griegomas: Final boss should have been Consort Patches.
iamdoom9810: I think if Radahn was the penultimate final boss that leads into a more original conclusion that people would have found that moment easier to swallow
DJosephRivas: you can't throw in Song of the Ancients and expect to to listen to anything else thats going on. 10/10 review i'm sure
Plight_: God damn the fight with Miquella's faithful was amazing though. A blood bath of everyone turning on each other fighting for what they believe is right. One of my favorite fights in the game for its lore alone
pattymikeb789: My biggest issue with final boss is that we already fought Radahn in a super special and cinematic way in the main game. I want a final boss to be shocking and unique, ala Orphan of Kos or Manus. It cheapens the Radahn Festival for me and was an awkward note to end the DLC with.
RevanX77: I think that Radahn is a symptom, not a cause. By which I mean the reason behind why people are dissatisfied with him is absolutely all over the DLC. That reason being that the DLC has almost zero integration with the main game.
There is zero mention of Messmer anywhere in the base game. When people first heard about Rellana, they thought that it was a joke. The Scadutree and the Divine Gate and the veil over the lands are neither explained nor brought up anywhere in the Lands Between. In the vast majority of the new lore, we are adding complications rather than elaborations, with just a few exceptions.
The base game did not hint at any sort of connection between Miquella and Radahn outside of the fact that Malenia fought him, which was the subject of rampant speculation. On the flipside of the coin, the DLC barely, if at all, touches on anything Miquella was doing in the base game. The Haligtree is not mentioned once. Malenia is only referred to by proxy as the mother of the forager brood and is only mentioned by name in the description of Radahn's armor. The Eclipse or what it was for is never mentioned despite Godwyn's Death Knights being present and on a completely inscrutable quest. You can have Miquella's Needle in your head and it goes unnoted. You can wear Miquella's tiara to Malenia's boss fight or her own armor to Radahn's boss fight and nobody says a word. You can have the Flame of Frenzy in you and Midra doesn't change at all, and you are still referred to as a Lord of the Old Order or of the Erdtree or of Marika by everybody. There's no explanation of whether or not the body in the cocoon is even Miquella. There isn't even a cutscene for entering the DLC, you just go through a loading screen and zone in.
I've heard people, including you, say that the Godwyn stuff was always wishful thinking in the vein of Velka from DS1. Well to me the much more apt comparison to DS1 is Sif. If you went and did Artorias of the Abyss first and save Sif, then Sif's cutscene actually reflected that in the base game. To me that reflects a level of care which is so often absent from Elden Ring. In a lot of ways this DLC is the most polished and finely crafted piece of content FromSoft has ever put out, but it's also missing the polish and craft that I would most care about.
valued_mussel0349: Agree with all this. I wish, lore and story wise, it answered more questions but we all know Miyazaki is a "leave them wanting more" guy. I wanted more information about Miquella as well. And yes the final boss just didn't work at all. A head scratching moment for sure. I also think that putting Messmer on the cover and then he's just another story boss, I wanted more with him as well. But you know it's an excellent dlc when you start to get a little sad when you realize you're at the last legacy dungeon and that it's almost over.
38Jim: Finding the Death Knight Armor set gave me so much hope man
henkaan7741: Radhan mostly just felt like fan-service to me. This is probably the last piece of Elden ring content/story we'll ever get, so I really would've liked a more satisfying sendoff.
I think it's especially disappointing when you compare it to Dark souls, because they absolutely nailed it with Gael in DS3. Gael was a completely new character that we had just met a few hours earlier, and he wasn't even the final boss of the Dark Souls Story (edit: that would be Soul of Cinder imo), yet they still managed to make it feel so impactful and like a true sendoff.
epruno3583: In the base game, Radahn presentation was amazing. The cutscene with the voice acting, the build up to the once strongest of the demigods, the overwhelming (at first) battle with the possibility to summon multiple allies on a full battlefield. I feel like it was a bad idea to bring him back. I can't help but compare the new version to the previous amazing fight. Worst, he was mad with rot, then we freed him, only for him to become a puppet zombie...
