The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
Various performance, stability, and graphical improvements.
Fixed an issue where Gauntlet rewards earned by a Softcore character could be claimed by Hardcore characters.
Fixed an issue where the Minion Resistance stats weren't properly localized for all languages.
Various performance and stability improvements.
Patch 1.3.5. introduces Raytracing to all supported platforms and updates to Ambient Occlusion and Contact Shadows. For more details, please visit .
Fixed an issue where the Portal entrance to the Gauntlet didn't apply Portal cosmetics.
Fixed an issue where the ability to interact with certain things would not function if Corpse Tendrils was equipped to the same key binding as ‘Interact’.
Fixed an issue where some elites could not properly spawn in the second half of the Path of the Blind dungeon.
Fixed an issue where some headstone cosmetics would not appear in the Wardrobe.
Various performance, stability, and visual improvements.
Fixed an issue where leaderboard data wouldn't update properly.
Fixed an issue where incorrect data could show when looking at leaderboard entry for player on the friend list.
Fixed an issue where the Gauntlet could be teleported out of via the map.
Various performance and stability improvements.
Accessibility
Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.
Season of the Construct
Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
Fixed an issue where Malphas' Meteor could still deal damage players after his defeat.
Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
Fixed an issue Seneschal Stone Caches couldn't be crafted when only the Duration Support stone was left to get to max level.
Gameplay
Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.
Dungeons
Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.
User Interface and User Experience
Fixed an issue where Season Journey objectives would not display as completed when applicable.
Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
Fixed an issue where the Butcher's barrier would not show as being depleted.
Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.
Miscellaneous
Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
Fixed an issue where the arrows fired from Rogue's Volley could appear invisible.
Various performance, visual, and stability improvements.
Gameplay
Fixed an issue on PlayStation™ where first-time player experiences triggered whenever a player visited the Diablo IV title screen.
Gauntlet
Fixed an issue where filtering the Solo Leaderboard by Friends could accidentally provide no results.
Fixed an issue where filtering the leaderboard by Friends or Clans could lead to only one entry.
Fixed an issue where players could not scroll through all pages of the Leaderboard.
Stability
Fixed various crashes that occurred when players inspected another player’s profile on the Gauntlet Leaderboard.
Vampiric Powers
Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.
Of Accursed Touch
Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
Vampiric Curse’s stored souls deal 20%-50% increased damage.
Of Metamorphosis
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
Evade’s cooldown is increased by 5-10 seconds.
Blood Boiling
When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
Every 20 seconds, your next Skill is guaranteed to Overpower.
Hectic
For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
Undying
Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
Of the Moonrise
Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.
General
Unique Items
Ring of Starless Skies
Now shows a buff on the bar while active.
Penitent Greaves
Damage to Chilled enemies increased from 7-10% to 12-15%.
Tassets of the Dawning Sky
Maximum Resistance increased from 6-10% to 8-12%.
Mother's Embrace
Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
Of Inner Calm
Damage maximum increased from 30% to 40%.
Of Retribution
Stun chance increased from 8% to 10%.
Damage to Stunned enemies increased from 10-20% to 15-25%.
Starlight
Amount of Life Healed needed for Resource gain changed from 25% to 20%.
Barbarian
Skills
Bash
Damage increased by 10%.
Fury gain increased from 13 to 15.
Battle Bash
Additional Fury increased from 3 to 5.
Additional Fury with 2-handed weapons increased from 4 to 10.
Frenzy
Damage increased by 10%.
Flay
Damage increased by 10%.
Fury gain increased from 13 to 15.
Enhanced Flay
Vulnerable duration increased from 2 to 3 seconds.
Strategic Ground Stomp
Ultimate Cooldown Reduction increased from 1 to 2 seconds.
Strategic Iron Skin
Fortify amount increased from 15% to 20%.
Prime Call of the Ancients
Bonus damage increased from 10% to 20%.
Passives
Endless Fury
Fury gain increased from 7/14/21% to 10/20/30%.
Paragon
Executioner Glyph
Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
New: While wielding a Polearm, you deal 10%[x] increased damage.
Legendary Aspects
Aspect of the Iron Warrior
Damage reduction increased from 18-28% to 25-35%.
Unique Items
Gohr's Devastating Grips
Ranks of Whirlwind increased from 2-3 to 3-4.
Damage increased from 16-26% to 25-35%.
Druid
Skills
Earth Spike
Spirit Generation increased from 13 to 16.
Damage increased by 10%.
Enhanced Earth Spike
Chance to Stun increased from 10% to 15%.
Fierce Earth Spike
Fortify amount increased from 8% to 12% maximum Life.
Wind Shear
Spirit Generation increased from 14 to 16.
Damage increased by 10%.
Wild Wind Shear
Additional Spirit per enemy hit increased from 3 to 4.
Claw
Spirit Generation increased from 12 to 15.
Damage increased by 15%.
Fierce Claw
Damage increased by 30%.
Maul
Spirit Generation increased from 17 to 20.
Damage increased by 10%.
Enhanced Maul
Fortify amount increased from 3% to 5% max Life.
Wild Maul
Knockdown duration increased from 1.5 to 2 seconds.
Wolves
Passive damage increased by 30%.
Active damage increased by 45%.
Poison Creepers
Passive damage increased by 30%.
Active damage increased by 40%.
Ravens
Passive damage increased by 30%.
Active damage increased by 20%.
Passives
Quickshift
Damage bonus increased from 5/10/15% to 7/14/21%.
Bestial Rampage
Damage bonus while in Werebear form increased from 30% to 50%.
Ursine Strength
Damage and Overpower damage bonuses increased from 25% to 30%.
Perfect Storm
Damage bonus increased from 15% to 20%.
Legendary Aspects
Seismic Shift
Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
Unique Items
Storm's Companion
Ranks of Wolves increased from 2–3 to 3–4.
Storm Howl damage increased by 180%.
Necromancer
Book of the Dead
Skeleton Skirmishers
Damage increased by 30%.
Life increased by 10%.
Skeleton Defenders
Damage increased by 30%.
Life increased by 10%.
Skeleton Reaper
Damage increased by 20%.
Life increased by 10%.
Skeleton Frost Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Shadow Mage
Damage increased by 20%.
Life increased by 10%.
Skeleton Sacrifice Mage
Damage increased by 20%.
Life increased by 10%.
Golem
Basic Attack Damage increased by 30%.
Life increased by 20%.
Skills
Blood Surge
Damage bonus per enemy drained reduced from x10% to x5%.
Nova damage increased by 40%.
Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.
Supernatural Blood Surge
Damage bonus increased from [x]20% to [x]30%.
Sever
Outgoing Damage increased by 6.5%.
Returning damage increased by 20%.
Enhanced Sever
Damage increased from 40% to 75% of Sever's initial damage.
Paranormal Sever
Vulnerable duration increased from 2 to 3 seconds.
Blight
Impact damage increased by 33.3%.
Damage over time increased by 10.5%.
Paranormal Blight
Immobilize duration increased from 1.5 to 2.5 seconds.
Supernatural Blight
Damage bonus increased from [x]15% to [x]20%.
Corpse Explosion
Damage increased by 21.5%.
Plagued Corpse Explosion
Damage bonus increased from 8% to 10%.
Enhanced Bone Prison
Previous: Enemies inside Bone Prison are Vulnerable.
New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
Blood Wave
Damage increased by 25%.
Passives
Death’s Approach (name changed from Death's Reach)
Previous: You deal 4%[x] increased damage to Distance enemies.
New: Gain 4/8/12% Movement Speed.
Spiked Armor
Previous: Gain .1/.2/.3 Thorns.
New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
Death's Embrace
Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
Hellbent Commander
Damage bonus increased from x10/20/30% to /15/30/45%.
Crippling Darkness
Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.
Paragon
Cult Leader Legendary Node
Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
Corporeal Glyph
Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.
Legendary Aspects
Aspect of Hardened Bones
Damage reduction also applies to the player in addition to their Minions.
Blood-Bathed Aspect
Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.
Sorcerer
Skills
Incinerate
Damage increased by 40%.
Enhanced Incinerate
Damage of Burn radius increased from 25% to 50%.
