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Fallout 76 Big Changes Are Coming To Legendary Crafting!


Vinny_Von: The legendary module cost increase, man if that stays into the live game. I hope they increase the drop rates as well as more sources to get them by. I don't want to be grinding out expeditions constantly. If scrip will still be the main way to get the most modules then I hope for a daily scrip increase. To 5k would be good as that's what we need for 100 modules. But this is all subject to change, so we'll see. I am glad to see that we can actually change individual slots though, big win for that.
ianhorn5466: Looks good. At least the grind will lead to what you actually want eventually.
KrimsonKegg: The little welcome mat I have at my camp that says free loot above it where I drop all my extra legendary stuff when I’ve maxed out my scrip for the day is lookin real scared right about now
dereksnelling3005: You had me excited until the "chance to learn" part. so close.
Avastor_: I was hoping someone would showcase how this legendary modding system works today, thank you!
Steve-go6oq: RNG upon RNG upon RNG. Bring on the new grind.
hermanata2451: The endless rolls and mods, esp rolling the exact same thing multiple times in a row has made me so freaking mad lol I can't wait for this
draycephantom9940: Ooooooo everyone in the market is gonna literally flip cause this gonna tank the market
damnsurfer522: The third star has plus 2 stats did you see that.
estrellian7095: the chance is close to 1% according to the dev.
Average1212: I scrapped about 30 weapons, learned one mod, so i'll be saving rolls i want for until that patch comes out.

This will remove the grind from the game and will kill it. Rule number 1 in grinder games is never make everything easily available or people stop playing.

Jul 10 2024

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