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Elden Ring is a wake up call


ConsiderbeBased: Baldurs Gate3, Elden Ring, there is always another game that is a "Wake up Call". They just don't care. They don't want a good game make money, they just want a game that makes an absurd amount of money. This people make games as a job to earn money, there is no ambition or vision. And that's it.
jmartens759: I want miyazaki to make a berserk game before he retires.
AuUntaris: The DLC is Elden Ring 2.

No other company could make an expansion to their game this gigantic and acclaimed within 2 years of its original release.

FromSoft stand alone, the true Hero class.
Boss_Fight_Wiki_muki_twitch: Elden Ring reminds me of the 90s-2000s, a time when microtransactions had yet to exist. The Shadow of the Erdtree DLC is what used to be known as an "expansion pack", a full sized campaign added on to the base game. A term long lost yet so apt/
Nonpain: AAA Company will be like : "They over-delivered and undersold , don't expect this from us !", just like with BG 3 .
jubei7259: Don't let the discussion about difficulty distract you from the fact that SotE, even as just a dlc is still, along with the base game & maybe BG3 one of the best games made in the last half decade & it was only 40 bucks! Not 70, not 100 or 120 to play it 3 days early, 40 bucks & it's magnificent. None of best weapons or armour sets are hidden behind paywalls for real world cash & best of all, it's a complete, finished product. No 'road map', no broken promises, just a complete game. This is why we love Fromsoft.
quincykunz3481: There's an under-appreciated reason both fromsoft and larian are able to create these kinds of unusual, passionate games: Neither of them are publicly traded companies. Neither of them have much pressure to min-max thier products for shareholder satisfaction each quarter. They have room to breathe and time to work.
Yewrenegade: Elden ring might be a wake up call, but it doesnt wake up one man that has a brain that is smaller than a quantum grain of dignity, now hes wallowing with his TV's in prison
MysteriousStranger50: Getting near 90% of its players back over a year later is incredibly difficult for others to do.
Beefercow: A majority of the gaming industry leaders just wants to make as much money as possible for their shareholders.
A majority of gamers just want good experiences made with actual passion and not just cash grabs.

Fromsoft is a dev that after Elden Ring, I'll happily preorder from. I preordered Shadow, and Armored Core VI which is a recent underdog, but an amazing game as well.
Kross415: Exactly the opposite of Dragon Age, Elder Ring and From Soft keep improving and making good games for their fans while BioWare and EA keep trying to stray further from fans and chasing trends to get audiences that dont exist...
demiandevile2731: As Hidetaka Miyazaki said, he uses everything the game gives him to play. Elden Ring have a difficulty Level, it is just not in the option menu it is in the game design itself. Are you willing to use what the game gives you? Are you able to adapt your playstyle? Do you use what the game gives you? Do you use ashes? and which ones?
And he also said it is absolutely legit to use the Elden Ring Wiki to assists in the game, yes you can go in with different damage types to find out the weakness of a boss and some are doing this and than they write it in the wiki, so you can go to the Wiki take a look on the weaknesses and the resistances of a boss. Elden Ring is as difficult as you want and as easy as you need.
darkmega97: Miyazaki is looking to make Fromsoft sustainable while the AAA industry is looking for infinite growth looking for that mythical game that will appeal to everyone and make infinite money for no investment
mooseot: Watched a whole damn 30 second Elden Ring DLC ad to begin this video, because my stoned ass thought it was your intro.
gnollsuwu3861: So Elden Ring is just one of those games where i always feel good helping newer/less experienced players out
joshuathomasverghese1341: I saw a comment saying Elden Ring and From Software games is what you when you mix devoted Indie Devs with a AAA budget.
How do you guys rate that reference?
noiseisgold3n42: Great video. You misunderstood what 'being in the black' means financially. It means profitable. The contrast to this is not 'green', but 'red'. Being 'in the red' is being in debt.
RamzaBehoulve: The real achievement of Elden Ring and BG33 was making people who disliked their genre (souls-like and turn-based tactical RPG) actually play them and enjoy them a lot.