Destructive Incinerate
Enemy damage reduced amount increased from 25% to 30%.
Greater Incinerate
Immobilize duration increased from 1 to 1.5 seconds.
Hydra
Damage increased by 15%.
Ball Lightning
Damage increased by 10%.
Passives
Icy Veil
Barrier duration increased from 5% to 8%.
Snap Freeze
Lucky Hit chance increased from 3% to 5%.
Soulfire
Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
Avalanche
Damage increased from 40% to 45%.
Shocking Impact
Damage increased by 33%.
Paragon
Frostbite Glyph
Damage Reduction increased from 13% to 15%.
Invocation Glyph
Damage Reduction stacks increased from 12% to 15%.
Stalagmite Glyph
Critical Strike Chance increased from 10% to 20%.
Enchanter Glyph
Damage per 5 Intelligence purchased in range increased from 1.3% to 2%, maxing out at 10%.
Conjurer Glyph
Damage per 5 Intelligence purchased in range increased from 2.6% to 3%, maxing out at 15%.
Unleash Glyph
Damage and Mana Regeneration increased from 6.7% to 7%.
Legendary Aspects
Of Searing Wards
Mana cost reduced from 100-200 to 75-125.
Of Overwhelming Currents
Chance increased from 10-20% to 15-30%.
Rogue
Skills
Heartseeker
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Forceful Arrow
Attack Speed increased by 20%.
Dev Note: Lower the Power interrupt frames from 20 to 16.
Flurry
Damage increased by 10%.
Improved Flurry
Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry
Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
Rapid Fire
Damage increased by 10%.
Rain of Arrows
Damage increased by 10%.
Passives
Precision
Stacks required for bonuses reduced from 6 to 4.
Paragon
Infusion Glyph
Cooldown reduction increased from .5 seconds to 1 second.
Legendary Aspects
Of Encircling Blades
Damage bonus increased from 8-15% to 15-22%.
Of Branching Volleys
Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
Shadowslicer
Damage increased from 80-100% base damage to 200-300%.
Unique Items
Eaglehorn
Damage bonus increased from 20-40% to 40-60%.
Eyes in the Dark
Death Trap bonus damage increased from 30-50% to 50-70%.
Writhing Band of Trickery
Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
Shadow Decoy damage increased by 20%.
The Seneschal
Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.
Poison Support
Poison Support no longer reapplies the Construct's damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
Bleeding Support
Bonus Bleeding damage from 20% to 10%.
Burning Support
Bonus Critical Strike damage from 20% to 10%.
Bonus Critical Strike damage per Skill Rank from 2% to 1%.
Tempest
Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.
Player Profile Updates
Players’ equipped skills are now displayed in their profile.
Equipped Emblems are now displayed in the header of player Profiles.
The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
The current character's time played is displayed at the bottom of the profile.
Miscellaneous
The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.
Gameplay
Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian's War Cry or Druid's Blood Howl.
Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
Fixed an issue where some interactable objects associated with various quests, such as Lyndon's Stash during the Discretionary Spending quest, could not be interacted with while mounted.
Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
Fixed an issue where the Juggernaut Aspect didn't apply armor while the player was mounted.
Fixed an issue where the Guaranteed Overpower granted by the Druid's Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
Fixed and issue where the Necromancer's Skeleton Reapers' chance to create a corpse was based on Lucky Hit instead of a flat percentage.
Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
Fixed an issue where the Cult Leader Legendary Paragon Node didn't properly give bonus damage based on bonus minion Attack Speed.
Fixed an issue where the Rotting Aspect wouldn't spawn additional corpses.
Fixed an issue where Sorcerer's Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.
Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.
Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
Fixed an issue where unlearning Vyr's Mastery with the Mage-Lord's Aspect equipped would cause the effect of Vyr's Mastery to remain active.
Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.
User Interface and User Experience
Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.
Miscellaneous
Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
Various performance, UI, visual, and stability improvements.
Uber Unique Crafting
Developer’s Note: Uber Unique items are highly sought after. With Season of Blood, we introduced target-farming Uber Unique Items with Uber Duriel to gives players another source of acquiring this type of item. However, we want to give players increased autonomy in obtaining their desired Uber Unique by addressing feedback that expressed how acquiring duplicate or undesired Uber Unique Items lessens that feeling of triumph. A new system empowers players to make use of duplicate and undesired Uber Unique items by salvaging them for a new resource which can be used to eventually craft an Uber Unique of their choosing. Additionally, the chance for Uber Unique Items to drop everywhere but in Uber Duriel encounters has been increased.
Uber Unique Items can now be salvaged to provide a new resource, Resplendent Sparks. Players can bring 5 Resplendent Sparks to the Alchemist and Transmute an Uber Unique of their choice.
The Refine Resources tab at the Alchemist has been renamed Transmute, and the option to craft an Uber Unique item can be found under that tab.
Note that the preview window for crafting an Uber Unique won't display the item’s affixes.
The drop chance of Uber Unique items acquired outside of Uber Duriel encounters has been increased.
Miscellaneous
The Cursed Shrine event now gives the Shrine bonus at the start of the event instead of when it is finished.
Accessibility
Fixed an issue where the Screen Reader did not read the Claimed status for Lunar Awakening rewards.
Fixed an issue where the Screen Reader did not read Ancestral Favor Tiers correctly.
Fixed an issue where the Screen Reader misread Ancestral Favor upgrade text.
Season of the Construct
Fixed an issue where Vizier Wasp Constructs were not affected by Immobilizing effects.
Fixed an issue where the tooltip for Igneous Cores was missing information.
Fixed an issue where Journal pages didn’t drop during the Kulle's Heart Quest.
Fixed an issue where only the first person in the party would get credit for looting Obelisks Whispers.
Fixed an issue where Arcane Tremors in Hawezar and Scosglen could have Voltaic Brazier's that can't be interacted with.
Fixed an issue where attacks from Malphas could still damage players after he’s defeated.
Fixed an issue where the Season Journey Objective Keeper of Nothing still referenced Pearls of Warding to summon Echo of Malphas instead of Igneous Cores.
Lunar Awakening
Fixed an issue where the final quest for Lunar Awakening could not be started if the player already had maximum Ancestral Favor.
Fixed an issue where the Shrine related to the Cleanse the Northshore Shrine Whisper could be missing.
Fixed an issue where the Ancestral Favor window wouldn't automatically close when walking away from Ying-Yue.
Gameplay
Fixed an issue where Treasure Goblins could fail to spawn while fighting Avarice.
Fixed an issue where enemies killed via an execute effect could not drop loot.
Fixed an issue where the Melted Hear of Selig was not always rolling the maximum value for its movement speed affix.
Fixed an issue where the Echoing Fury aspect didn't grant bonus Fury if Tactical Rallying Cry was learned.
Fixed an issue where Advanced Rapid Fire would incorrectly override the bonus Critical Strike Damage from other sources.
Fixed an issue where the damage increase and resource reduction cost from Ring of the Starless Skies was not calculating correctly.
Fixed an issue where the final Lieutenant failed to spawn in The Onyx Watchtower, preventing completion without a reset.
User Interface and User Experience
Fixed an issue where adding a friend when playing with a controller would immediately re-open the menu for adding friend.
Fixed an issue where setting a note on a friend would open the menu for adding a friend after adding the note.
Fixed an issue where icons for Animus were missing from the mini map in the Betrayer's Row Dungeon.
Miscellaneous
Fixed an issue where a Socketed Gem in a Legendary or Unique Item could disappear if the item was dropped.
Fixed an issue where some players using NVMe Solid State Drives were experiencing instability.
Various visual, performance, and stability improvements.
The amount of health a monster with the Vampiric affix can heal for has been reduced.
World Tier I: 10% → 5%
World Tier II: 20% → 10%
World Tier III: 35% → 15%
World Tier IV: 50% → 25%
Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.
The Suppressor affix has been adjusted.
The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.
Season of the Construct
The following updates have been applied to the Seneschal's abilities.
Gyrate: Damage increased by 30%.
Pummel: Damage increased by 30%.
Bushwhack: Damage increased by 20%.
Impale: Damage increased by 30%.
Focus Fire: Damage increased by 20%.
Lightning Bolt: Damage increased by 20%.
