had the MOST excuses but chose not to fold. She chose to rise above. She had a difficult life, but chose not to let it be the EXCUSE for her folding. She understood that she had a harder life than others, but didn't ask for handouts and easy mode.

mrbonjangles4408: Imagine Emet selch, Venat, The ancients entrust the Star to them. Didnt learn jack shyt from the MSQ. Pathetic

Emuney12: When Todd talked about how unskilled players usually stare at their keyboards or hotbars for too long, it really clicked for me why OP probably hated "non-standard telegraphs". The normal content in this expansion makes players look at the bosses or environments more often to read telegraphs instead of getting the usual big orange floor markers during enemy casts. OP was probably having trouble because their eyes were looking elsewhere instead of the fight itself.

Even as a veteran, I'm also guilty of this. For example: During the second boss of Strayborough Daybreak dungeon (the one with spinning teacups), as the teacups were spinning I looked down at my hotbar for less than a second for cooldown timers and when I looked back up I was completely loss of where the bad cups were. But I honestly like this design more because it kind of forces us to respect the mechanics over damage optimization when we're still getting better at it.

kikukat8780: I've had toxic people from across the spectrum, from raiders to casuals. Back in sb, before na dc was sundered, i ran a dungeon with a friend who played tank. The healer pre-pulled EVERYTHING because they said my friend (who was also a raider) was a filthy casual who was going too slow. The healer was also a raider and when we asked him to stop, he gave us a whole speech about our dps and rotation not mattering in normal content and then rage quit on us. Recently, i helped a friend out with his fc member in an ew dungeon, who complained that using trust was terrible because they couldn't keep him alive. The guy played sam and proceeded to run around me (i was tank), hit random attack buttons, stop in the middle of combat constantly and stand in every aoe known to man. I eventually had enough and let him know what he was doing wrong and he just laughed at me and told me i can't tell him what to do. Also let me know that since i was a longtime player, it was my job to help new people like him because the community is supposed to be helpful. Sadly you find these kind of people everywhere no matter if you raid or play casually.

ArsisKytori: The first boss in Strayborough, can go strait to hell.

ngwoo: Really pleased with the overall response in that thread and general outpouring of support across the rest of the forum for more challenging content. Even casuals are sick of being bored. The post has been up for several days and only has 26 likes right now.

pointlesspolymath4830: I was the PLD in that World of Darkness, and 1: that was the most fun I've had in an ally roulette in a while, and 2: My bad for pointing the tail swipes into the gastric juice the first wipe, I hyperfocused on trying to be as 'stable' as possible for the sprouts, and totally forgot about the tail swipes.

TheAnnez0r: It's like this person thinks that savage raiders were able to execute the normal mode perfectly on the first try. My static we had to use healer lb3 on 3 fights. We sucked! But we learned...I see no difficulty problem, only an attitude problem. I hope they can light that little spark in themselves that makes you want to learn and be better. I've been playing this game since ARR and did my first savage last expansion. I just didn't have the mindset/interest before to tackle this content. Sometimes it's just a question of timing or meeting people to find the right motivation to push yourself.

Jul 29 2024

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