Ziostorm: Couldn’t agree more about confusion and displeasure being the feeling on the final boss encounter. I wanted wonder, awe, and to be left thinking about it for years. Instead I was disappointed and got a lackluster explanation why that barely leaves room for speculation after the fact. Even though I enjoyed the fight itself, I just wanted something(or someone) else.
charlesajones77: My only MAJOR complaint about the DLC is how you can permanently fail a bunch of quests just by going near the Shadow Keep. You don't even have to kill any bosses to get there. There's nothing in the game to suggest there's any reason you shouldn't go exploring. Quite the opposite, the whole Scadutree Fragment thing ENCOURAGES exploration, which is what I was doing when this happened. Had to look it up to see what it meant. Turns out I just missed out on a bunch of stuff. That is some BS.
pileofcheese5017: The biggest problem I have with the final boss is that there is too little surprise, not too much. Halfway through the game Ansbach & Freya basically say "Hey they're resurrecting this guy for Miquella" and from that point onwards you know exactly what the final boss is going to be. I expected a phase 3 to the boss, but there just wasn't, there was only anticlimax.
Remember how in the base game , you know you're going to have to fight Radagon, that's a given. But then you're surprised by the Elden Beast (unless you paid AMAZING attention to some very fine details). Yeah, the fight against EB is god-awful, but the inclusion there is amazing. It hits that perfect balance between "I could've seen this coming" and "I didn't see this coming", and it raises some intriguing questions that get you thinking.
Final boss dude over here, achieves the opposite. You can perfectly see them coming, but they don't make much specific sense. Anyone could've been Miquella's consort, and they don't really provide a reason for them to be, aside from "Miquella liked them I guess". And then afterwards, you don't get anything; it's just over. No second health bar, no nothing.
And this just raises questions of the frustrating kind; what was this ritual even about then? Did Miquella just need one consort and one divine gate and that's it? Then what was all that business with the corpse with the stitched skin in the trailer about? Guess that doesn't matter anymore. Imagine if we had to, idk, fight that corpse that Marika pulled the Rune/Hairs from in the trailer. That would've been a fun twist. Anything at all would've been better.
TheVictorio: Fromsoft needs to add some things to the plethora of empty spaces in these areas. It's a serious issue to scour every nook and cranny of an area and find absolutely nothing except maybe a smithing stone, or a glovewort.
kadomaix8698: Radahn’s story; from all of his lore we were given before and after the festival, to the festival itself was incredible and so well portrayed in the base game. The way that warriors from around the lands between gathered together to celebrate his life by giving him the honorable death on the battlefield the he deserved was near perfection. He is legendary. He didn’t need to have a place in the dlc, because his tale was already told.
SpookeyGael: I think the worst part about Radahn being the final boss is that it's just not really that interesting purely as a concept. He's a character we already know a lot about and literally have to fight to access the dlc in the first place. The dlc doesn't really add anything to his character and mostly just uses him as a vessel to (very shallowly) explore Miquella. I genuinely think had he been a completely new and mysterious character or being we've never heard of before but is maybe hinted at in like one or two item descriptions people would be far more positive about it.
GoldenSunAlex: "Somehow Radahn returned."
roberto9270: My biggest complaints are:
1: The location of some skadushs are not intuitive, especially the ones dropped by shadow guys
2: No new dialogue with characters from the base game. How does Melina have nothing to say about what happens there???
Edit 3: I just remembered the red place. WHY does it exist??? There are only repeated bosses and nothing interesting or new.
Loved the last boss
LordDenning_: I just think the Miquella aspects of the DLC were the least compelling. Everything relating to Marika and Messmer and the Hornsent was much more compelling.
chrizzlyx: Why did Miquella ride Torrent? Or was it a different spirit horse?
mac2312: The biggest issue with the story of the DLC is even after defeating Miquella, we aren't presented with any new ending, or meaningful story bits that sows everything together. You beat the boss, and are given a cutscene that doesn't tell you anything you havent figured out urself by doing the side quests in Shadow. It's disappointing and there are still loose ends that probably won't be tied up unless they are cooking another DLC
AeneasReborn: Cerulean coast and its accompanying red flower area were both needlessly empty and absolute slogs that showed the worst of the flaws of open world in the souls formula
DrnMontemayor: I wanted the Scadutree Fragments work more like Beads in Sekiro, and less like Golden Seeds, and that more bosses and super enemies drop them. I also wanted them to be more.
