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I WAS WRONG MITIGATION IS BROKEN IN A DIFFERENT WAY Elder Scrolls Online Gold Road


buldezir: wow, rounding 73.1 to 74, thats "awesome" math by zos. i did not expected less from them :facepalm:
user-tp4ii6hs3l: A game based on math with broken math.
Sparkrip: Great video again lol, I hope we won't discover anything new that changes mitigation again. Well zos making penalties multiplicative would be a nice change but its unlikely. Zeebs showed me a post by a zenimax dev that said they want the penalties to be additive.
ketchupdoc9304: Feel like it would just be easier to have a 90% damage mitigation cap. This just feels like ZoS has come up with the single most complex fix possible
Sianic12: Wow. I never understood how ZOS got the bright idea to plague heavy armor (you know, the kind of armor you wear to reduce damage) with a penalty that increases
teflonbird: I have a feeling this problem runs much deeper than just damage mitigation. It's nowhere as bad damage mitigation, but there is something strange going on with the % bonuses for speed, mostly surrounding using the steed mundus with wild hunt ring. Even though you can get to max movement speed without the steed mundus, if you try to combine steed mundus with wild hunt and other bonuses to reach max movement speed, you'll end up moving a lot slower than if you were to reach max movement speed without steed mundus
SirBagsAlot-fj3pe: Just nerf undeath ZoS
Chef42: They are using something called Significant Figures. Its usually used in high end measurements to reduce sources of error. It doesn't really seem appropriate for a game environment though.
sw5949: Even with the severe penalty - vampire is used everywhere in pvp. It needs a heavier penalty so it’s not just a mindless must have
elderwiz3165: They could also just tell us..
MrKidFizz: So Tanking PUG's on console will suck more???!!

May 30 2024

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