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Zenimax Continues Making Bad Balance Changes In Elder Scrolls Online

revaliii6842: 2024 and zeni still don’t listen to the core players they continue to cater to the more casual players who don’t wanna spend hours and hours on the game. They think someone who’s played a weeks should be at the skill level of a player who’s played 10 years. It takes them a year to admit and nerf most things, like listen to the PTS, listen to community feedback and realise you have such a solid pve and PvP game and you’d retain more players if you just listened.

Phier554: I gave this game up in 2021 for a reason, I was getting sick of the balance yoyo. Good to see nothing changed.

ReactFaster: The point you made at the end has bugged me for a long time, about how we have no idea why they make the changes they do, and how most veterans don't even bother discussing the balance anymore because our feedback has been proven to simply not matter. Wish they'd make an effort to communicate with players regarding what they actually want PVP balance to look like. They said years ago when they nerfed viper/tremor/widowmaker that they didn't want people stacking procs, but they've allowed procs to be dominant in one form or another for the past couple years. They stated in their combat goals a year back that they wanted fast paced gameplay where your decisions matter and determine the outcome of combat, but they haven't said a word about the tank meta that has gone on since hybridization. They did tests to target the functionality of ball groups/large groups and acknowledged that gameplay as problematic for both balance and server performance, but they've done nothing but buff them with zero nerfs for yeras at this point. Ultimately it just feels like there hasn't been any direction in mind for balance in a very long time, and they're changing things just for the sake of changing them in order to meet some sort of work quotas. Wishful thinking to believe anything is going to change at this point, but man what a shame.

SIeepin: All the updates for ESO are just busy work at ZOS, with nothing substantial that makes meaningful changes. They "adjust values by 0.003%" and then revert it back in the following patch. I've been complaining on the forums about siege since 2016, and it’s always met with an alarming amount of hate. One thing I've been saying for actual years is that the unique status effects from siege alone could kill players. Because it's never just the siege—it's always the siege plus 25 other people attacking you. If you run through a meatbag with 25 people on you, the defile alone is enough to kill anyone. The 3x ticks of 7k damage are completely unnecessary.

(the beginning was meant to be about class/skill balance, not the new broken shit they be adding)

kejoda: Dude beating a dead horse. they do this shit every freaking time

SurfGroups: It is absurd to release a new set, put it in the IA, which is a terrible farm and nerf it a few weeks later. This is the edge of dishonest here. It feels like they did this only to lure ppl to boost the Infinite Archive number of players. I am glad I have not farmed Pyrebrand and will be nowhere near the IA in the foreseeable future.

jasonchui111: People not remember oakensoul 1.0?

mandalore8260: Quit playing 5ish years ago. Logged in 2022 just to walk around for awhile. Had 5.5k Hours almost all on a single mag nightblade. ZoS will NEVER change. Devs do the same thing every year and people keep expecting them to start trying to actually make it better. ESO is literally just a cash shop money pump for them. They do stupid balance changes ON PURPOSE. It incentivizes you to keep your sub going while you grind some shit they can just nerf later. It incentivizes people to buy crowns and spend them on grind shortcuts when people make new characters cause the old one gets nerfed. It incentivizes you to keep playing on a endless hamster wheel always chasing a carrot on a stick. Same problems your highlighting in your vid are the exact same problems game had 5years ago, and for years before that. After One Tamriel update they fundamentally changed how they looked at the game and how they would treat it. It became a money pump.

Was in 5 different maxed out guilds and had my friends list constantly teetering on max. Every single one of those guilds was dead and only 1 dude on my friends list still played when I checked in 2022, most had been offline for over a year. Veteran players dip out, new players fill in and go through the entire process of figuring out the dev doesnt give a shit and then by the time they quit new people are taking their place.

cabbagedestroyer1693: Also, siege should do a ton of damage, since you know, you can't move while using the weapon. Eseentially, whoever has the high ground with siege gets a bigger advantage. Therefore, it is defenders advantage. If siege weapon does less damage than skills, why in the world would you ever spend currency on it and to stay still to use it?

bradandrews777: I cane back late last year, but I continue to see that they don't listen to their players at all.

Sep 26 2024

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