I also wanted St. Trina to be more active, even though I like that Miquella's denial of her makes it about how childish and unwilling to grow up he is.
And I do think that there was something missing from Miquella during the final battle.
russian_knight: For me personally a big issue was how a lot of the items were just smithing stones or something else i dont really care about. There were parts I thought I'd find a cool new item or consumable and it just ended up being a couple 6 smithing stones
bearmtn7: 1. Fragments definitely should've been either more plentiful, or standardized like in Sekiro where you get power-ups from killing bosses. I personally had to use a guide from level 14 to get enough to get to level 20.
2. Absolutely, 100% agree. It was more confusing than mysterious. Also doesn't help that it's rehashing an old boss, which is annoying at first glance. It'd be like if, instead of fighting Slave Knight Gale at the end of the Ringed City, you instead fought a variation of Yhorm. In hindsight, the lore makes sense. However, in the middle of the fight, it's a bit jarring and unsatisfying.
2JOfficial: I've just realized that in the trailer you can ride Torrent through the Abyssal Woods but in the game they removed it. A few things are changed from the trailer. I feel like this DLC was rushed towards the end and unfinished.
Witness631: I wish that the whole part of Miquella abandoning his flesh to ascend to godhood had ended with him placing his soul into Godwyn tobecome something beyond both life and death and really show the horror of his charm magic making people love a literal corpse
bigdoopy: I thought the discovery of lore surrounding Radahn before the boss fight wasn't too bad actually. Ansbach told you someone snagged Mohg's corpse for nefarious things he needed a soul to inhabit the body. We know that the soul can't be Godwyn because it doesn't exist anymore. In the same building we can talk to Freyja and she tells us that Miquella is trying to revive Radahn's soul. Put the pieces together and we realize Miquella's plan is told directly to us. Sure we don't really know why Miquella is doing this until it's all over but it really gets your brain churning when you realize what he is doing.
MARMOTAPLAY825: - No 6 player limit
- No covenants
- No continuation to Patches questline
- Still maidenless
FA-M-S: My problem with the new leveling up system is that I personally took the words "Sekiro Like" by heart. I thought that by defeating bosses it would make me stronger, and not that I would NEED to search for them in (many times) obscure locations.
I like to aimlessly explore the games that I play, when I NEED to explore to get stronger is no longer a pleasure, is a chore.
Your suggestion of increasing the number of scadutree fragments can be easily applied by making bosses drop them (both main and side bosses).
RevanX77: "Easy to understand and easy to find"
Ymir looks at the camera
robertwalton434: Sunbro here. The scadutree system is pretty bad for co-op. The boost from blessings are massive, but the team gets scaled down to the host’s blessing level. At low blessing, the host is getting wiped by putrescent knight before I can land in the arena. But at a higher blessing level, the host might not even need help. I don’t like 7 versions of the same fight, where it’s a dice toss if the boss is getting nuked or our weapons are made of foam and everyone gets 2-shot.
GamingSlippers: Many of my top games of all time are open world, and Elden Ring is one of them. But I think From's strengths just shine brighter in a more linear style. I am not against them re-visiting this style by any means. I really liked Shadow Keep and how it led to many different areas. I hope they build on that DS1 style design that they had at points in the expansion.
Blindcontroller: They could’ve had scadu smithing stones instead of regular ones.
a-man7422: I'll reserve judgement on whether it was a retcon or not until Miyazaki inevitably gets asked about it. I'm not saying I expected Godwin as the final boss, but given his weird faces show up in dungeons, along with Death Knights, I feel like there may have been something more planned. My biggest complaint is it's basically confirmed Melina and Messmer are siblings, and she has no new dialogue or input on the story.
