ats882: People can defend Wuk Lamat all they want, and that's fine. However this xpac should have been all about Krile as the MC and us supporting her on her journey to find out about the earring and letter. That's the MSQ I wish I played.
ShiningSpear: I am going to forever be upset that we didn't have Koana/Thancred/Urianger as a trial battle or something.
gumi2521: I'm only half-way through the video, but oh my goddddddddddddddd.
Seriously, i am forever thanking you for this video, you've been voicing a lot of the things i've been feeling about this expansion and past ones for such a long time.
Almost all the video was me smiling because you're bringing up topics that not many people if any have been talking about, specially when it comes to talking about previous expansions, and i felt i was going insane for thinking these, yet no one was bringing up in discussion (or straight up pretending these weren't a thing to begin with).
In general i felt like you were voicing so many things i've wish people talked about more often, and i'm so thankful for that.
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On a extra note about "the expansion lied about what it was about", i think it's worth bringing up how Shadowbringers was sold to us as "the warrior of light might take a darker path and become a villain!" so much the japanese title of the expansion is "Jetblack villains", only for this to be complete bs. The whole "Fanfest hype up things in a misleading way" is a whole topic that should be talked more about because it goes WAYYYYYYYY beyond just Dawntrail's.
edwardnowakowski5990: My biggest issue with wuk lamat was her script. You’re 100% right that the other scions could have been other mentors.
Alphinaud would have a lot to say about governance, G’raha would have a lot to say about leadership, Alisae would have comments about how levin sickness is simmilar to sin eater poisoning.
But none of that was said, and we only got wuk lamat and her well meaning but repetitive dialogue. Tbh; I feel like the voice actress did a nice job, the voice suited the character (luffy and goku’s voices suit them and they’re voiced by cisgender women, talented VA’s suit the character, and those two women can voice masculine icons that millions feel inspired by). And no other voice actress would have made the “I realized I really love peace” speech feel less pointless to me. Like…. There was so much potential that could have been phrased better. “Koana has the head of reason’s mind, zoraal ja has the head of resolve’s strength, but I inherited the heart they share full of love for tural’s people”
It carries the same meaning, but it isn’t repeating the same lines she was saying in the level 90 quests
elixir478: VA issues are rarely an actual VA issue and almost always the directions they are given. Since this is the final cut of the line this is clearly what they were directed to do and the best they gave out of multiple takes they gave
XieRH1988: Dawntrail is a good wake up call to show everyone the community's true colours, of how they really behave when things don't go their way, or when they get something that they don't like. Of course not everyone is like that, but enough of them are that the negativity on social media is clear for all to see.
And that's the real truth: that this community is no different from any others out there. We're not more welcoming, more supportive, more tolerant or more mature. It's just that things have been going too
hauntedmasc: The is by far
domixd7666: Your impression of Wuk Lamat is surprisingly on point...
iPlayOnSpica: I get what DT tried to do, but the writing quality issues and serious mishandling of characters/character development made all those emotional moments simply not matter to me. "New zone with high stakes? Why should I care? I just want this over with." When my immersion is broken, the story doesn't matter, anymore. And in a story heavy MMO, I found myself not caring to do very much post-game content, either. DT is successfully the first and only expansion whose cutscenes PUT ME TO SLEEP. Even in ARR, I was wide awake on every single moment (note: I played the shb shortened version, not the original back when it was current and has a lot of quest bloat).
verar2247: The main differences between Dawntrail and other expansions (especially Shadowbringers and Endwalker) is that it's not following the pipeline 'Warrior of Light making this personal at some point'. I think that's what made many people so confused, because even if story never about Warrior of Light, we always ended up having personal connection to it because some events in it deeply affect your character (Gaius as our first nemesis and betrayal of the Crystal Braves in ARR, Haurchefant's death in Heavensward, Zenos as our ultimate nemesis in Stormblood, renewing yourself as a hero and our relationships with two main characters in Shadowbringers , twists and turns of our bonds with others that affect the story as a whole in Endwalker. Warrior of Light's journey in Dawntrail for the first time just feels meaningless, because story never affects us directly.
