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Elden Ring 10 DLC Enemies That Piss Me Off...

AzraelSoulHunter: The most insulting thing about Curseblades is that those respawning mini bosses give less runes than f*cking albunarics.

hoodiiguy: seriously, it feels like the gravebirds have such crazy aggro that from just forgot to give them a maximum chase distance or something

ivrgn1720: Divine warriors being unable to be backstabbed while having infinite stamina and poise feels so fkin wrong.

vengertheforceofinconvenie7377: I love how the fire knights are designed like weak mage type spammers except they just delete you in melee when you finally close the distance

obi2cups: The finger snipers better be on the list. They got the accuracy of legendary Halo 2 jackal snipers

hoodiegal: I'm surprised the Smith Golems didn't make it onto the list; "Hey lets make an enemy that you have to strike from behind to kill!" "okay, that could be an interesting design" "and lets make the angle that counts as 'behind them' really narrow!" "...what?" "and lets give them a fast turn ratio" "what are you-" "and lets give them an attack that punishes players for trying to strafe around them!" "are you on drugs?"

umarthdc: Turns out those crazy dancing dudes have 0 sleep resistance or something

novaplex3624: Divine Warriors and Curseblades were definitely the two enemies I had the least fun fighting, the fact the curseblade is wearing nothing but a gimp mask and a filthy loincloth and can still poise tank through a colossal sword hit is just the worst...

CassianBlank: the most annoying enemies in this game are the ones who can do a crap ton of damage while moving at the speed of Sonic on speed, while a rusted pipe is 6 inches deep in his ass while his head is on fire and his eyes are melting, and dodging every attack you can send then the moment you think you have a moment to heal they SOMEHOW HAVE A FUCKING RANGED ATTACK THAT CAN DO JUST ENOUGH DAMAGE TO FORCE YOU OUT OF THE HEALING ANIMATION.

PrecludeLP: "These guys chain attacks together like a hivemind of Tekken players" one of your best lines.

Spooky_Spookerson: This list perfectly encapsulates the power creep of designing common enemies. "Well they have to be harder than the base game" logic of development means every enemy has infinite poise and 99 attack combos. And if the answer to any of those is "just use a greatshield" then you have failed to see the problem.

colindupee: Honorable mention: those casters in the catacombs that -- like the tower priests -- continue to cast shit at you long after you've broken LoS.

wilhelm100: I'm just here to remind everyone that the laser rock constructs in the Stone Coffin Fissure exist

caleblindsey1574: I hope I wasn’t the only one who killed the Bigmouth Imp with spells, only to find out that doing so makes a legendary item drop too high for you to reach it.

(then reloaded the area and killed it again, found out the legendary item dropped was only a Great Ghost Glovewort)

thesavagegummybear7341: I m so pissed there wasn’t some amygdala style nightmare creature crawling through the tree tops on the abyssal woods that would reach down and grab you if it saw you

OYME13: Fromsoft's stupid idea of making an enemy challenging is to give it more poise than God.

cannedyams9977: Furnace Golems are the only enemy that actually upset me. I get that the game is hard, but it also has to be fun. I wasn’t having fun for a single second fighting those things.

devilmancries9617: They didn't even put a cave or a Catacomb or literally anything in the Abyssal Woods, it almost annoyed me as much as the even EMPTIER Finger Ruins

Tarnishedwarrior124: Revenants will no matter what enemy fromsoft create always be the worst and most stressful enemy

sierraandrews9921: I found the untouchables REALLY underwhelming. They built up some invincible horror hiding between the trees. I was expecting to see some giant frenzy serpent or something (Since Mesmer's snake is the abbysal serpent) but instead we got, knock off winter lanterns? That are no where near as scary? eh,

YellowYeti21: Trying to fight a Fire Knight with a weapon that can't flinch them is the most cancer experience I've had in this game.

hamsterc6448: Catching a rusty video in the minute it comes out feels like a great honor

acejustin3438: the lamprays are way less annoying if you bring mimic tear along with you, your ghostly buddy will defend your captured self and hunt down mobs making it easier to rush the spell casters. anytime I see that I CAN summon mimic tear, I take it as the game telling me I probably SHOULD summon

entroponetics: Death's Poker L2 R1 combo makes quick work of furnace golems. Stonebarb has no effect on them because they stagger from damage thresholds rather than poise. So just use your most damaging attacks on them.

ramofeldduckington6257: The fact that the laser rock things from the Stone Coffin Fissure aren’t on here is making me wonder if I’ve been doing that area wrong this entire time…

devilmancries9617: The only thing that annoyed me about Furnace Golems was how they would constantly do their rain of fire, you have to pretty much run away but somehow get close enough to make them not do it again.

