trblemayker5157: From Software's engine needs to gitgud
76_SPZL: Cliffs Notes
Console: Same as launch, no improvements
PC: Same as launch, no improvements
kiney4473: I'm still suprised that we still have a 60 fps cap and no DLSS, but we have Raytracing for some reason.
AndyMetalHeadBR: A game that sold 25 millions plus the DLC sales and From Software still don't know how to make their games run properly.
DavidFregoli: No DLSS, UltraWide and 60 fps is really insulting after making billions on the base game
streetmagik3105: From Software's toughest boss? Frame rate.
d4kk1: For a series known to punish anything but frame-tight execution, it's mind-boggling how optimization isn't more of a priority.
alex1212456: I’ll stick to the ps4 version on ps5
xikaryo6735: Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that.
One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.
Lotus_on_YT: The dlc is fantastic, but I guess I was naive hoping that some of the improvements seen in ac6 would trickle back here.
ghscrub1604: Shoutout to the guys who allowed DF to use their profiles on both consoles. Because of you guys we got this awesome vid!
hatchetman3662: There's a whole boatload of decisions that were made with the PC version that just don't make sense. I'm glad Alex was harsh in his criticism. It's a fantastic game and a fantastic DLC. But the technical problems have... Tarnished it. Oh, and FFS add some upscalers, FROM. Jesus.
DeanaTheinert: Wish they'd just do a 1080p performance mode
Cody-th6gw: Can't tell you how many comments/reviews have said they don't see any of these issues - thank you so much for your updates.
Renk1: Glad I could be of help! Nice to see my beautiful character in action
TheSterlingArcher16: PS4 Pro version on PS5 is still the way to go. Crazy how in 2 years nobody at FromSoft thought “hey maybe we should just lower resolution a bit and hit 60fps”.
Manupaya24: I don't get why a studio that makes such good games doesn't have good, competent engineers. Surely it cannot be for lack of money, the disregard they show shadows almost all other studios.
LocoTony64: another issue that a lot of the new bosses have VFX heavy effects on their attacks that can cause consistent frame drops.
nlikeflynn8837: FromSoftware's response to their broken RT is to "turn it off"
ItsIcedDonut: As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.
Epiousios18: Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).
Dakobra_: At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.
mattlandry: The weirdest thing is they won't even put a mode in the ps5 version that uses ps4 graphical settings. Like why?
weaverquest: So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.
levdrekinn1816: I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.
FSAPOJake: From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.
WholesomePotato1: This is really unacceptable no matter how you look at it. They are drowning in money, and they release a turd like this?
WT83: Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though.
Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.
MorningstarJinn: On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.
XhafaSaimi-vl1mo: Always entertained by your content, it's awesome!
AssailantLF: Alex: Shadow of the AEIRDtree
alumlovescake: From-software just don't learn anything about ports or performance. They are still clowns in that regard even all these years later after DS1 terrible pc port.
ishaansaral502: At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues.
Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.
SedraKotova-wb9ib: Love your style, keep rocking it!
tjomasleal554: Man I really wanted to buy this game for PC and try the expansion but this isn't worth the headache. I wonder if it's a lack of skill, resources, or desire for all these shortcomings on PC performance. Either way it's very frustrating and much like Jedi Survivor, Dead Space, and Dragons Dogma 2. I'll skip this one. Why one more reward for low quality work.
fraktux: Performance should definitely be considered before giving this game an award DLC.
StutzTheLazy: Seriously, does the gaming community cut way too much slack for FROMSOFTWARE? Imagine any other studio pulling off stuff like that!
flannelsykes0: If there's something strange
In your game engine
Who ya gonna call?
Bluepoint Games
assassino447: From2008software
TechGamesAU: I really wish I could play this game but From Software are too incompetent to bring a working PC version to market.
gaetanoisgro6710: Console users: "Well, only pc has stuttering problems, on console is perfect!"
The game on console: stutters and drop frames on top
mandu6665: Finally, someone is taking From Software to task for their inexcusable PC ports since review outlets are total cowards about this kind of stuff and/or completely ignore the woeful state of FS PC ports. No game this messy technically deserves a 10/10 just because it's really fun. I still have to play offline due to no Ultrawide support yet not a peep from the press or anyone really besides the one true critical voice these days, Digital Foundry. Imagine the massive outcry if a small number of console users had to choose between 1/3 of their screen being black barred or playing online. There's no excuse for this considering a mod for UW was available less than 24 hours after Elden Ring's launch in 2022. From Software just doesn't give a fuck because nobody dares criticize the number 1 or 2 critical darling studio.
InfernalMonsoon: I feel like they looked at how Blighttown performed in the console versions of Dark Souls 1, and the fact they looked and that and said "Yep that's good enough!", is the moment where From Software has clearly shown that they treat performance as a complete afterthought. And the fact so many people have harshly, and rightly, criticised this aspect of their game development and they've done very little to improve, especially as each game gets way faster and way harder, is honestly astounding to me. And it sucks when their games are excellent, they can absolutely do better.
matuzaato: From software are so incompetent at coding lmao, it has been the case for years but it still amazes me
MadmanEpic: The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.
THAPHENOMUBI: They just can’t get that 60FPS lock right….even in 2024.
LordHades7077: Lossless scaling on PC has been the best elden ring experience ive had in terms of performance
manyamaggot: Performance is unacceptable on pc, that macro stutter Alex is talking about happens much often In the later zones of the dlc
cube2fox: The art direction in this game looks incredible. It looks like a painting with its dramatic horizons.
Jun 28 2024