derptrollstone: Perfume One Shot: Dead, Bloodfiends arm: nerfed good, Thorn Spell Build with arcane Stave: Still Busted
dextervepps8794: If the smithscript physical damage from flame art was a bug, then it should also be a bug for the erdsteel dagger too. That should have been intended
merManc: I can see why they repositioned a couple of bosses after the first try. They had a tendency to nuke you within a second of entering the arena on the second attempt and beyond. It can make for a pretty harsh penalty for not killing a boss first go.
Austin555661: Bugger, I was hoping the smithscript stuff wasn't a bug, similar to the elden dagger
spiderchap1857: The hippo thing is weird... I always heard how hard it was to dodge the grab, but I didn't have any trouble on any of the hippo fights. Dodged it every time no trouble.
Jediahgames: Next patch needs to be like 50 buffs to the new weapons and spells that are absolutely useless
therevahchist2790: Gaius was too close to the fog gate and it was really difficult to avoid his initial charge.
abakedtater8553: Greatsword of Damnation was not nerfed because it is perfectly fair and working as intended.
mkv2718: people keep using the term “nerf” for the perfume bottles when it’s pretty obvious it was just a bug fix to Rolling Spark. that’s not really a “nerf” at that point, and no one in their right mind could honestly argue that they thought it was ever supposed to work like that. the bottles themselves seem unchanged. i still get 490 AR (no shadow blessings) with the lightning bottles with 60 faith and only 34 dex, which is right where it was. also, the perfumer’s talisman buff to the bottles’ dmg doesn’t show up on your AR for some reason, but it does give you more dmg with the bottles. edit: it seems like the purpose of the bottle from a design standpoint was to give elemental dmg to build where it doesn’t quite match. like, fire is normally a strength or a faith thing, but the bottle is only dex, lightning is dex, but the bottle also scales with faith (unlike most lightning weapons), cold and poison are “on brand” still, but the madness one kinda has all the bases covered. i really don’t think they were ever meant to be insta nuke buttons, just sources of pure elemental dmg.
edit2: i did have the “no dmg” bug happen in pve when testing out the other bottle AoW. that one would be ok if it was faster to come out… it does have a weird effect that if you are attacked while doing the AoW, it won’t go off right away, but still go off like 2 seconds later. kinda interesting. Also, i hear the Bloodfiend arm wasn’t really nerfed that badly and is still instantly bleeding people with high arcane builds. but overall, i’m still glad about the Rolling Spark and the Swift Slash being fix with the former and nerf with the latter, cuz 3 hosts with RS was not fun to deal with at all.
ragnarokpuppy398: sadly i felt the increased scaling for the throwing weapons should've been kept. either that or increase the base scaling overall for them. i also feel like some of the status imbuement spells/items should work on the throwing weapons.
Constellasian: Felt like the perfume nerf was a bit too much. Perfumes don't get enough love as is. Sure, the one shot build was ridiculous, but there was no reason to nerf it to where it's at now. They could've just nerfed it to do 50-60% less damage. The nerfed damage made it seemed like it now hits like a wet noodle.
ExtraStage300: Yeah the issue was the hitboxes for Rolling Sparks were stacking on top of each other if they couldn't travel the full length of the attack range, which for some reason caused the damage to multiply as well. So when you mash all 5-6 hitboxes in one space, it just made a huge burst. The INTENDED use of Sparks was definitely to throw them THROUGH enemies hitboxes, not at their feet.
I'm very glad this got fixed, because it was just a meme build that people were abusing and now they'll have to figure out how to actually use a tiny bit of skill.
thegoose8663: AHAHAHA I'VE ALREADY BEATEN THE GAME WITH ONE-SHOT PERFUME
balance team will never catch meee!!!
Energistx: I had 2k AR with my Smithscript hammer prepatch. I now have 1600 AR with the hammer post patch. That was with no buffs or talismans to boost it, so I feel like it was brought more in line.
almond5284: Lightning Perfume, my beloved
ladyofthedarkmoon6709: Sad they didn’t buff the boss weapons since they’re all kinda meh at the moment
arklight5548: My frenzied bottle was how i dealt with bleed and spell ganks now its been nerfed into the ground, and even regular attacks do way less damage now
Sunblaze64: I do feel they nerfed the damage a little too much on rolling sparks, I’m honestly surprised the bug with the fan shot bow wasn’t fixed considering you can do instant status affects with it
figuures6098: Carian Sorcery Sword is pretty fun now with S intelligence scaling. at <40 int it does better as a catalyst than i believe all other staves aside from Lusats, and at 80 int it's only a tad worse than Carian Regal Scepter
If you dual wield it in the offhand with another rapier, your L2 just becomes your spellcast which is neat.
REALLLYYY wish you could change it's AoW though, thrust is okay, but it'd be godly if you could give it something like Endure
Jul 05 2024