Firefly: Damage increased by 10%.
Tempest: Damage increased by 10%.
Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
Frigid Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Bleeding Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Electrocution Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Poison Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Dusk Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Burning Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
Accessibility
Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.
Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.
Season of the Construct
Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
Fixed an issue where the dungeon could be left before completing The Ennead quest.
Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
Fixed various other UI issues related to the Seneschal.
Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
Fixed an issue where Turret traps could fire invisible projectiles.
Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
Various miscellaneous fixes for the Seasonal Questline.
Gameplay
Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.
Dungeons and Strongholds
Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.
Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.
User Interface and User Experience
Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10 Ranks.
Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
Fixed an issue where players could move around with keyboard controls while engaged in a trade.
Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
Fixed an issue where the players listed in Local Players were not sorted properly.
Fixed an issue where the Reset to Default button in options menus didn't function.
Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
Fixed multiple instances where fog of war was not displaying properly.
Various quality-of-life fixes for Respec Mode.
Miscellaneous
Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
Fixed an issue where Harlequin Crest was the wrong color when equipped.
Various performance, stability, visual, UI, and audio improvements.
Echo of Malphas
Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.
Echo of Malphas has had their Level raised from 85 to 100.
The Health pool of Echo of Malphas has been increased by 30%.
A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
Loot Updates
The drop rate of Unique Stones from Malphas increased from .25% to .5%.
Unique Stones now have a 3% chance of dropping from the chest after the boss.
Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.
The Seneschal
Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.
Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
Governing and Tuning stones can now be acquired as rewards for completing Whispers.
Son of Malphas now always drops 2-3 Governing and Tuning Stones.
Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.
Vaults and Arcane Tremors
We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.
Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
The max stacks of Zoltun's Warding has been increased from 300 to 999.
The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
Knockback has been removed from all Obelisk Hazards.
Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26 , with a 35% chance to drop another Legendary item.
The projectile speed from Elemental Dart hazards has been reduced by 20%.
The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
The spout hitbox for Elemental Pillars has been reduced by roughly 15%.
Bug Fixes
Fixed an issue where the Gatehall would not display on the map for players on PlayStation™.
Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
Various stability and performance improvements.
Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.
All Classes
New Items
Paingorger's Gauntlets – Unique Gloves
Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
Aspect of Adaptability – Utility
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
Juggernaut's Aspect – Defensive
Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Item Updates
Ring of Starless Skies
The unique power has been changed.
Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Offensive Aspect of the Expectant
Damage bonus now has a 5-second duration to be used.
Melted Heart of Selig
All Stats increased to 2x normal value.
Core Skill Damage changed to Movement Speed.
Damage While Healthy increased to 3x normal value.
Unique Power Changed
Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
Overpower
Overpower attacks now gain 1% damage, down from 2%, per 1% of your Base Life you have in Fortify.
Overpower attacks now gain 1% damage, down from 2%, per 1% of your Base Life that you have in bonus life above your Base Life.
Barbarian
New Items
Ring of the Ravenous
Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.
Aspect of Sundered Ground – Offensive
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Skills
Charge
Base damage increased by 900%, from 0.25 to 2.50.
Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
Leap
Base damage increased by 30%.
Passives
Brute Force
Overpower damage decreased from 15% to 8% per rank.
Walking Arsenal
Duration of each weapon bonus increased from 8 to 10 seconds.
Additional damage from having all bonuses increased from 15% to 20%.
Having all bonuses now also increases attack speed by 20%.
Unconstrained
Berserking damage bonus increased from 60% to 100%.
Gushing Wounds
Bonus bleed amount increased from 115% to 140%.
Overpower explosion damage increased from 70% to 85%.
Weapon Expertise
Expertise leveling has been cut by 50%.
Paragon
Marshal Glyph
Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
Item Updates
Resource Aspect of Echoing Fury
You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
Offensive Aspect of Limitless Rage
Damage bonus now has a 5-second duration to be used.
Veteran Brawler’s Offensive Aspect
Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
Offensive Aspect of Ancestral Charge
Reduced bonus damage from 75%–125% to 20%–30%.
Offensive Aspect of Encroaching Wrath
Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
Damage bonus now has a 5-second duration to be used.
Ring of Red Furor
Damage bonus now has a 5-second duration to be used.
Druid
New Items
Unsung Ascetic's Wraps
Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
Virulent Aspect – Utility
When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Skills
Enhanced Rabies
Maximum damage bonus increased from 30% to 60%.
Lacerate
Cooldown reduced from 45 to 35 seconds.
Prime Lacerate
Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
Cataclysm
Twister damage increased from 23% to 46%.
Lightning damage increased from 77% to 95%.
Supreme Cataclysm
Vulnerable duration increased from 3 to 6 seconds.
Passives
Mending
Additional Healing received increased from 5% to 6% per rank.
Thick Hide
Fortify gained increased from 6.4% to 10% per rank.
Unrestrained
Control Impairing Effects duration reduction increased from 3% to 5% per rank.
Increased benefit while over 50% Fortify reduced from tripled to doubled.
Natural Fortitude
Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
Bestial Rampage
Required Shapeshift duration reduced from 2.5 to 2 seconds.
Attack Speed bonus increased from 25% to 30%.
Spirt Boons
Prickleskin
Thorns increased from .15 to .6. (from 1,194 to 4776)
Gift of the Stag
Maximum Spirit increased from 10 to 20.
Avian Wrath
Critical Strike Damage bonus is now Multiplicative instead of Additive.
Paragon
Tectonic
Bonus Lucky Hit Chance increased from 15% to 20%.
Poise
Barrier increased from 5% of Maximum Health to 15%.
Duration increased from 4 to 6 seconds.
Wilds
Passive Companion damage bonus increased from 80% to 120%.
Item Updates
Aspect of the Blurred Beast
Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
Aspect of Metamorphic Stone
Boulder Spirit Cost reduced from 50 to 40.
Aspect of the Unsatiated
Spirit Generation and bonus damage increased from 20–30% to 30–40%.
Aspect of Retaliation
Bonus damage reduced from 20–40% to 20–30%.
Necromancer
New Items
Mutilator Plate
You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
Shattered Spirit's Aspect – Offensive
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Skills
Iron Maiden
Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
Bonus damage increased from 20% to 30%.
Corpse Explosion
Lucky Hit Chance reduced from 40% to 25%.
Base damage increased from 50% to 70%.
Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
Damage over time increased from 80% to 95%.
Sever
Initial damage increased from 66% to 75%.
Return damage increased from 21% to 25%.
Bone Spirit
Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Acolyte's Decompose
Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate's Decompose
Previous: Decompose Slows enemies by 50%.
New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[ ] Movement Speed for 5 second after ending the channel.
Dreadful Blood Mist
Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
New: You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
Friendly players and Minions can now freely pass through Bone Prison walls.
The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
Passives
Ossified Essence
Now displays the current bonus on the tooltip.
Book of the Dead
Golem
When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
Blood Golem and Iron Golem
Basic Attacks now hit enemies in an area around the main target.
Bone Golem
Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
Bone Mage
Upgrade now Fortifies based on your Maximum Life instead of Base Life.
Skeleton Priest
Healing increased from 25% to 40% over the 8 second duration.
Paragon
Cult Leader Legendary Paragon Node
Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
New: Your Minions deal 10%[x] increased damage for each 20%[ ] of Attack Speed Bonus they have.
Golem
Additional Bonus changed from 25% Health to 25% Damage.
Item Updates
Aspect of Swelling Curse
Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[ ]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect
Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect
Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect
Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
Rogue
New Items
Beastfall Boots
When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
Resistant Assailant's Aspect – Defensive
Breaking Concealment grants 10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.
Skills
Blade Shift
Damage increased from 16% to 20%.
Duration increased from 3 seconds to 4 seconds.
Fundamental Invigorating Strike
Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
Enhanced Caltrops
Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Rain of Arrows
Cast time reduced by 15%.
The first wave of arrows now hits closer to the player.
Cold Imbuement
Chill amount now increases by 5% per skill rank, up from 2.5%.
Blended Cold Imbuement
Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
Mixed Poison Imbuement
Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.
Forceful Arrow
Vulnerable duration increased from 3 to 5 seconds.