Birbucifer: BOSS SPOILERS:
what really disappointed me was a lack of cutscenes for important bosses. bug lady and ESPECIALLY rellana deserved cutscenes. avatar, finger momma and bayle didn't need them tho, they were cinematic enough
jtdavis2393: It may be because I have gone through the game a half dozen times, or due to the dlc just being big, but as much as I adore the expansion I cannot see myself putting in another playthrough to traverse the DLC. As cool as the intertwining map is, I feel as if it will be a chore to traverse in subsequent playthroughs.
PP-STORM: I haven't hit play yet, but here's the one problem I have.
There are enough Golden Seeds in the game to max upgrade your flask without getting every single one.
There are exactly 50 Scadu fragments while 50 are needed to max upgrade the blessing.
I don't think I need to say why this is incredibly stupid.
I think you all know.
jmell458: I've said it elsewhere, but I think my main problem with the final boss is that they gave Miquella the power to make anyone do anything, which essentially removes all tension from every character moment in the game. Because we've had no demonstration of the limits of Miquella's control, everything can potentially be retroactively explained with 'Miquella made them do it'.
I think that's why, for me, Radahn feels so out of place, even after hearing Ansbach's dialogue beforehand. It's not a twist to see Radahn paired with Miquella when we remember that Miquella can make anyone do anything. It could've just as easily been any capable warrior in Radahn's place.
What I think might have been better is if we had some limits to Miquella's power so that it leaves us questioning whether Radahn actually wanted to go along with it and whether defeating Miquella is the 'right' thing to do. In this way, Miquella more accurately reflects the player as we more than likely share the same goal of ending the current order for something better. I think that then puts us in a similar position as the previous end bosses like Soul of Cinder and Gael, where it's a reflection of the player and their journey.
I think thematically the game and the DLC seems to be making the point that becoming a god/leader always costs something of ourselves, no matter our intentions. As the player character, we kill a lot of beings to become stronger, even though our broader intentions may be positive. This is parallel to Miquella who wants a gentle rule, but in the process commits several atrocities like mind controlling people, and resurrecting Radahn in a humiliating way to Mohg for (possibly) conquest and war.
ndroidryan7659: I am PRAYING that this isn’t what Elden Ring ends on, especially after Miyazaki said there are no plans for a sequel. If this truly is the one and only Elden Ring, ending the game with this would be kinda disappointing. There are way too many things that don’t have an answer to, and too many loose ends. This DLC, while answering plenty of questions, was mostly just a “here’s an end to on specific plot point”, that point being Miquella and his quest for godhood. What about the giant death plague under Lyndell? Who is Melina, and what’s with her eye during the frenzied flame ending? Who was the gloam eyed queen? So many unanswered questions, itd be so sad for them to end without anymore dlc, lore, or content.
pattymikeb789: Lore wise for final boss, my thinking is that Miquella did want to revive Godwyn like we see in Golden Epitaph and Castle Sol, but ultimately could not. Makes sense he would choose Radahn but it comes out of nowhere in this DLC with no hint of Miquella and Radahn interaction in main game
SoulsOfWisdom: A second currency would have solved the issue. Currency, just like runes that only work in the dlc.
carlucioleite: I am unhappy with the lack of answers for many of the questions we had. The scooby doo system was a questionable idea at first and the implementation surprised me for how bad it was. The final boss is not satisfying as they prioritized spectacle over mechanical enjoyment. I hate that Radahn can unleash super poweful combos at the player and, even if you deal with it perfectly, your reward is a light attack with a rapier. Some of his attacks can't even be punished at all unless you are using things like raptors of the mist. What is the point of those explosions at the start of phase 2 and 3? There is no gameplay to them at all.
matty6866: The biggest plot twist of the DLC is the community learning to pronounce scadutree correctly
xaxaiuedufraine4897: Another minor thing to note about Scadutree fragments is that your Scadutree blessing doesn't reset upon entering a new game cycle, meaning that if you got to 20 or close to it in New Game, there's essentially no progression on future visits to the Shadow Realm.