manafish8732: it's so funny that DT was supposed to be a fresh new adventure, yet we still ended up re-treading so many of the same themes and ideas as the last two expansions. like the final zone is a simulacrum of a long dead civilisation where we have to learn to accept the past and move on - cool idea if this wasn't the third time in a row we had already done this. they wanted to do something new but couldn't commit and just ended up copying ishikawa's notes
UltaFlame: Re: Cahciua. Given how Cahciua the endless doesn't consider the Endless to be living, she doesn't seem to consider herself to truly be a continuation of Cahciua, mother of Elenesh'pya. She has one goal and is relentless in driving us to completing it - because she can't do it herself. Erenville and his mother had an obviously strained relationship. He calls her his mentor more readily than he does his mother. There was love, but they don't seem to have understood each other. What Erenville is asking for at the end is
LaBlueSkuld: My biggest takeaway from Dawntrail is that I really hope they get the courage (And/or better funding from Square Enix...) that in future expansions to maybe reconsider the six zones with three Trials at X3, X7/9 and X0 format to tell the bulk of the MSQ. The restrictions it places is starting to show.
The_Yukki: Regarding Marry Sue comments being contradiction of Wuk Lamat being "too dumb to lead". While the case in let's call it "traditional Marry Sue" is to have no flaws at all, writers whose characters often were accused of writing MS gave their characters artificial flaws that don't really hinder them in any way thus developing "modern Marry Sue" who can be naive but not have that naivety be a drawback in any way.
owenburke3532: I agree with the WOL wasnt the main focus throughout ALL of FFXIV, but in post endwalker and Dawntrail you can really feel the lack of personal stakes, you could say it goes back to the roots of the start of ARR. But only you could combat the primals and you still had a part to play. Heavensward you had the weight of leaving your scion pals behind and Haurchefant. Stormblood had the least but Zenos made things more about his personal game closer and closer til the end. I dont need to explain the rest but I wish post Endwalker had us mentor Zero more. Maybe she could have been more impulsive in her voidsent desires and we could have helped her with a new perspective (Kind of what we had with the food). In Dawntrail we could have had the advertised Scion drama. This I think is what most people have issue with in the WOL, not that we aren't the main focus, but that we have less and less of a role to play.
falcor2325: You're free to your opinion.
But for me it goes down as one of the worst and most boring gaming experiences I've ever had. It's not so much the story that was terrible, it's how it was told. The pacing is awful, the music choices questionable... the quest abhorrently boring. I have 2 characters, I've played through every expansions twice and have enjoyed it every time. But this? I'll never play through this again.
To say that we did menial tasks in other expansions as quest is a weak excuse for what we went through in Dawn trail. Myself and many others have voiced just how overwhelming boring it was to get through the MSQ that it became a legitimate struggle. Endlessly talking to 3 NPC's, endlessly interacting with the 3 things, endlessly following or leading NPC's, click on the things on and on and on...
FF14 has struggled with quest design since ARR, but here it was at its peak. For that reason all the criticism directed towards the questing and how the story is told is absolutely valid. If the player doesn't actively feel engaged with the story or is at least having fun with how they are guided through it, its just not going to resonate with them. I love this game and always will. But the game needs to evolve and work on its weaknesses.
bluesrike: I can't help but feel like the shutdown of Living Memory could also be seen as an allegory (might not be the right term) for FF14's inevitable shutdown. Sure, it's not happening anytime soon, but that "Final Day" will come eventually as no MMO lasts forever. Because, like LM, they rely on a constant supply of players/souls coming in: first through the free trial and hopefully, paying for a sub.
hmm_norah: Living Memory didn't land for me at all, and this didn't do anything to sway me unfortunately. At no point did I feel conflict about what to do, and its comparison to Amaurot rings hollow. The story from Everkeep on was not so much a reference as it was plagiarism of past expansions. Zoraal Ja stumbling forward in a shot similar to the one after the Amaurot dungeon with us had my wife rolling her eyes. Sphene giving a monologue as she transitions to being the true villain made me feel like I was just watching Meteion again.
Callbacks can be great, but the second half of Dawntrail made me feel like I was playing a cheap copy of FFXIV. I have issues with the first part, but by and large didn't begin feeling overly critical until getting to Everkeep. It was such a disappointing fight because I agree that they should have done more to flesh out Zoraal Ja, but unfortunately Dawntrail had to run at 1,000 miles per hour instead of leaving things for future patch content. I genuinely do not see myself caring about the patch MSQ if it spends too much time on Alexandria, they wrapped everything up already in the sloppiest way possible. I cannot believe that the Wandering Minstrel gives you a better understanding of Zoraal Ja than the actual MSQ itself.