Enhanced Penetrating Shot
Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
Now: Penetrating Shot has a 10%[ ] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[ ] Critical Strike Chance for 5 seconds.
Improved Penetrating Shot
Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[ ] increased Critical Strike Chance.
New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
Passives
Close Quarters Combat
Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
Attack Speed per stack increased from 10% to 15%.
Precision
Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
Chilling Weight
Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
Concussive
Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Paragon
Leyrana's Instinct
Previous: When Inner Sight's gauge becomes full, you gain 100%[ ] Dodge Chance for 1.5 seconds.
New: When Inner Sight's gauge becomes full, you gain 100%[ ] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
Item Updates
Bladedancer's Aspect
The orbiting blades can now hit each enemy 2 times, reduced from 3.
Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.
Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.
Aspect of Stolen Vigor
Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.
Icy Alchemist
Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
Toxic Alchemist
Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
Windforce
Lucky Hit Chance increased from 20%–30% to 30%–40%.
Skyhunter
Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
Effect updated to reflect changes to the Precision Key Passive.
Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
Eaglehorn
Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.
Sorcerer
New Items
Starfall Coronet
Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.
Aspect of Shredding Blades – Offensive
Ice Blades' chance to apply Vulnerable is increased by 20%[ ] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.
Skills
Ball Lightning
Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.
Blizzard
Mage’s Blizzard condition to be cast while over 50 mana has been removed.
Lightning Spear
Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
Searing Heat
Fixed an issue where the Critical Strike Chance bonus was not properly applying.
Critical Strike Chance bonus increased from 10% to 12%.
Elemental Summoner
Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Burning Instinct
Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
Item Updates
Offensive Aspect of Shattered Stars
Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.
Staff of Lam Esen
Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.
Iceheart Brais
Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.
New Dungeon Rotation for Season of the Construct
World Tier 3
Kor Dragan Barracks
Mercy's Reach
Faceless Shrine
Ghoa Ruins
Maugan's Works
Serpents Lair
Collapsed Vault
Shivta Ruins
Tomb of the Saints
Uldur's Cave
Aldurwood
Mariner's Refuge
Betrayer's Row
Champion's Demise
Charnel House
World Tier 4
Dead Mans Dredge
Kor Dragan Barracks
Mercy's Reach
Rimescar Cavern
Akkhan's Grasp
Bastion Of Faith
Blind Burrows
Faceless Shrine
Ghoa Ruins
Light's Refuge
Maugan's Works
Serpent's Lair
Collapsed Vault
Deserted Underpass
Prison of Caldeum
Shivta Ruins
Tomb of the Saints
Uldur's Cave
Yshari Sanctum
Aldurwood
Howling Warren
Mariner's Refuge
Underroot
Wretched Delve
Betrayer's Row
Champion's Demise
Charnel House
Guulrahn Canals
Komdor Temple
Path of the Blind
End-Game Activities
Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.
Items
Scrolls of Escape
Now will populate in the lost items stash if the player missed one that was dropped.
Stack limit increased from 20 to 99.
Appear as Legendary so that they are harder to miss when dropped on the ground.
The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
Scattered Prisms can now be acquired from Legion Event Chests.
The Material cap has been increased from 99,999 to 999,999.
Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
World Tier III and IV World Boss weekly caches can now drop Unique Items.
The increased cap for Item Power on drops from World Bosses has been adjusted.
Previous: 100 to min, 100 to max
New:
Player Level below 70: 785-885
Player Level 71-80: 815-905
Player Level 81-90: 845-925
Player Level 91-100: 890-925
Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.
The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
Varshan in WT3 (Level 55)
Unique Item Power Range: 675-750
Rare/Legendary Range: 650-725
Grigoire in WT4 (Level 75)
Unique Item Power Range: 850-925
Rare/Legendary Range: 800-875
Beast in the Ice (Level 85)
Unique Item Power Range: 900-925
Rare/Legendary Range: 850-925
Duriel remains unchanged (always drops 925)
Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
Monsters at level 100
Legendary Item Power Range
Previous: 820-925
New: 845-925
Rare Item Power Range
Previous: 785-925
New: 810-925
Monsters at level 125
Legendary Item Power Range
Previous: 845-925
New: 910-925
Rare Item Power Range
Previous: 810-925
New: 885-925
All monsters above Level 144 (Nightmare Dungeon Tier 90 ) now are guaranteed to drop 925 Item Power gear.
Boss Ladder Drop Table Update
All new uniques for Season 3 will be available in the Beast in Ice drop table for Season 3.
Miscellaneous
Potion count will no longer be reset after dying and being revived by another player.
The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
Uber-Unique Items can now be unlocked as transmogs.
User Interface and User Experience
New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
Event Timers are now displayed on the world map.
The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
We have introduced a new way for players to approach reworking their Skill Tree.
Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.
Developer’s Note: The new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.
Accessibility
Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.
Gameplay
Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.
Barbarian
Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.
Druid
Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.
Necromancer
Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.
Rogue
Fixed an issue where Tibault's Will increased the cap for combo points.
Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.
Sorcerer
Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
Fixed an issue where Ball Lightning was dealing far more damage than intended.
Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.
Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.
User Interface and User Experience
Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
Fixed various instances where the minimap was inaccurate.
Fixed various instances where Quest Pins and Objectives were inaccurate.
Quests and Dungeons
Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
Fixed an issue where there was no Healing Well in the Conclave.
Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
Fixed multiple instances where the Final Straw quest could not be completed properly.
Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.
Miscellaneous
Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
Various stability, visual, and performance improvements.
Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.
Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.
Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.
Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir. For more information, visit .
A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
Earned Glyph experience from most Nightmare Tiers was increased.
Tiers 1-17: No Change.
By Tiers 30: From 66 to 79.
By Tier 50: From 106 to 139.
By Tier 75: From 156 to 239.
By Tier 100: From 206 to 339.
Developer’s Note: After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system.
Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.
Accessibility
Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
Fixed an issue that made the Screen Reader malfunction on the Steam Deck.
Dungeons
Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.
Gameplay
Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)
Season of Blood
Fixed an issue where Blood Harvesters could quickly disappear after spawning.
Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.
Developer’s Note: A previous Hotfix allowed players to walk through Blood Wells to access Potent Blood. This change reverts the ability to walk through Blood Wells, but in exchange, Potent Blood will no longer spawn in the middle of Blood Wells so it can be easily picked up.
Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.
User Interface and User Experience
Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.
Developer’s Note: If they choose to play through the Campaign, players that haven't yet unlocked Mounts must complete the Donan's Favor quest to unlock them. If the campaign is skipped, you must reach Level 25 before unlocking Mounts. The tooltip previously mentioned Quest completion only, which is irrelevant when skipping the Campaign.
Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
Navigating the Seasonal Stash with a controller will now be more consistent.
Miscellaneous
Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
Various visual, performance, and stability improvements.
Fixed an issue where Virtual Currency values wouldn’t automatically update when purchased in-game by Steam players.
Fixed an issue where the game could crash when viewing a seasonal stash.
Malignant Rings
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.
Ring of Red Furor (Barbarian Unique Ring)
After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Airidah's Inexorable Will (Druid Unique Ring)
When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
Writhing Band of Trickery (Rogue Unique Ring)
Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
Ring of the Sacrilegious Soul (Necromancer Unique Ring)
Automatically activate the following equipped Skills on Corpses around you:
Raise Skeleton every 1-2 seconds.
Corpse Explosion every 1-2 seconds.
Corpse Tendrils every 8-16 seconds.
Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.
Season of Blood
The following adjustments have been made for the Sanguine Battery Event.
Pillar health has been increased from 75% to 85%.
Pillar repair time has been decreased from 3 seconds to 1 second.
Season of Blood
Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
Dungeons and Events
Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.
Quests
Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.
Gameplay
Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
Fixed an issue where followers could get stuck when going back and forth over a traversal.
Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.
Accessibility
Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.
Miscellaneous
Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
Various visual, performance, and stability improvements.
Paragon Board
Added a Refund All button to Paragon Boards.
Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We've added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.
Training Dummy
Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.
Season of Blood
Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.
Previous: 1 pile of 45-60 Potent blood
New: 8 piles of 5-9 each
Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.
Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.
Miscellaneous
The search area has been reduced for all Whispers that require the player to find and kill a specific monster.