Regarding the final boss: Not only is it a character we've already fought, it's also conceptually and mechanically similar to the Twin Princes, so there are multiple layers contributing to the feeling of it being reused content, at least to my perception.
dustrose8101: Radahn is such an odd choice for the boss because it feels like random areas of justification for him being the final boss are very sloppy for no reason. The memory after the fight is such a letdown because you'd think it'd be a lore reward for those who managed to pass the fight but like... nah??? Everything in it we already knew. And the godwyn/radahn debate is likely just bad signposting by fromsoftware. It's highly unlikely they changed the final boss from godwyn to radahn, especially since godwyn is explicitly permadead in the lore, but the associations with Miquella up against his at-present lacking connections to Radahn outside of the DLC set people up for a different payoff than was delivered.
orzosobjective386: I share your sentiment about the presentation of radahn. He is badass and I love the fight mechanically but I couldn’t help but feeling a little confused when meeting him there. Having already fought him in the base game also takes away some of the excitement as opposed to fighting someone new.
andycarroll3403: I’m so glad the overall consensus on this is that it is incredible, because it is. Also agree with your points and have enjoyed the hell out of your live streams. Thanks Rata!
kurtgardner7152: I enjoyed the first half of the video, I won't be watching the second half yet as I haven't finished the DLC and have been enjoying being fully blind so far, I look forward to coming back
SkorBn: I think that as a final boss, Radahn didn't fit the existing lore. Sure, Miyazaki pulled a bait and switch with Radahn and Godwyn, but it doesn't really work because of how Godwyn was built up.
For example, it is established in Fia's questline that Godwyn isn't dead, but rather that his soul can't reincarnate into the erdtree- which is why deathblight is so problematic, because it's the reintroduction of actual death in a world where death has still been removed.
Because of this, Fia- as a deathbed companion- sleeps with Godwyn so that he can be reborn via the mending rune.
Furthermore, in Castle Sol and the Golden Epitath suggest that Miquella and Godwyn were close, which makes sense because Godwyn was akin to a sun, lightning, and gold deity via the Eclipse.
Now in the DLC, we find out that Radahn promised to be Miquella's consort under a certain condition, most likely death, but this doesn't make sense. Not because it simply doesn't, but because there was no indication that Miqulla and Radahn spent time with each other. Whereas its made clear that Godwyn and Miquella were close, which made some believe that Godwyn was Miquella's first choice, Radahn second.
But that isn't right either. The game is trying to demand that we believe Radahn was Miquella's first choice, which wouldn’t make sense because Miquella's whole thing was making the impossible possible. Miquella created the Haligtree from his own blood, rivaling the erdtree- he blocked the outer god of rot from hurting Malenia, he accepted the rejected of Marika's order within his group. It also tarnishes this very character: the only demigod that was actually good for mankind is instead another person hungry for power, using any means necessary to obtain it-- which includes cursing mohg, ordering Malenia to kill Radahn- which lead to the nuking of all of Caelid, and that everyone that had ever loved Miquella was under his spell. Sure, his charms were brought into question and was definitely a villainous trait to be introduced, but with the DLC, Miquella was essentially the worst of them all. And unlike Ranni, whose character was shafted due to the mistranslation of her ending, Miquella is just another horrible person we must face.
Worst of all, people have begun to speculate that the night of the black knives was because of Miquella now. Specifically, Godwyn's death, which was bound to happen because of the lore this messes with during the DLC.
Godwyn would’ve made more sense because of all these issues. Miquella, desperate to save his brother, charmed as many as he could to bring him back as his consort. Rather than suggesting that some of the worst atrocities being because of Miquella's desire for a consort- his helpful nature wants to save everyone, including Godwyn. It would’ve made more sense for the deathblight that ate away at Godwyn to do the same as Miquella, much how we all speculated that Mohg would corrupt Miquella.