I have so many nitpicks about Dawntrail, but one that stands out to me is how beautifully the scene with Wuk Lamat and her biological father plays out. Contrasting that with Krile's pursuit of her parents, two situations that feel very similar to me but with far different conclusions? I cannot believe she decided to take on their baby name for her, with something of relative equivalence being that Wuk Lamat stops thinking of Gulool Ja Ja as her dad now that she found her "real" one.
charlespaape2258: I wanted less scions in dawntrail. Maybe them in the new patches. But i think people struggle with letting go of the past, with characters. As a big WOW person i see this a lot too. Just let old characters pass or move on so we can enjoy something new. Its not everyone. But people wanting to hold onto characters in comics and videogames, hurts storytelling.
Also with Wuk Lamat, i find her optimism annoying but refreshing. But thats how i see optimists in real life sooooo. I liked her though. Better than some dude with an unresolved existential crisis making pets to kill everyone.
Androoo_: The whole “criticism of the expansion can be a minefield” is so true right now, but it goes so far in both directions it makes it impossible to say anything,
You have people who are making horrible comments about the VA and such, and using that to criticize the expansion. While at the same time people are using that to deflect any real criticism of the story by saying whoever made those points are transphobes etc.
Both sides are a nightmare to deal with, it could just be a twitter thing however, as it seems most opinions in game and on YouTube have been fairly grounded to my knowledge
thesunthrone: For me, Living Memory was more like an empty house of a relative that has passed away that we inherit and must now need take care of. There's all their belongings here, all the books and movies and clothes, everything that tells of a person's life and personality. What do we do with it? We cannot keep all that stuff - some of it just doesn't fit, some of it is worn down, some of it we just have no room for and it needs to be given away or thrown out. But each and every item here is still a part of that person's memory, held some import to them, probably has a story to it.
Yet they're ultimately just things. Someone that doesn't know this person would not hesitate to just throw everything out if they wanted the place cleaned out. But it's when you sit down, consider the pieces of someone's life here, when you try to remember the bits and pieces that tell a bigger story, when you consider what of it all is the most important memento to keep - that is how I felt in Living Memory. That is what the characters were doing there, too. They could have just rushed to each server to quickly shut things down - but they took their time, reminisced, learned of these digital ghosts and the lives they may have lead.
We must remember that they once lived because we MUST shut the Living Memory down. It is a deeply flawed system born out of trauma, and for the society of that shard to heal, they need to reclaim their own memories that men long ago decided to take from them and hoard them here. Once the final reactor is disabled, the illusion fades - but the grass and trees are green, the captive animals live on. Sun rises and sets, the skies are now clear. There is life here still, and it will recover in time.
_megori: I don't have much to add to the discussion. I just wanted to thank you for the first 4 minutes of this video. I'm so tired of bigots masking their prejudice as opinions and criticism. To know you nurture an environment that does not tolerate this behavior, is a relief.
missleiadragonitemaster7597: I feel like the ‘talk to X’ points highlight a question I haven’t really seen asked:
Why only NOW are so many people noticing that as a trend?
I feel it’s an equally important part of this conversation, since it IS a long term issue, and it HAS been so prevalent.
My personal opinion is a mix of interacting/ agency and quality.
When the pacing feels off and you are being told things repeatedly without feeling any interest in what’s being said, and especially if the writing comes off as lower quality overall, then things like that become more noticeable.
It like how on NG you start to notice plotholes, but it ultimately doesn’t affect the overall enjoyment, since if you want to divert your attention to side content, you feel a bit more comfortable doing so.
Which is another point: side content, from what I’ve noticed, tends to be where a lot of the overall world building goes. MSQ gives you the essentials, sides offer extra if you want it.
DT MSQ made the mistake of making the usually optional lore aspects mandatory, and sadly did it on an inconsistent enough quality scale to where it did feel bloated/off. (Literal repeat of points as well, which can come off as condescending to the audience). Which when taking into account that not everyone sits down for the lore stuff in MSQ (which is why the Unending Journey in the inn rooms exist, so you can go back and see the parts you missed, plus NG serves as a buffer for that too, albeit as a direct ‘replay’ method), on top of the writing..
Like, I heavily advise against CS skipping, but DT doesn’t really respect the players time in that regard. So for once, I don’t inherently blame the CS skippers for doing so.
Apologies for the wall of text, but I thought about that for a while after I finished the vid before and was wondering everyone else’s thoughts on that potential point.
billgibson9191: I've seen a lot of people throwing out statements like 'Mary Sue', 'WoL should have been the Main Character', and 'Wuk Lamat bad' but I honestly think the clumsy wording and bad faith arguments get in the way of genuine and fair discussion and criticism of DT.