Accessibility
Fixed an issue where the Screen Writer wouldn't fully read the Hunter's Acclaim title.
Dungeons and Events
Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)
Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.
Gameplay
Fixed an issue where Shrine Buffs would not apply when activated while mounted.
Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.
Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.
Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.
Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.
Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.
Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.
Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.
Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.
Fixed an issue where players were unable to revive their party members while under the effects of Chill.
Quests
Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.
Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.
Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.
Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.
Season of Blood
Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.
Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
Fixed an issue where the Vampiric Powers menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped Vampiric Powers.
Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.
Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.
Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.
Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.
Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.
Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.
Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.
Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis.
Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.
Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.
Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.
Fixed an issue where using the Metamorphosis Vampiric Power while having Oculus equipped would result in Teleport evade charges not renewing properly.
Fixed an issue where exiting the Vampiric Power upgrade screen too quickly could result in being unable to upgrade the Vampiric Power again until you restarted the game.
Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.
Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.
User Interface and User Experience
Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed.
Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.
Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.
Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.
Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.
Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.
Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.
Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
Fixed an issue where the tooltip for Aspect of Raw Might didn't display its multiplicative damage indicator.
Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative.
Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.
Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).
Miscellaneous
Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.
Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1.
Fixed an issue where Cinders would not be reset once a Helltide ended.
Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.
Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.
Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
Various performance, stability, and visual improvements.
Fixed an issue that prevented players from redeeming their Accelerated Seasonal Battle Pass after upgrading to the Ultimate Edition of Diablo IV.
Bug Fixes
Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content
Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.
Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.
Various stability improvements.
Bug Fixes
Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
Various Improvements to stability.
New Unique items harboring immense power have been unearthed just in time for Season of Blood. The Unique items below can only be acquired from playing on World Tier IV in either the Eternal or Seasonal Realms.
Unique Items
Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain 6-10% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.
Dolmen Stone (Druid Unique Amulet): Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
Scoundrel's Leathers (Rogue Unique Chest): While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.
Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.
Blue Rose (Sorcerer Unique Ring): Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen.
Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal 30-60% [x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
Flickerstep (Generic Unique Boots): Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
Tibault's Will (Generic Unique Pants): You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
X'Fal's Corroded Signet (Generic Unique Ring) Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.
Soulbrand (Unique Generic Chest): Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% Damage Reduction.
Banished Lord's Talisman (Unique Generic Amulet): After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% [x] increased damage.
Legendary Aspects
The Aspect below can be found on Boots and Amulets.
Aspect of Slaughter (Generic Mobility Aspect): You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.
The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.
Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [ ] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
Fire, Lightning, and Physical.
Cold, Poison, and Shadow.
Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30-40 seconds.
Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30-50% (multiplicative damage) [x] more damage and Stun enemies for 2 seconds.
Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.2-0.3 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% [x] more damage.
Aspect of the Long Shadow (Necromancer Offensive Aspect): Lucky Hit: Your Shadow Damage Over Time effects have a 10-30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Battle Caster's Aspect (Sorcerer Offensive Aspect): Lucky Hit: When your Conjuration Skills hit you have up to a 30-40% chance to gain 1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Paragon Glyphs
The value ranges provided for the Paragon Glyphs below reflect them at Level I and at their maximum of Level 21.
Barbarian
Twister
For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [ ] increased damage.
Additional Bonus: You deal 13% [x] increased damage for 4 seconds after creating a Dust Devil.
Rumble
For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [ ] increased damage.
Additional Bonus: You deal 10% [x] increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.
Druid
Electrocution
For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [ ] increased damage.
Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
Tectonic
For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[ ] Critical Strike Damage.
Additional Bonus: You gain 15% [ ] Lucky Hit Chance.
Necromancer
Exhumation
For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[ ] increased damage.
Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
Desecration
For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [ ] increased damage.
Additional Bonus: While standing in your Desecrated Ground, you deal 15%[x] increased Shadow Damage.
Rogue
Explosive
For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [ ] increased damage.
Additional Bonus: Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
Nightstalker
For every 5 Intelligence purchased within range, your deal 2.0-9.9% [ ] increased Shadow damage.
Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.
Sorcerer
Stalagmite
For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [ ] increased damage.
Additional Bonus: Your Ice Spikes gain 10% [ ] Critical Strike Chance.
Invocation
For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [ ] Critical Strike Damage.
Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.
Accessibility
We have added more cursor icon options, including higher contrast icons. These can be found in the Accessibility Options menu.
We have added an audio cue to signal when you are near a traversal (Ex: A ladder or broken bridge to jump over).
User Interface & User Experience
Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged.
Items in the Stash can now be marked as Junk or Favorite.
The Stash can now be searched and filtered to more quickly find items.
Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
Extracted Aspects with the same Legendary Power will now be grouped together when sorted in the Inventory and Stash.
The sorting of normal Affixes on items has been improved to be more consistent.
Developer’s Note: Affix sorting has been curated to more deliberately sort similar Affixes together.
Dungeons that have active Whispers associated with them will now display the Aspect Name and Description on the map Tooltip.
Streamer mode has been implemented. Players that wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
An additional option for hiding Combat Text is now available in the settings.
Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.
We have added an in-game announcement for upcoming World Boss spawns.
The visual effect on the Map to denote active Helltide is now also shown on the Minimap.
The Minimap has been zoomed out to display a wider area.
Three new icons have been added for Helltide Chests on the map. One each for Jewelry, Armor, and Weapons.
Two additional character slots have been added, totaling 12.
Items
Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item's sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
First Enchant: 56,430 Gold
Second Enchant: 282,150 Gold
Third Enchant: 338,580 Gold
When Enchanting the same Wand during Season of Blood and beyond.
First enchant: 64,492 Gold
Second enchant: 128,984 Gold
Third enchant: 193,477 Gold
When enchanting a Legendary wand with 800 base Item Power.
Prior to Season of Blood: First Enchant costs 164,262 Gold
Now: First Enchant costs 72,203 Gold
Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.
Developer’s Note: Enchant being determined by sell value encouraged players to re-roll a Rare item before upgrading it at the Blacksmith or imprinting an aspect on it. The overall formula for Enchant cost has been adjusted so item adjustments need not be done in a specific order to be the most cost-effective. Additionally, this change reduces overall costs incurred when re-rolling an item.
Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler.
Previous Gem sources now drop Gem Fragments, which are stored in the Materials tab.
Crafted Gems can be Salvaged back into Gem Fragments at a Jeweler.
The equivalent number of Gem Fragments will drop less frequently than Gems did from regular sources, but more frequently from Whisper Caches.
Developer’s Note: By moving Gem acquisition to an active player action, they will no longer passively fill your inventory, reducing stress on overall space. We're also weighing the equivalent drops more towards targeted rewards to reduce the potential frequency of checking the Materials tab during regular play.
The overall drop rate of elixirs has been reduced.
The 0.5% chance of dropping from any monster has been reduced to 0.02%.
Developer’s Note: We are trying to reduce stress on players' Consumable Inventory tab. Similar to our changes made for Gems, we hope players will be interacting with Elixirs they purposefully crafted.
Whisper Caches will now always only reward items of the specified equipment slot instead of having a chance to include a random item of any equipment slot.
The drop chance of Scroll of Escape has been reduced from 0.1% to 0.025%.
Fiend Roses and Forgotten Souls are no longer required to upgrade non-Sacred or Ancestral items.
The item power ranges for Sacred and Ancestral items have been adjusted.
Sacred:
Previous Range: 625–720
New Range: 625–750
Ancestral:
Previous Range: 725–820
New Range: 780–925
Level Scaling examples. Note this is iPower range for items dropped from Monsters of the listed level:
Sacred:
Level 55: 625–700
Level 56: 627–702
Level 70: 655–730
Ancestral:
Level 75: 780–855
Level 76: 782–857
Level 100: 830–925
Post Level 100:
Level 101: 831–925
Level 102: 832–925
The acquisition rate of Forgotten souls from Salvaging has been adjusted.
Salvaging a Sacred item has a 5% chance to grant a Forgotten Soul.
Salvaging an Ancestral item has a 10% chance to grant a Forgotten Soul.
Two-handed Weapons can grant up to 2 Forgotten Souls from salvage, all other equipment types can grant 1.
