DMAN99: >Have a mechanic that allows players to avoid some of the damage done by throws
>Set parameters way too high for the majority of throws, making it a near useless mechanic.
Truly a souls series moment.
Joel_Inosin: One of those "I like the idea but hate the actual implementation" aspects of souls games.
kamilmalach6383: Hug enjoying > Grab breaking
nerfer200: So i other words, when the big walking bonfire grabs you, you're screwed
MrSarkasm: The enemy "grab HP” actually stands for “Hugging Power”
carcosian: Many Zullies were hurt in the filming of this video.
joekewl7539: "No, Tarnished, I can tech this."
Comonad: That Demi-human grab so reminds me of ‘Saturn Devouring His Son’
danchovanes2612: Getting flushed down the Furnace Golem's head toilet makes me the angriest
TheWarmachine375: Enemy Boss: "Time to crush you!"
Tarnished: squeaks
james737er: zullie could you please do a video comparing the size of the dlc map to the base game map, or seeing how they connect?
daniil.dankovsky: I didn't even know you could escape grab attacks
kazueglassheardt7185: I miss when grab escaping rune bears would cause their collision to freak out, and they'd just drop through the world. It was really funny.
MichaelTheRead: Today, Zullie taught me that advertisements are orders of magnitude less annoying when there is no talking in them.
bbluva20: That explains it.
So if you get grabbed by the Elden Beast, you can't escape it, and you won't change the animation.
BUT, if you mash and move the stick furiously enough, you will avoid the damage taken at the end explosion, which is significant enough to stop you from dying by a lot.
To reiterate, you will still be grabbed, hanged in the air and pierced with all those golden spears, but the explosion will do no damage, and you will go flying back to the ground.
mitsubishidion8514: Mob: Grabs me
azure4622: My ass just watched them grab me without trying to do anything
Qamikace: The thumbnail should say "they bearly used this".
itol2201: Two things.
1. This just makes me sad Royal Revenants didn't have a grab attack.
2. Imagine if you somehow mashed out of Malenia's grab, she tries to stab you misses, and you just flop onto the floor
Trollkiller: There was a period where everytime a rune bear grabbed me it fell through the world doing no damage.
mikerice868: I think the reason most can't be broken out of despite them technically having HP and thus theoretically being breakable is because all the grabs were designed with this same system to make the process of creating a grab easier, but only a select few are actually meant to be cancelable. At least that's my best guess
kodypolitza8844: It wouldve been so awesome if there were command grabs like in fighting games. If you hit the right input, you escape instantly, and maybe even do a reversal on smaller enemies.
WordsHere: I am learning that this is a mechanic right now and this honestly makes so much sense. Some of those grabs seem so brutal, but I was just practically dropping the controller and watching it happen. They probably assumed you'd mash out of them. I would have never guessed that in the year 2024 we'd still have mashing mechanics. I think I'll just keep taking the damage to my character instead of my fingers.
sofer2230: Huh, didn't know Blaidd even had a grab attack.
\*Googles\* Oh he just eats your face. Yeah, that makes sense.
LuckyLiarK: I did not know that demi human queen has a grab attack.
billyvalentine4466: Sad watching poor zullie getting repeatedly subjected to some of the most brutal animations in these games
Daikamaitachi: About the Lamprey paralysis spell. If you can't be bothered to dodge it, cast Carian Phalanx. When the spell hits you, it'll cause one of the other Lamprey to teleport to you and begin a grab attack. Your spell will immediately hit them when they teleport and not allow them to grab you.
greenhydra10: There are four main types of grabs:
Hand explosion
Oh, I've been impaled.
If I put you in a meat grinder, then you're probably dead!
HOARAH LOUX FROM THE TOP ROPE!!
finnha8219: These are the coziest ways to start my morning, some coffee and some esoteric Soul's knowledge. As always another banger video.
rooue4960: We thank zullie for her sacrifice there being thrown around for knowledge
Consumstra: I think you should be able to break out of all grabs if you can smash the buttons REALLY fast
arrakaarkana6281: The paralyzing lamprey is typically not the one that teleports to you, though! It's usually a distant paralysis lamprey and a nearby grabber, allowing them to keep using it at lower risk to themselves
tarille1043: It'd be so cool if they actually iterated on grab break mechanics. Making it more transparent that it's a mechanic and of course, making it easier to perform.
Also, it'd be nice if they added in animation cancelling as a mechanic. I'm still salty about that time a 0 hp Malenia, Goddess of Rot killed me with her grab because being dead doesn't cancel the grab animation once it's started... (Also, Sleep is kind of jank because if you proc it on a boss, they have to finish any attack animations they're in the middle of before it affects them, making it super easy to not notice you proc'd it and to keep attacking and subsequently break it).
Having more interactivity with enemies in this way would be interesting and open up more design opportunities. Like more grab attacks, some of which create riposte openings if you break them. More status effects beyond "Bleed, Bleed 2, Poison and Poison but useful" where disabling enemies can be a more pronounced thing where you can try and stop attacks by interrupting them instead of dodging.
With a side note of also making more use of parries and parry-like effects (Blasphemous Claw, Thops Barrier, Carrian Retaliation etc)
Aug 09 2024