The FFXIV community has a problem with seeing things in black or white, so we get people who dislike DT being defaulted to bigots while people who defend it are snowflakes. It's not helpful to anyone at this point. If we can't express our (good faith) opinions about a video-game's story without being called a bad person (looking at you Garlemald Arc) then no wonder people get defensive and dismissive online.
It really seems like the ongoing battle within the fandom is overshadowing some very valid positive and negative arguments about the game's story, and it's just getting harder and harder to articulate thoughts and communicate them in a fair way.
People deserve the freedom to like Dawntrail for its plot and characters, but that very same freedom should apply to those that just aren't that into it. (And I reiterate, bad faith arguments aside)
Teramoix: This might be the most disappointed I've ever been in the writing of the MSQ, largely because of its over-reliance on Wuk Lamat. She's prioritized to the detriment of every other aspect of the story, while not actually growing as a character. We're told repeatedly that she's great and evolving into a proper Dawnservant, but we're never actually shown that. Any moments of real character development fall very flat, because they're not earned, Wuk Lamat's just becomes what she needs to be to move the scene along.
This isn't limited to the cat with incontinence issues isn't the only victim of this. I found nearly every character not acting like characters, but like set pieces only serving to move the story where they want it.
I have so many issues with the writing that I can't properly put it into a comment. What I can say is that I found nearly every piece of writing outside of the MSQ to be at our around the level of quality I've come to expect from this game.
dragonriderabens9761: "Sourced Article about 43m in"
oh boy, this is gonna be a long one, huh
Edit: I must have missed how the article was mentioned at all…
Still making my way through the video at this point
DamianRavenhold: FFXIV really is starting to suffer from theme park mmo syndrome when it comes to the writing. The issues started in post patch Endwalker but it is really exacerbated in Dawntrail where the scions are supposedly disbanding and “we shouldnt all be meeting up or else people will realize we are still together” and yet they are still fucking together in every cutscene. The crew is there for no reason other than marketing and status quo. Alisaie and Alphinaud had no reason to accompany us other than “Friends!”. Thancred and urianger could have easily just been regular bodyguards. It all just makes the story hollow and so low stakes because of course no is gonna get killed or majorly injured, we need them for 8.0!
GCavalcanti1604: You open YouTube, see a video about the opinion of a creator you respect and think "Okay, I haven't played it yet and I've seen a lot of people saying bad things, let's probably see a more in-depth one" - after all it's over an hour long . At the end of the video you are there, sitting, thinking about loved ones, choices in your personal life, and how am I going to justify to my wife that I NEED to buy this expansion now?! Thanks Wesk
stevenalvarez2924: I've said it in other videos on the topic and will say it hear as well. Heavensward is did everything DT did but better. Mentoring, new local with no reputation, side characters getting focus over WoL, theme of expansion being shoved down our throat by new cast, almost no Scions around, small stakes comparably. When one goes back and honestly looks at Heavensward, you just see the writers not favoring one point of view on the subject of a conflict. Also with each character giving their own two cents on the subject if it was related to them. DT feels like there are characters the writers heavily favored and themes they did not want to have multiple views on. Thus this limp wristed story telling can be felt by many players. Players are more hurt by the obvious dumb downed story telling then what the story in of itself is about.
jamiekendal3396: "I can't believe the game about understanding and the power of friendship has me talking to people to understand and potentially befriend them
sunrise_flare: but... I liked the pointless cowboy shenanigans, everyone has an american accent and constantly sling guns at you and the cops are the bad guys it's great lmao
paz8723: It wouldve recieved so much better if 20 out of the 100 quests werent lv90 intro zone quests
A lot of stuff would be better recieved if it didnt feel so dragged out
Dzyntara: I'm happy you gave a nuanced and fair, yet still opinionated piece here. I adored Dawntrail, and there's so much I wish it had done differently.
I'm really excited for the post-patch content, and hope it can address at least some of the issues you have, and I have.
MyNameIsMir: I'll say, while I really agree with all the points you brought up in this review, I still disagree with how you present Dawntrail.