Developer’s Note: Forgotten souls became much easier to get in Season of the Malignant. Helltide was designed to be the primary source of Forgotten Souls, but being able to acquire them through other means disincentivized players from playing Helltide. We want to encourage players to participate in Helltide more, but do not want to completely shut down alternative sources of Forgotten Souls. So, we have broadened the types of items that can grant Forgotten Souls when salvaged but decreased the drop rate. Previously, only weapons could provide them when salvaged but it was a guarantee.
The following loot adjustments have been implemented per World Tier.
World Tiers I and II: Unchanged.
World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares. Players will instead receive additional crafting resources.
Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.
Dungeons
Teleporting to a Nightmare Dungeon now takes the player inside the Dungeon, instead of teleporting to its entrance.
Nightmare Sigils will now be rewarded upon completing a Nightmare Dungeon, instead of only after defeating the final boss.
Monsters in Season of Blood Nightmare Dungeons will spawn closer to the entrance. This is meant to help reduce the amount of walking needed before your first encounter in the Dungeon.
Nightmare Dungeon Affix Adjustments:
General
Direct Damage from Major Affixes can now be passively dodged (Ex: Blood Blister and Death Pulse).
Backstabbers
Previous: Monsters deal X% more damage when attacking from behind.
New: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
Death Pulse
Death Pulse will no longer trigger on monsters that already have death explosions, examples:
Zombie Brute
Spider Host
Fly Host
Goatman (poisoned)
Death Pulses will no longer spawn on top of each other. A Death Pulse will only occur if there is open space around the monster.
Drifting Shade
Persistent duration reduced from 5 seconds to 3 seconds.
Respawn time increased by 2 seconds.
Lightning Storm
Avoiding shock damage in the bubble grants 35% bonus Movement Speed for 5 seconds.
Lightning Storm will only begin once players are in combat.
Lightning Storm will only begin if the player has a direct path to where the bubble would spawn.
Monster Critical Resist
Previous: Monsters take X% less damage from Critical Strikes.
New: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by X%, stacking up to Y%.
Monster Overpower Resist
Previous: Monsters take X% less damage from Overpower attacks.
New: Monster attacks reduce the damage of your next Overpower attack by X%, stacking up to Y%.
Potion Breakers
Previous: Monster attacks from a distance have X% chance to disable your Healing Potion for 2 seconds.
New: Monster attacks from a distance increase the cooldown of your next Potion by X seconds, up to Y seconds.
Poisonous Evade
Previous: Using Evade leaves a pool of Poison behind that damages enemies.
New: Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination.
Resistance Breaker
Sacred: Monster attacks from a distance reduce All Resistances by -3% for 6 seconds, stacking up to -15%.
Ancestral: Monster attacks from a distance reduce All Resistances by -5% for 6 seconds, stacking up to -25%.
Thorns
Previous: Your Thorns are increased by X.
New: After attacking an enemy, your Thorns are increased by X for 3 seconds, up to Y at max stacks.
Glyph Experience has increased across the board, with a significant increase at earlier tiers. Overall glyph experience across all tiers is up 19%.
Many Dungeons have received visual updates and layout improvements.
Developer’s Note: We’ve received feedback that some Dungeons lacked visual diversity and required quite a bit of backtracking to complete, making them feel cumbersome. We believe our adjustments to Dungeons in these areas will remedy player frustration but will continue to listen to community feedback and make additional changes as needed.
Miscellaneous quality of life updates for various Dungeons.
Endgame Activities
Legion Events
The time between Legion Events has been reduced from 30 minutes to 25 minutes.
Every Legion Event will now have a Whisper objective associated with it.
Additional Life scaling for Legion Event monsters has been increased.
Developer’s Note: We have received feedback that players don't often fight monsters during Legion Events because of the monsters dying too quickly. We have increased the health of these monsters to compensate, adding a little bit of extra difficulty for Legion Events.
The experience reward for completing a Legion Event has been increased by 75%.
World Bosses
The time between World Boss spawns has been reduced from 6 hours to 3.5 hours.
World Boss health and damage has been increased.
The quality of rewards received for defeating a World Boss has been significantly increased.
The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.
World Bosses now become immune 2 seconds after beginning their escape.
General
Silent Chests can now spawn in areas where Helltide is active.
The tier for Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.
Developer’s Note: Sigil Levels will still respect the maximum and minimum levels determined by World Tier.
Various Quality of Life updates for Whispers, such as moving the altars to bring collected resources to a more central location and reducing the number of monsters needed to be slain to complete certain objectives.
Whisper Caches will now reward significantly more Gold and increased Gem Fragments.
Mounts
General
The overall responsiveness of Mounts has been improved.
Mounts are now less likely to get stuck or slow down unexpectedly.
Mounts automatically jumping over traversals will work more consistently.
The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
Spur
The speed boost from Spur has had its duration increased by 50%.
Using Spur now allows mounts to break through barricades.
Cooldowns
Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds (Ex: Barbarian's Bounding Slam).
Town Adjustments
An Occultist has set up shop at The Tree of Whispers waypoint.
Additional stashes have been added to Capital cities near important Vendors.
Stashes have been added to all small towns with waypoints. The Purveyors of Curiosities have set up shop closer to the Waypoint in the following locations:
Kyovashad
Zarbinzet
Ked Bardu
Gea-Kul
The following waypoints will now be automatically unlocked for characters that skip the Campaign:
Dry Steppes
Chambatar Ridge and Untamed Scraps
Fractured Peaks
Bear Tribe Refuge and Yelesna
Hawezar
Backwater and Ruins of Rakhat Keep: Inner Court
Kehjistan
Caldeum and Tarsarak
Scosglen
Marrowen and Tirmair
Monsters
All monsters and bosses across the game have been rebalanced around all the other changes slated for Season of Blood to ensure the overall difficulty of the game does not drastically change.
Level Scaling in the open world has been adjusted. Levels of the monsters encountered in the Open World will scale with the player's Level, with a minimum and maximum Level determined by the World Tier.
World Tiers I and II: Level 1–50
World Tier III: Min 55 - Max 70
World Tier IV: Min 75 - Max 100
We have generally reduced the evasiveness of many monsters.
The cooldown for Teleport cast by Knight monsters has been increased and the range has been decreased.
The Spider Host Cold Explosion now Chills instead of Freezes.
The Bloated Corpsefiend Death Explosion no longer has knockback.
Spider Hosts, Bloated Corpsefiends, and Fly Hosts will no longer spawn with the Fire Enchanted or Plaguebearer affixes.
The Seething Abomination's Ground Slam ability now also spawns a poison pool under the player.
Ghost monsters have received a visual upgrade.
Incenses now grant a bonus to experience, and they persist after death.
The experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later into the game.
Experience gained from killing higher level monsters has been significantly increased.
Examples values of experience gained from a normal monster (before any other bonuses):
Levels 1-50: Unchanged
Level 55
Previous: 370
New: 425
Level 70
Previous: 445
New: 700
Level 90
Previous: 545
New: 850
The Experience rewards for completing individual Whispers, cashing in Grim Favors, and opening Helltide Chests have been increased.
Opening Helltide Chest:
World Tier III: 375%
World Tier IV: 750%
Rewards for turning in Grim Favors:
World Tiers I and II: 200%
World Tier III: 17%
World Tier IV: 11%
Individual Whisper Completion
Tier I whisper experience reward increased by 100%.
Tier II whisper experience reward increased by 75%.
Tier III whisper experience reward increased by 150%.
Developer’s Note: Whisper Tiers refers to how many Grim Favors the Whisper grants upon completion.
Miscellaneous
Necromancer Minions and Druid Companions are now much less likely to target invulnerable enemies.
Effects that guarantee an Overpower on your next cast will always be consumed on the next appropriate cast, regardless of whether a target is hit. If you have multiple of such effects activate, only one will be consumed per cast.
All Renown rewards now persist between Seasons and new characters.
The Level at which players will receive the priority quest for unlocking the next World Tier difficulty has been increased.
World Tier III: From 40 to 48.
World Tier IV: From 60 to 68.
Developer’s Note: Players are free to attempt the capstone dungeons at any Level, but we have raised the Level at which the player is prompted to attempt them. This is so players don't feel encouraged to attempt challenges that might be too difficult for them at that point in the game.