"Godwyn, Prince of Death" or "Godwyn, the Duskborne" would have been perfect for Miquella. In Miquella's journey, he finally managed to create bring Godwyn back, but the deathblight ate away at them both, maybe not leaving shells of their former selves- but rather both of them embrace natural death, or deathblight. Miquella's order is not only one of compassion, but one where death is properly restored.
Is Radahn okay when you piece together the lore? Yes and no, it's not just about perspective but also about that it can only really make sense when you ignore the connections that are clearly Godwyn and Miquella (such as Castle Sol, that speaks of Godwyn and his Eclipse, holding a medallion to the haligtree). But perhaps more connections that weren't just retconned (like the Golden Epitath) or just added (like the battle of caelid) in the future.
davidanderson9967: My biggest issue is where is where are the oracle envoy when Miq is making his rise to godhood?
DUNGSI27: While I actually understood why Radahn would be the final boss, and I actually enjoyed and understood Miquella's story before facing Radahn, there is no denying that the final boss should never be someone we have fought before, period. I think what they should have done is concluding the Miquella's story midgame,i.e. Having Radahn as a midgame boss, and focusing the second half of the DLC on Messmer.
Other than that, my biggest criticism with Shadow of the Erdtree is the lack of weight I feel with many of the main bosses. Whenever I fought a base game boss I always get the feeling that I was fighting someone important. DLC bosses like the Dancing Lion, Rellana, Romina, or the Putrescent Knight are all solid fights themselves, but none of them has the presence & the impact that Maliketh, Godfrey, Rykard, (base game) Radahn ,etc. had.
What hurts the most, in my opinion, is the lack of a cutscene, or even a name, for many of these bosses. This severely devoids them of a personality. Before fighting Godfrey for example, we got to hear the man talked, and we learnt what kind of a person he was, that he loved his son Morgott, and that he was an honorable warrior. Phase 2 cutscene adds even more, showing us deep down hes a babarian who lusted for combat, and that he believed only those with strength deserved to rule. The same can be said about other base game bosses. This makes me feel like I was fighting a real person, with a distinct personality. I cant say the same for, say, Rellana, or Romina, or the Putrescent Knight. As far as Im concern they are roadblocks with cool design & neat moveset.
slipperyslim6805: I find it so out of left field to see Radahn again. Not only are Ansbach’s and Freyja’s quest missable, but if you do not pay much attention to the game, you may not put the pieces together as to why a boss the player HAD to kill to enter the DLC is back.
infintypotato495: The blessing system feels like you regress to then regain your power from the base game and I hated it, I'd rather not feel like I'm weak with an endgame build. As well as the fragments themselves made me stop caring about anything that wasn't them and I ended up beating the dlc and not wanting to go back since it all just felt like a waste of time and in every other souls game I always kill all bosses (main bosses in elden rings case). The biggest issue is there is zero replayability with this system as I'm not going to run around for multiple hours to collect shit in order to fight bosses in a fair state, anyone who compares it to Sekiro has never played it more than once if at all since you don't ride around for hours at a time to collect prayer beads, since the game is much smaller, the detours don't feel bad at all and you don't need to get all of them to feel like the game is sufficiently balanced.
The final boss being... spoilers
...Radahn is so disappointing it's not funny, personally I think his second phase is stupid difficult not remotely fun but if it had been a new character I'd be way happier even if it was the same mechanically. It felt like they reused a boss from the base game and made the dlc not feel worth it at all.
Game mechanics-wise his second phase just feels like spam in general which isn't fun, we've had bosses that had similar mechanics but the way it was done with Radahn felt like just pure spamming of light to blind me and piss me off. It took me 272 deaths to beat him solo with no cheese and I might never fight him again because it's not fun to go through his first phase to then die 10 seconds after his nuke from everything he (once again) spams. Also probably the most disappointing ending to a boss fight ever, every single boss in DS1, 3 and maon bosses in base game ER feel satisfying after besting them but Radahn started and ended with disappointment.