I feel like the biggest issues with the expansion, outside of not making good use of its characters and dedicating too much time to Wuk Lamat (which is something you address) also comes from how childish and awkward most of our adventure pre heritage found felt. The world outside of Tuliyollal feels very disconnected and requires a great deal of suspension of disbelief for it to actually work and that's not really been the case for FF14, at least for more than just a scene here and there. From one side, Wuk Lamat doesn't actually work for this first part of the story as she should be the one to instruct us, the WoL, about the basic cultures of the world around (she could still be blind about parts of the history, and even have her sure of herself only to learn there's more to the world as part of her character); she's the one who after all is all about respecting local cultures and peace, and she's unable to even remember the greetings of the people the lived with for some time. Then, we get to questions like "What even is Gulool Ja Ja doing?". He founds Tuliyollal and then just seems to have sat on his throne and forgotten that his people's trouble, or for better words, decided to not do anything about it and this should totally be a point of tension between Gulool Ja Ja and Bakool Ja Ja, but this never happens. There's not much of Gulool Ja Ja we know of when it comes to him being a leader outside of travelling once and founding Tuliyollal, and this hasn't been a point brought up, ever. He sends his successors on this big journey to get the tablets and it just so happens that Hanuhanu need fertility again but they've forgotten how they got to make the plants grow in the first place and I'm just left wondering if it was made on purpose and everyone on there is a Fiverr Actor or if it just so happened to have been the case for a long time and Gulool Ja Ja went "Oh yeah I'm gonna put this in my Rite of Succession" - Just feels like a big, weird, coincidence, which yes, yes, stories like that on FF14 do kinda thrive on coincidences, but there's believable coincidences, and then there's contrivances building one atop the other for something to happen in a very ''unnatural'' way. The whole moblin quest about the guy working at the forge wishing for something less hot and the whole "you saved one yok huy and now you're allowed and trusted" just went on further to make the first half of this expansion feel very childish.
And, of course, there's pacing. ARR pacing was bad, HW made it better (And I genuinely will stand here and disagree with everyone who says it's bad because we go back to Raubahn; I think it's one of the best expansion because it doesn't forget about the previous happenings and keeps on expanding the world while not forgetting the old zones but I digress), StB had ups and downs but past 4.2 it felt like the pacing of the MSQ had gotten a lot better. ShB was great, EW only had 3 filler moments in it [and those were Loporiths (moon and laby) and Thavnair's initial story could've gone faster], but to go from Endwalker's success to Dawntrail's slowcess of a first act (Shaolani included) is a big, very big, step back.
thebrave9971: I'm gonna put this comment down before getting too far into the video for my own two pieces into this mix.
I found DawnTrail on the story side, more underwhelming than I had expected, and honestly it made me go back and appreciate base StormBlood more. The writing in DawnTrail feels kinda like it's a Saturday Morning Cartoon, with a new episode starting at each new area, with it finally feeling closer to the usual final fantasy at about, level 97, which is concerning to say, because I wasn't particularly fond of that style of story telling as I found StormBlood's narrative far more engaging (I'm using Base StormBlood as that's what most people say is the weakest link of the game, even if I like it). Both of these expansions have one character that gets a huge amount of spotlight to them, Lyse and Wuk Lamat, the difference however, is that other characters that are there in the plot, actually get to do things in StormBlood unlike DawnTrail. Hien, Gosetsu, and Yugiri are fantastic companions that you hang out with in Doma, and Lyse steps back to a supporting character that is learning what it means to be a ruler, and that learning is put to the test for her once Yotsuyu is defeated. Wuk Lamat, I feel was meant to have something similar of learning to be a ruler in a way, but they hardly ever took the spotlight away from her for her to ever even have some kind of pseudo mentor to belp her learn the rights and wrongs of being a ruler/leader.
And once her main story ended, I thought we'd finally be able to focus on other characters, like Krile and Erenville, but no, we got faked out by Shaollani, and are then moved to actually one of the worst made character deaths in the game (Hello, Devs, my character is standing right freaken there, He should jump in to help Galool Ja Ja!) I actually left the room out of sheer disbelief of that scene, and they could have literally fixed it by just, us being too late to the throne room and letting us see what happened through the echo (Which they seem to have forgotten how Echo was used in the past?), that alone would fix all my gripes with that scene. After that, we suddenly have a new character arc for Wuk Lamat, after we just got through her character arc in the story, and it just feels hollow by that point, since Krile and Erenville are once again put on the backburner to the end of the expansion. Meanwhile the rest of the cast, aside from Alisae, are. Doing. Nothing!