Rewards for completing side quests have been improved to scale with higher World Tiers.
Increased Veiled Crystal drops from Salvage Caches.
Slightly increased Rare Leather and Rare Ore drops from Salvage Caches.
Salvage Caches will now also contain an item.
Effects of various traps in the world have been adjusted.
Barrels
Now just a one-time explosion, no longer have a lingering effect.
Inflicts more chill on monsters.
The effect can now be passively dodged.
Bear Trap
Duration reduced from 3 to 1 second.
Remains 3 seconds for monsters.
Can now be passively dodged.
Now Immobilizes players versus the previous Stun.
Mines
All mines now apply knockback.
Cold Mines chill players and Freeze monsters.
Lightning Mines Stun monsters.
The effect can now be passively dodged.
Rock Drop
Now applies a stacking slow (up to 60%) to the player for 1.5 seconds when hit.
Knocks down hit monsters for 2 to3 seconds.
Increased monster density for the following events:
Sole Survivor
Cursed Shrine
Nest
Rest for the Weary
Immolation
Eternal Torment
Wayward Soul
Increased the speed of progression for the following events (time between waves, time to start, time to end, etc.)
Last Stand
Wandering Soul
Sole Survivor
Cursed Shrine
Rest for the Weary
Wayward Soul
Health of stranded NPCs, NPCs that need to be protected to achieve Mastery goals for events, now scales better in higher level areas and Dungeons, to increase their survivability.
In the event a Hardcore player disconnects while in combat, a scroll of escape will automatically be consumed to teleport the player's character to a safe location.
Unique Items
Developer’s Note: Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping. Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing:
Add new Affixes that didn’t exist yet on items.
Add Affixes that already exist, but with at a much higher value than normal.
Add Affixes in a Slot where they normally wouldn’t exist.
Update Unique powers to be more desirable.
The Butcher’s Cleaver
Damage to Crowd Controlled Enemies affix increased by 160%.
Frostburn
Freeze Duration affix increased by 70%.
Cold Damage affix replaced with Attack Speed.
Mother’s Embrace
Overpower Damage affix replaced with bonus Maximum Life.
Number of enemies hit required for Resource refund reduced from 5 to 4.
Fists of Fate
Lucky Hit: Chance to Heal Life affix replaced with Lucky Hit: Chance to Gain Damage for 4 Seconds.
Andariel's Visage
Poison Resistance affix increased by 32%.
Resistances
Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
Resistance boosting elixirs now also increase the player's maximum resistance value.
Added a new Resistances category within the Stats section in the Inventory.
World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
Single Resistance affixes can now roll on Pants.
Single Resistance affixes now contribute a maximum value of 35% Resistance for a fully upgraded Normal item, 48% for a Sacred, and 65% for an Ancestral to your total Resistance.
All Resistance affixes now give a maximum value of 9% Resistance for a fully upgraded Normal item, 12% for a Sacred, and 16% for an Ancestral.
Ring inherent affixes now give % Resistance to All Elements and % Single Resistance, instead of two % Single Resistances.
The maximum value is 6%/ 6% for a fully upgraded Normal item, 8%/ 8% for a Sacred, and 10%/ 10% for an Ancestral.
Amulet inherent affixes have been adjusted to 14% Resistance to All Elements for a fully upgraded Normal item, 19% for a Sacred, and 24% for an Ancestral.
Single Resistance values on Gems have been adjusted:
Crude: 8%
Chipped: 13%
Normal: 18%
Flawless: 24%
Royal: 30%
All Resistance values on Diamond Gems have been adjusted:
Crude: 1%
Chipped: 2%
Normal: 3%
Flawless: 4%
Royal: 5%
Single Resistance Paragon nodes have been adjusted to 10% on Rare nodes and 5% on Magic nodes.
All Resistance Paragon nodes have been adjusted to 3% on Rare nodes and 1.5% on Magic nodes.
Single Resistance Elixirs have been adjusted:
Tier I (Weak): 2% Maximum Resistance (Single), 10% Resistance (Single)
Tier II (Normal): 3% Maximum Resistance (Single), 15% Resistance (Single)
Tier III (Strong): 4% Maximum Resistance (Single), 20% Resistance (Single)
Tier IV (Potent): 5% Maximum Resistance (Single), 25% Resistance (Single)
Tier V (Heady): 6% Maximum Resistance (Single), 30% Resistance (Single)
Elixir of Magic Resist
Adjusted to 25% All Resistance.
The Level required to Craft this Elixir has been reduced from 90 to 35.
The Level required to use this Elixir has been reduced from 36 to 35.
Storm of the Wilds Incense
Previous: Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player.
New: Increases Lightning, Cold, and Poison Resistances by 15% and their Maximum Resistances by 2% for every nearby player.
Desert Escape Incense
Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
New: Increases Fire, Cold, and Shadow Resistances by 15% and their Maximum Resistances by 2% for every nearby player.
Soothing Spices Incense
Previous: Increases all Resistances by 10% and armor by 150.
New: Increases Resistance to All Elements by 10%, Maximum Resistance for All Elements by 1%, and Armor by 150 for every nearby player.
Intelligence now gives 0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.
Armor
Disobedience Legendary Aspect
Armor % value has been increased from a maximum of 30% Armor to 66% Armor.
Snowveiled Legendary Aspect
Armor % value has been increased from a maximum of 10% Armor to 30% Armor.
Armor Contribution Percent
Non-physical Damage Reduction from Armor and Resistances are no longer split.
Resistances now contribute their full value to Non-physical Damage Reduction.
Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
Armor
% Total Armor affix has been increased by 160%.
% Total Armor while in Werewolf form and % Total Armor while in Werebear form have been increased by 130%.
Attributes and Affixes
The Evade Grants Movement Speed (inherent on Boots) affix duration now increases with Item Upgrades.
Skill Rank and Passive Rank affixes that roll at 1 now upgrade to 2 when at five Item Upgrades, rather than remaining at 1 (higher base rolls are unaffected).
Damage Bucket Updates
Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.
Overpower:
Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
Overpower attacks gain 2% damage per 1% of your Base Life you have in Fortify.
Overpower attacks gain 2% damage per 1% of your Base Life that you have in bonus life above your Base Life.
All Overpower Damage Affixes have increased by 50%.
Overpower Damage Paragon Glyphs have increased by 33%.
Overpower Damage Paragon Nodes have increased by 50%.
Critical Strike:
Critical Strikes now always deal x50% increased damage.
Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
Critical Strike Damage Paragon Glyphs has increased by 100%.
Vulnerable:
Dealing damage to a Vulnerable enemy now always deals x20% increased damage.
Vulnerable Damage Affix has increased by 40%.
Vulnerable Damage Affix (Inherent on Crossbows) has increased by 87%.
Vulnerable Damage Paragon Glyphs has increased by 100%.
Miscellaneous
The effect of the Death's Defense passive, which prevents Necromancer minions from taking more than 30% of their maximum Life in damage in one hit with all points allocated to it, has now been made an inherit attribute for all summons (The Necromancer’s Minions and Druid’s Companions).
Now, all minions will only take up to 30% of their maximum Life in a single hit as damage.
Death's Defense has been updated with a new effect to compensate for this change (see Necromancer section below).
Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience. We want to encourage increased diversity in itemization and make creating your build more interesting. To achieve this, we are adding a variety of ways for Classes to scale with specific stats in interesting ways, particularly through using Key Passives and Paragon. For example, Barbarian’s Hemorrhage Legendary Paragon Node will now multiplicatively increase your Bleeding damage by a portion of your Damage to Vulnerable Enemies stat. The remainder of the Class changes were aimed at improving underused Skills, Legendary Aspects, and powers, as well as addressing other pressing issues. For example, we have reworked several Paragon Glyphs for the Sorcerer and Necromancer, who did not have appropriate places on their Paragon Boards to properly utilize these Glyphs.
Barbarian
The bonus damage granted while Berserking is active is now multiplicative instead of additive.
Skills
Enhanced Bash
Fortify amount changed from being based on Base Life to Maximum life.
Upheaval
Damage increased from 0.7 to 0.77.
