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Fallout 76 PTS Nuke Boss Changes Health Resistance Boost, Mitigation Removed Crit Tweaks


Dyeuss: This is good news, especially for my heavy gunner.
FalloutKurier6: As a bloodied commando I think this is good for all the other builds and probably will not affect us commandos that much.
Average1212: I am thinking AA weapons will be our new overlords.
tenderfiddles8524: Endangerol syringer just got a huge buff
tonicinf8483: good stuff! now we just need an ability to crit outside of vats
limmylammyllama: I am glad you mentioned how this can be seen as a buff for non-meta builds. Far too often, I see videos that are like, "this is a nerf! we're all weaker! the boss will now take 20 minutes to kill!!" and then the comments are just full of upset people, when everything is a bit of give and take. Meta builds are slightly less effective, but the builds that barely contributed before can actually do something now. It's a nerfy buff.

PS. To those that don't like the idea of bosses taking longer to kill then I am sure setting up a camp near Drop Site V9 loaded with turrets will still blitz down SBQ in like 3 minutes, so your ability to cheese her will likely still exist if you care enough.
bonus1057: As a bloodied player who loves using Anti Armor weapons, this change seems VERY interesting.
Average1212: I substitute your reality with my own!!!!! THE SKY IS FALLING, I'M GOGINTO QUIT MY RR IS SCRIPT......... Oh wait.
olebrumme6356: 3333 radiation resistance being a very specific number, it means full immunity in Fo76 engine calculations? Maybe playable Ghouls will have the same.
swampsect: Are they making the game harder? Good, cause 76 only gets up to medium tbh, it's too damn easy especially with a semi-optimized build.

Jul 15 2024

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