Overall the DLC at its best which is just Messmer is a 10/10 but at its worst is 4 or 5, the dlc is a 6 or 7 depending on my mood. Every DLC fromsoft has released before this is better and I hope they never make something like this again. I will be using cheat engine to give myself fragments if I ever play it again and will be killing Messmer then leaving, the best thing about the DLC is the new weapons that I will also cheat engine into my inventory so I can actually use them before the end of the base game. My expectation that a fromsoft DLC will be better than the base game is now completely false and I will have lower expectations from here on out.
fernandofaria2872: I have many other complaints:
- No underground/sky map
KhanSahinkaya: Man the fact that they didn’t have it be Godwyn, just imagine the divine gate, with an eclipse looming over it. Not very original I must admit, but would have been infinitely better.
ericjensen7580: One issue that is creeping up after replays is that there just aren't that many cool items to find in the open world. There are a lot of cookbooks for stuff that is just never going to be used. Finger consumables? Spirit consumables? 19 different greases. Hefty Pots are cool at least but we have like 8 variants or something. Some of these should have been fragments, arterea leaves, and rune arcs. There are hardly any rune arcs. I get that the elden ring was shattered after and we have like, some iris' that do the same thing but they're tied to quests and we get like 4 of them.
Also, elden ring, can we please add an item filter when we're equipping items please.
Photo-Jay: Finally someone makes the proper critique of the last boss. And that no one cares if the lore actually ends up lining up, the problem is, no one finds this apparent, or pleasantly surprising, thus a first run playthrough is a failure at that point.
Enigmata23: I dont think you can rate something a 9.9/10 when it has such obvious issues as you've mentioned. People need to be okay with rating a game a 7 or an 8
bs7257: For me the worst thing about Radahn fight is you expect the final boss to be a strong representation of the themes and concepts of the game. I think this is a massive part of why Slave Knight Gael is so loved, his character perfectly embodies the struggle and perseverance you yourself have gone through all to get to this point at the end of time. Godwyn as a character would’ve been such a poetic final boss to Elden ring. A powerful, sacred and revered lord and is now an empty husk who is the physical manifestation of death infecting everything he touches. His presence in the dlc even would’ve added another element to Messmers character with him presumably being Marikas 1st child but in the land between Godwyn being considered the 1st, literally the golden child. In the grand scheme of Elden Ring lore Radahn is a cool side character and even if the lore can explain him being Miquellas consort that doesn’t change the fact that it feels like extremely misplaced fan service.
Wr4ith: He didn't tell us to downvote and unsubscribe :(
210vodkas_soup9: I am glad that I can go this this channel and get an honest criticism of the DLC and I really enjoy your channel. Keep up the good work!
amwazdraws6890: complaints I also have:
- no cutscene when entering the DLC
- no "real" cutscene after defeating the final boss
- nothing changes in the base game/no new ending
- nothing about Gloam Eyed Queen
- a lot of space with no rewards
About the scadu tree fragments: I agree that there should have been more, but I also think they could have made another system similar to Sekiro, where you consume a memory to raise your stats, so you would reach max level after defeating all the side remembrance bosses.
And I also didn't like the final boss. "Prime" Radahn is cool as a boss, but not as the final one. They should have made the final stretch a boss rush. After Radahn it should have been Miquella and St. Trina (which is not possible because of the lore of St. Trina, I know), because we don't have any boss with sleep mechanics, or Godwyn.
goreycarousel9689: I totally agree with the number of Scadutree Fragments. I want to replay the DLC with all my other characters, I do, but I also dread
alephnole7009: Before I even watch this.
From a lore perspective this dlc answered NOTHING.
None of the questions I had going in where answered.
All the bosses where just random people that came out of nowhere with zero reference in the base game.
I don't even has an issue with the final boss being what it was, but it still came out of nowhere.
Gameplay wise it's mostly good, but they weren't lying when they said they pushed the limits of what people and tolerate.
Biggest complaint is that 90% of the open world despite being very pretty has no new enemies or even a good variety of old enemies.
It's just shadow villagers and death birds in almost every new region/biome and nothing else outside legacy dungeons.
Jul 07 2024