These are masterpieces and why other studio do not try to at least emulate/clone them and instead call them "irregulars" is just nuts.
aestheticmirror9257: The diablo guy telling us to not expect games of this size and quality was unnecessary, nobody is expecting quality from blizzard
user-uk9rj4rx5y: It is all about gameplay. Elden Ring didn't amaze me with its storytelling (even if the story itself is really good), but the way it plays is something on another level. I'm not playing fantasy games, so I went into it without any great expectations, but the way it looks, how it fights... all of it is amazing to the point I'm doing my first run and I intentionally make a bad build, because I want to play with all of these cool weapons.
AAA industry simply forgot about the fact that games have to be fun in the first place, or they assumed, they can skip that step.
loto7197: This isn't a conundrum. Elden ring was influenced by game developers and fans of gaming while most modern games now are influenced by shareholders
0ptimuscrime: Baldurs Gate 3 and Elden Ring setting a new standard.

“Hey BioWare, how’s it going?”

the veil guard trailer
DamnSpiders666: There's two types of devs/publishers: Those who are in it for the love of the game, and those who are in it for the love of money. You can always tell which is which, and if want the game dev culture to get better you avoid the money-lovers as much as you can. Indie games are bringing much more value to the industry than some of these AAA devs. And games like Elden Ring or Baldur's Gate 3 SHOULD be the standard every dev should strive to achieve, and players should expect. Companies like Bethesta or Blizzard have no excuse to release subpar games like they do with the resources they have available. Always refund games that don't live up to their promise, you can always buy it later if they bother improving it
Shady272: Finished the DLC (even took a week off for it) and it was great as always. took me 50 hours and enjoyed every minute of it.
thomaswilson8022: I wish more CEOs made these videos required for their quarterly board meetings.....
spudmaphot: I suck at games, used to play everything on easy mode and I'm trucking along the DLC just fine. People are obstinately ignoring how helpful spirit summons are. If you don't have the patience to memorize bosses perfectly, these guys will get you through the game.

That said, I beat the first boss you encounter with no upgrades or summons and you know what, that's good enough for me because some of these other bosses are literally madness incarnate.
StudioInvisible: Of course, devs “accepting” to work under highly standardized and overbearing requirements will be frustrated to see success through different approaches.
tomhuitema2068: This boy loves his Metalcore
MerchGrows: Other developers think making money is like farming Palace Approach Ledge-Road, when it’s really like the lake of rot
NWolfsson: The Stakes of Marika comment gave me great joy. It is one thing to change from path/dungeon-designed games to open world, it's another to keep the experience balanced.
And it's masterful: It is still just a checkpoint. You're not able to level up, change your Ashes of War or your Great Rune right before the boss, so if you realize you have too much runes or that the boss is resistant to your build, you'll HAVE to get through the dungeon/field again. But once you're there and getting your tries on? You can just pop them.
That allowed them to put as few Grace in the dungeons and fields as before, and build bigger dungeons (or with way less shortcuts than in previous games), since you have little to no run back. (I'm STILL frustrated by Ornstein and Smough's run back in Dark Souls!)
And that keeps the Grace from losing its special status, to be a refuge after treading far and wide, heavy on runes and scared to lose it all, to finally sit down and think of the next step.
(Also, thank LORD we have a more fluid fast travel system. DS2/3's and Bloodborne's were great but can you imagine with that much spots to warp to?)
Retribution8: Harada, the director of Tekken also just came out with a post explaining what happened with Soul Caliber as a franchise and why we'll most likely need to wait another several years to see a sequel. Basically a lot of it came down to the fact that there's a huge divide between the "the suits" of management, marketing, and sales, and the actual developers/players. Without someone who knows how to develop games and understand it as a player, it's hard to deliver that specific experience to the player. Also with scope having grown so out of control that there's no room to fail, if Soul Caliber was to come back, it'd be because someone bet their career on the success of the game because there'd be no room to fail. That's what happened to the last director of Soul Caliber, and though the game sold decently, it didn't hit the numbers that the suits wanted, so he's no longer with Bamco.
JKurayami: Guts will use absolutely anything to win against an opponent. Any dirty, ruthless, cheesy trick to survive (So long as it's not at the expense of those he cares about / Friends / Honor once he finds himself again.)
So beating a Boss in anyway possible is always acceptable.
People not playing their own games is like a Director not watching their own movie.

Jul 03 2024

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