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How Elden Ring Shadow of the Erdtree Handles Difficulty


0atslaughter: Everything in this dlc was fair until radahn, Im not gonna lie.
dizzyhungry: About the Aging Untouchables, they probably wanted you to sneak past them the first time, arrive at Midra's lanse and then look at the note from Midra that tells you you can parry it, making you go back and try it out.

It's progression by obstructing information to the player, like in Outer Wilds. Whether or not you like it or not is up to your preferences.
Tostilocos.: Nasu the type of person to drop a 1 hour elden ring essay AFTER I eat
Mgs_17: Bro finally finished the DLC
zachattack4666: For me it felt like the scadutree fragments Incentivised me to explore the world rather than a fetch quest. I guess I didn't really need an incentive, I just love exploring open worlds.
JoseViktor4099: I liked this DLC. I found it consistent to what I had been used to on Elden Ring lategame. And the only issue I had with difficulty had been patched less than one week ago, so im very happy about it.
marvcollins7842: Thanks for proving that I'm not crazy. I don't get how so many people glazed Radahn, defending him like it's their family's honor. I'm glad he got nerfed.
MarcellusMaize: The community’s reaction to Messmer and Radahn pretty much tells you the whole story. Messmer has already become one of the most highly praised and beloved boss fights in the whole series because he just gets everything’s right. He beat my ass for 7 hours straight on my first playthrough and I don’t think I Raged once because he was just that fun to fight, his kit is varied and complex without being overtuned, the fight doesn’t feel suffocating because you actually have time to heal (depending on your play style anyway), and his voice acting ost and lore are all just perfect.

Compared to Radahn who is probably the single most controversial boss fight I’ve ever seen in a game. Fighting him pre nerf was just genuinely unfun as hell, the ironic thing is he actually took me a lot less time than Messmer to beat but I got 10x as frustrated lol. I don’t have many complaints about his first phase at all (except for the infamous cross slash) but his second phase was just too much bro. I still never hated the fight because the music, presentation and lore were all fantastic (yes I actually like the lore of the fight) plus nothing beat that feeling of pure bliss of finally just beating him. So yeah I never hated Radahn but I seriously don’t blame anyone who does. Overall dlc was still peak and I had a blast playing it. I’m now on my 4th run through of it (yes I’m an addict) and I can beat every boss comfortably on 1 try after learning their movesets. Elden ring’s biggest strength in my opinion is how replayable it is so I have no problem replaying the game in order to appreciate bosses better.
SlashCash29: What's this? One of my favorite youtubers dropped a new video essay that they worked hard on? Can't wait for a bigger content creator to make a reaction to this video that gets twice as many views as the original because that's how the algorithm works
funguy398: Just that anime dialogue with Morgott was good enough to have its own video
gdn5001: Post Radahn nerf there is nothing in the dlc that feels unfair
evilfungas: I don't understand the problems people seem to have with the Scadutree fragments, especially since they patched the scaling. The advantage you get from levelling beyond 12 is basically negligible at this point, so pretty much all the fragments you need can be found along the obvious paths and finding more than half of them is unnecessary. On my second playthrough I deliberately stopped levelling at 8 because it was starting to make it too easy. I think they work as a pretty good form of scaling late game difficulty, and once you know how they work they are really good for regulating exactly how difficult you want it to be. Whatever you need and what the bosses are balanced around you can find on the main path. If you need more, you can get an extra edge from looking around a bit. If you find they are making it too easy you can just hold them in reserve until you find a challenge which seems to warrant levelling. If they had one problem in my experience is that on your first playthrough you don't really know how they scale so you can easily find yourself overlevelling with them (at least pre-patch). On my first playthrough I found there to be an inverted difficulty curve, where it got gradually easier through the DLC (until Radahn), I started killing late-game bosses like Romina and Metyr on my first attempt, and bosses like Messmer and Midra, once I got a feeling for their moveset, felt really undertuned for late-game encounters (although I loved them both). This is why I limited myself to around level 8 on my second playthrough, which I found an ideal level of difficulty for the late game, and basically required almost no exploration beyond the main path.

Additionally, I know some people think it would be better if they treated them like golden seeds, having more in the world than what you need to get to max level, but personally I think this would make it even easier to accidentally overlevel encounters.
DarvosNethven3E: The soul's community is so garbage can't fucking criticize anything about Elden Ring.
neethunter6779: Yoooo the breakdown of Radahn's fight pre-nerf was awesome. I've watched a lot of reviews and no one else went that deep. Instant sub. Great video!
BBQcheese: @Nasu

This is without a doubt not only the best video you've ever made but easily the best analysis of ER/Souls combat on this platform. Honestly 10/10 video. Thanks for taking the time to make it.

Sep 21 2024

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