Away from the protags, lets focus on the antagonists. Bakool Ja Ja was a neat fun villain who liked to cause chaos, that they suddenly 180'd on them super hard by making Zarool Ja just no diff the dude and made him a complete joke right away. He was yet again a cartoon villain and his Crowning act of idiocy, releasing Valigarmanda, literally affects the plot less than it should. Should have been major ramifications for that one and he gets off scott free. Zoraal Ja was an interesting one at first, we've not really had a full strong silent type villain in the game, the closest being StormBlood Zenos, and then in the second half of DT Zarool just kinda, falls apart in a way that makes other characters look worse. Based on Zarool, it is kinda noticeable that Wuk and Zarool weren't exactly raised too well by Galool Ja Ja, Wuk is completely unfamiliar with her entire dang kingdom before the rite of succession in a way that is severely detrimental to the story, she at least should have known about the Hanu Hanu and Pelu Pelu, the rest I can understand, while Zoraal Ja has a lot of insecurities that Galool Ja Ja just, never tried to help deal with to put Zoraal Ja's mind at ease.
Sphene is our last villain, and unfortunately, she's just Wuk Lamat again, who we already have standing right there, and makes Sphene feel redundant in a few ways.
Away from the story and it's elements for now, let's focus on gameplay, gameplay in this expansion is absolutely fantastic, there is a noticeable increase in quality, and difficulty that I have not really experienced anything similar since StormBlood's drastic overhaul of game play elements for trials and dungeons and the like. I don't think there's a single dungeon in DT so far that I hate, there are definitely some lower points, like Origenics feeling like an Alarmingly punishing ShadowBringers dungeon (Seriously, if you're a dps or a healer in Origenics, it really feels like you do not get any freedom for errors unless the healer is on their S-game, because while those boss mechanics are simple, they hurt like hell), the only true thing in a dungeon/trial/raid so far that I found annoying was Leonogg, and that's mostly because of Jank ffxiv hitboxes being Jank.) Other note, it's a damn shame how few solo duties are in this expansion because they are fantastic too.
World building, now this one I'm gonna have points to go off of, because Tulliolal and Alexandria both look fantastic, with so much variety to the world, however, world building wise, there's something to be desired, despite the New World supposedly being unified, is dysfunctional and ununified outside the capital. Most of the people don't interact with each other and deal with their own issues, like the Mamool Ja being stuck in the blue forest for years with the corrupted lands without help even though Kettenram is right there watching it all unfold, and he could have told someone!
Living memory is a neat zone that is an absolute mess in execution, what I think they wanted to do was some in between of Aumorat and Ultima Thule, but we fall into the Emet-Selch trap "I do not see you as alive therefore I can not be guilty of murder." As Emet once said in ShadowBringers. That zone could have done with some much better thought and writing. It also doesn't help that main narrative doesn't help with world building as we clearly see a power heirarchy in the claimants at the start of the expansion, then Wuk Lamat gets the anime power up randomly after like 3 levels of gameplay, was cool in the moment, but makes absolutely no sense how she got that strong that quickly (Wuk Lamat has Frieza levels of natural potential I guess)
I'm gonna put a grading of the content too here
Gameplay: S
Story: D-
New Characters: D
Old characters: F (If you're going to bring them in, do SOMETHING with them!)
World Building: C-
Villains:C-
Power Scaling: F (They seem to like doing things without realizing some of the power feats in the past like Midgardsormer having to sacrifice himself to take down one airship vs in DT, Vrtra with one eye, taking on the Alexandrian fleet that is obviously more technically advanced in that one ship)
One last thing, that Wuk rescue in the final trial is stupid, you can not make me believe that that boss is supposed to be stronger than the End Singer narratively, even if The Queen Eternal has one of the hardest trial mechanics in the game with Absolute Authority.
Sylvie0512: I've been watching you since Shadowbringers, all the way back when I was actually trying to learn rotations for jobs, and to me this genuinely feels like one of your most impactful videos. I've been having point for point thoughts on this expansion since the pre release and felt like I just had the wrong opinion when compared to the general consensus between my friends, content creators, etc. So it's really reassuring hearing you make these same points that I've had throughout this whole video. I related to Endwalker when it came out because of how poor my mental health was at the time, in regards to finding hope at the end and holding on to that hope. But with Dawntrail I related in a whole new way. I felt myself finally finding that light in life and enjoying existing in and of itself. Looking forward to a new chapter in life and being excited about what is to come next. TLDR; I think this entire video was amazing and I just want to say thank you so much for literally every single point you made throughout it!
PS: TRANS RIGHTS
Sep 18 2024