Guanjyn: Furnace Golems have to be one of the most disappointing enemies they've made. Who wants to just hit an ankle for 10 minutes? And then when you zone out too much and get one shot by accident you have to restart it all.

dekkan_0771: Fire knights are the most annoying if you fighting them with anything smaller than a greatsword, is like the have infinite poise but as soon as you bring a bigger sword you stun lock them to death, it’s so weird the balance there’s not in between.

icetide9411: The worst part about the Divine Beast Warriors is that for some ungodly reason the games treats them like normal enemies. They have two separate farmable armor pieces associated on enemies that aren't far off from being minibosses.

sandisliker: Fun tip for dunking on furnace golems:

Right after a critical hit, you can run to the basket-head side and throw a furnace pot into their head while they’re still down. This is usually enough damage to one-cycle them.

Really wish visages were farmable though, furnace pots are way too fun to be non-renewable :(

kennethbryant5819: One redeeming thing about the lampreys is they feel like the redemption of the witches of hemlock because that was the weakest part of Bloodborne. I hate the curseblades because they are as tanky and strong as the horned warriors but fight like they should be a lot squishier than that.

Scowleasy: It’s incredible how many SotE enemies just aren’t fun to fight.

Nightmare_52: I consistently get surprised just how much damage the wandering shadows do if you get caught in their slapping combo, bonus points because it stunlocks torrent and only knocks you off at the end of the combo when both you and torrent are way below half health, this is with lvl 14 scadutree blessing btw

vortex_1911: As somebody who has only just started the DLC, this video will be a good warning of who to stab the hardest.

wboyajian: this is like all the enemies in the dlc

willowpayne5343: Good news! Nectarblood Burgeons drop from the beasts sleeping before the Putrecense Knight boss, found quite a few of em while farming for flight pinions.

alpakalord1432: 3 Views in 30 Seconds? Rusty fell off..

papanurgle8393: Lampreys made the finger ruins go from the coolest exploration site to the most boring slog in the DLC.

I foud it especially weird given that the same "concept" was approached with the abyssal woods, I thought it was pretty great despite the emptiness of the area.

balaclavakid3905: Lack of enemy variety was one of the biggest disappointments of the dlc. Gravebirds, bloodfiends and shadow old men for miles...

chemicallylemon: The thing that pissed me off about the untouchables was finding out using impaling thrust twice also knocks them down AFTER I tried to parry about 4,000 times

cpnquack3655: now look at that, most of these I can 100% relate with. Horned Warriors suck, and I’m not ashamed to say it.

HellecticMojo: I'm getting sick of "just use this specific thing" answers in the comments as if having kryptonite doesn't mean fighting Superman an issue 99% of the time.

"Revenants aren't bad, just dedicate stats and carry an item that you likely won't have use for."

"Just use sleep, you know the thing that's either on weapons that you likely didn't upgrade, or limited pot slots that you are using for other specific encounters"

"Just use a consumable, the thing that you cannot craft in combat and is only comfortable to use if you already had it equipped somewhere."

Mr.Skeleton-El: Bro i can’t belive he didn’t list those stupid fucking wizards in the catacombs that shoot bouncing projectiles. The one on top of the arch with the stairs going down killed me too much.

thewolfking3054: Those damn flies better be on this list. Nothing is worse than fighting a pack of them and then having two of them get you in an infinite grab stunlock. They drive me crazy

thomasdevlin5825: There's a classic elden ring meme about the Raya Lucaria sorcerers guarding the front gate in a sniper nest, and at the time it was like "Haha, that's relatable" but that is actually just an accurate representation of the pink lampreys. They WILL see you before you see them

meandeverything9513: The three lion warriors in Enir-Ilim still keep me awake

Christian-je7fj: No.1: Promise consort Radahn.

blazefoster5845: The fire golems were so bs that I just straight up ignored them throughout the entire DLC

_ikako_: god it feels so good to have someone agree with my take on the abyssal woods.

i entered it at the end of one of my play sessions, got the jumpscare and the spooky messages before the first grace and then quit for the night. i was so excited, despite being someone who doesn't like horror, because the tone and atmosphere of the area was so incredibly unique to these games and i couldn't wait to experience a stealth-horror experience inside of elden ring. then i played it the next day and was very let down by the fact that it's like 3 stealth puzzles with one enemy, no way to reenable torrent and no area-wide threat to deal with. i was expecting a giant red light green light version of the tower in liurnia, where there was this big overseeing eye that you had to stealth around, with other threats along the way to it, and defeating the area boss would disable the eye and reenable torrent, expanding the area you could explore and opening whole new paths to get to the legacy dungeon. instead, there's 1 singular threat that has 1 approach to deal with it (on a blind playthrough) and nothing else making it interesting. plus the legacy dungeon was super short with not much in it but at least the boss was cool.

Alandil101: I adore the fact that anyone who plays the DLC immediately agrees with Marika's genocidal rage.

MiguelRodriguez-gd5ut: nah that one Hornsent aesthetic right before you find the euporia deserves his own spot

Ralphopotamus: Can we have a boss guide on Ludwig Von Dutchoven, Exalted Knight of the Horde? Hes a pretty tough fight

Ahsan_31: Honorable mention to the putrescence Sorcerers (the dead sorcerers in catacombs that spam weird magic at you which keeps bouncing around)

Sep 02 2024

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