EstinR: I never thought I would feel bad for ZOS, but it's insane how low the reading comprehension PvP players have. For anyone dooming, saying this is killing PvP and these are bad changes, please learn to how to read before sperging out. It's watered down to see if the server can handle 1800 players in 1 campaign. If it works, then they add more to it. This isn't the final version nor a proposed change. Disregarding it immediately means we'll be stuck with the trashy 90 player cap tank meta forever.
NobodyAsked-p5p: After a decade we finally have a whiff of true separate PvP and PvE balance. It'll be fun to watch how many people say this is bad rather than hope for refinements to this new system. I'm a big fan of this direction.
skulpturostone4621: At last! They made skills and gameplay simple enough for their lead combat dev could figure it out. I wonder if he still has his job after PvP stream event
ThrashersShogun: all those 3 players caps are a nightmare for bombers hahahaha
dimitrisspinos7651: Oversimplified for obvious reasons, but at last, testing towards the right direction
actosh7670: Rly Like the Skill Hanges.
This reduces calculations for the Server massivly.
pecheckler: I'm fine with reducing skill quantities and simplifying skills. However, to invalidate all of my hard-earned gear sets so there's no longer flexibility with stat/build diversity... well, that's just unacceptable.
daledelatte9607: None of these changes are addressing the actual problem with server stability. Remember that time we got new servers and had silky smooth play for 4 months? And they told us it wasn't from new servers... The majority of problems in Cyrodiil derive from ball groups. We can have a 3 faction zerg at the hammer or Emp keeps for hours without issue, as soon as one of the ballgroups show up, the server takes a dump. Everyone that touches them is stuck in combat, skills won't work against the ballgroups, siege has huge delays firing into them, and general game play bogs down. I literally have never had a combat bug unless it's against one of the "elite guilds". Even in BGs it's an issue against the "premades". They should address those groups add-ons that jack up the servers, the mass crosshealing/shield stacking that has no counterplay before throwing out all the work we've put in...
konkats-tg7pf: all i see is that a nb can do 70k dmg with a 3skill combo when other classes need to cast 6-7skills...and all classes with same hp and resistance? yeah this will go well
lukasr1166: DK looks like absolute trash
IROPP4I: Wowwwww, all this simplification just because the “head of PVP” got embarrassed on livestream
sora911204: This is absolutely nutty, they’re all essentially new abilities. Very interested in how this will turn out, can’t wait to play on Live
noty2673: holy shit zos actually trying to make pvp fun and enjoyable and not a dumbass tankfest?
odomokuno7671: Dumbing down cyrodiil for pve questers.
WTFbell-fx7ju: RIP ESO PVP.
devilpig6: I give this a week before Cyro is only filled with 1800 crickets... "We want to bring more people into Cyrodill... So now your skills don't work anymore." I hate that I've put so much of my time into this game... It makes it way harder to just quit and go to a thriving mmo... I think of the game even if I'm not on it, I sing the songs to myself, I theory craft in my head while I'm working, and each patch the game gets worse and worse... Bgs are already a guaranteed lag fest and it's my favorite part of the game... IC is either completely dead or has one thirty person group running in circles and if Cyro has more than one bar the game lags, crashes, and sometimes traps your character in Cyro because it can't handle spawning you in so you can spawn back out... On top of that, pve is so easy, you'd have to wear straight Rubedite gear for it to challenge you... I've only been playing since 2019... I can't imagine how much worse this sucks for players who've been here from the launch...
whiterunguard5749: I wish the arc portal is always like that tbh
raffydown4794: lol guys this is just a test
Endrex0: This just completely kills build diversity in PvP.
helmofneitiznot1134: Separate balancing is a step in the right direction but these skills are hit or miss. Some are great but some are just over simplified gutted versions that make no sense thematically or practically. I disagree with the 3player cap and aoes not leaving effects on the ground. Seems to me that there will be no area denial so keep sieges will just be team death matches and whoever wins gets the keep. And if you can only target group players then solo and small scale pvpers wont have a place since the ball groups are still going to group, everyone else has to heal them selves while the ballgroups still have multiple heals vs your own self heals. Well see how future tests go but something tells me if this performs halfway decent zos will say its go to go and this will be the last pvp update for another 8 years lol. We shall see.
wrongway747: Here for the comments
TheProblem3788: I hate this.
Xesh: dude these are smart changes. some of these skills i wish i could access outside of pvp!
mateoignacio9670: 70k health???????? LOOOOOOOOOOL
katarinagamersgal: pvp was complete and utter crap in this game,always. Now its literall nonsense
Rimuru_UwU: so no gear sets at all in pvp? i seen they added that new set in week 1 that gives 100k offensive pen but whats the point of it if its not usable in pvp ??? or am i missing something?
60vik: also I would like to see if it changes the BallsGroup play because I hate them
Jan 24 2025