Furious Upheaval
Bonus damage per stack increased from 5% to 12%.
Maximum number of stacks reduced from 10 to 6.
Strategic Rallying Cry
Fortify amount changed from being based on Base Life to Maximum life.
Strategic Iron Skin
Fortify amount changed from being based on Base Life to Maximum life.
Mighty War Cry
Fortify amount changed from being based on Base Life to Maximum life.
Supreme Wrath of the Berserker
Maximum damage bonus is now x100% bonus damage.
Enhanced Rupture
Additional functionality: This damage is increased by x10% for each 50 Strength you have.
Warrior’s Rupture
Attack Speed increased from 30% to 40%.
Fighter’s Rupture
Healing increased from 18% to 22% Maximum Life.
Passives
Endless Fury
Fury gain increased from 5/10/15% to 7/14/21%.
Imposing Presence
Maximum life amount increased from 5/10/15% to 6/12/18%.
Martial Vigor
Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
Thick Skin
Fortify amount changed from being based on Base Life to Maximum life.
Paragon
Decimator
Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
Bone Breaker
Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
New: Every 12 seconds, your next Skill is guaranteed to Overpower.
Flawless Technique
Duration increased from 2 to 4 seconds.
Critical Strike Chance maximum amount increased from 5 to 8%.
Carnage
Attack Speed maximum amount increased from 8% to 16%.
Warbringer
Fortify amount increased from 12% to 15% maximum Life.
Weapons Master
Previous: Swapping weapons grants you 3 Fury.
New: Swapping weapons grants you 4% of your Maximum Fury.
Hemorrhage
Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
Blood Rage
Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.
Legendary Aspects
Of Ancestral Force
Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.
Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.
Earthstriker's Aspect
Weapon Swap requirement for Overpower attack reduced from 10 to 8.
Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.
Unique Items
Ramaladni’s Magnum Opus
Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
Azurewrath
Non-Physical Damage affix increased by 120%.
Hellhammer
Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
Damage to Burning Enemies affix increased by 150%.
Ancient's Oath
Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
The Unique Power Has been Adjusted
Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
Overkill
Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
Fields of Crimson
Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
Battle Trance
Bonus Ranks of Frenzy affix increased by 100%.
Damage Reduction While Injured affix replaced with bonus Maximum Fury.
100,000 Steps
Dexterity affix increased by 100%.
Damage with Skills That Swap to New Weapons affix increased by 50%.
Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
Rage of Harrogath
Damage Reduction From Bleeding Enemies affix increased by 15%.
Gohr’s Devastating Grips
Non-Physical Damage affix replaced with Damage.
Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.
Developer’s Note: Improving the Attack Speed of Whirlwind is a fantasy we want players to be able to chase. However, the interaction between the stat and Skill is inconsistent. We are replacing the Affix so it is more functional.
Unique Items
Mad Wolf’s Glee
Poison Damage affix replaced with Damage at 140% of normal value.
Physical Damage affix replaced with bonus Maximum Life.
Insatiable Fury
Overpower Damage affix increased by 100%.
Total Armor while in Werebear Form affix increased by 180%.
Storm’s Companion
Ranks of Wolves affix increased by 66%.
Companion Skill Damage affix replaced with bonus Maximum Life.
Potion Drop Rate affix replaced with Damage Reduction.
Fleshrender
Damage While Shapeshifted Affix increased by 100%.
Damage While Healthy Affix replaced with Core Skill Damage.
The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
Hunter’s Zenith
Damage While Shapeshifted affix increased by 60%.
Bonus Ranks of the Quickshift Passive affix increased by 200%.
Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.
Skills
Fierce Earth Spike
Fortify amount changed from being based on Base Life to Maximum life.
Enhanced Maul
Fortify amount changed from being based on Base Life to Maximum life.
Ravens
Passive damage increased from .2 to .24.
Active Damage increased from 1.6 to 2.5.
Enhanced Ravens
Bonus Critical Strike Chance increased from 5% to 8%.
Rabies
Damage increased from 1.1 to 1.4.
Spread speed increased by 50%.
Natural Rabies
Spread Speed bonus reduced from 100% to 50%.
Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.
Preserving Earthen Bulwark
Fortify amount changed from being based on Base Life to Maximum life.
Enhanced Debilitating Roar
Fortify amount changed from being based on Base Life to Maximum life.
Ferocious Wolf Pack
Fortify amount changed from being based on Base Life to Maximum life.
Trample
Knockback distance reduced by 10%.
Natural Trample
Fortify amount changed from being based on Base Life to Maximum life.
Supreme Grizzly Rage
Fortify amount changed from being based on Base Life to Maximum life.
Passives
Ancestral Fortitude
You gain 5/10/15% Resistance to All Elements.
Charged Atmosphere
Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
Electric Shock
Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
Safeguard
Fortify amount changed from being based on Base Life to Maximum life.
Thick Hide
Fortify amount changed from being based on Base Life to Maximum life.
Nature's Resolve
Fortify amount changed from being based on Base Life to Maximum life.
Natural Fortitude
Fortify amount changed from being based on Base Life to Maximum life.
Nature's Fury
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
Ursine Strength
While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
Lupine Ferocity
The guaranteed Critical Strike's bonus damage is increased to 140% [x] against Injured enemies.
Legendary Aspects
Aspect of the Rampaging Werebeast
Critical Strike Damage bonus amount now has a maximum of 200%.
Paragon
Earthen Devastation
Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
Thunderstruck
Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.
The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
A new Affix has been added: Minions Inherit Critical Strike Chance.
Cooldown Reduction can now appear on Shields.
Shields now have an Armor Value determined by their Item Power.
Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.
Skills
Prime Army of the Dead
Chance to leave behind a Corpse increased from 15% to 100%.
Initiate's Hemorrhage
Fortify amount changed from being based on Base Life to Maximum life.
Supernatural Blood Surge
Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Blood Mist
Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Bone Prison
Fortify amount changed from being based on Base Life to Maximum life.
Decompose time to make a Corpse reduced from 2 to 1.5 seconds.
Passives
Death's Defense
Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
New Functionality: Your Minions gain 4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.
Terror
Now applies to your Shadow damage, rather than Darkness skills.
The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
Stand Alone
The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
Drain Vitality
Fortify amount changed from being based on Base Life to Maximum life.
Necrotic Carapace
Fortify amount changed from being based on Base Life to Maximum life.
Rathma’s Vigor
Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
Shadowblight
Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by 100% [x] of your Shadow Damage over Time bonus.
Transfusion
Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.
Gruesome Mending
Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
New: Receive 10/20/30% more Healing from all sources.
Inspiring Leader
Healthy duration requirement reduced from 4 to 2 seconds.
Ossified Essence
Damage % per Essence past 50 reduced from 1.0% to 0.5%.
Bonded in Essence
Cooldown increased from 5 to 8 seconds.
Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.
Book of the Dead
Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain 20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
Skeletal Warrior
Skirmishers
Base damage increased from 0.11 to 0.14.
Defenders
Base damage increased from 0.11 to 0.14.
Golems
Basic attack damage increased by 100%.
Blood Golem
Active damage increased from 0.9 to 1.4.
Iron Golem
Active damage increased from 1.75 to 2.
Raise Skeleton
Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
Bone Mage Sacrifice
Overpower Bonus reduced from 40% to 25%.
Paragon
Mage Paragon Glyph's Additional Bonus
Previous: Skeletal Mages gain 25% Resistance to All Elements.
New: Minions gain 35% Resistance to All Elements.
Warrior Paragon Glyph's Additional Bonus
Previous: Skeletal Warriors gain 20% increased Armor.
New: Minions gain 30% increased Armor.
Infused Caster Rare Node
Previous: Skeletal Mages Resistance to All Elements.
New: Minion Resistance to All Elements.
Flesh-horror Rare Node
Previous: Golems Resistance to All Elements.
New: Minion Resistance to All Elements.
" % Minion Armor" on Paragon Nodes has been increased from 4% to 8% on Rare Nodes and 2% to 4% on Magic Nodes.
% Skeletal Warriors Armor on Paragon Nodes has been increased from 6.5% to 14% on Rare Nodes and 3.2% to 7% on Magic Nodes.
% Golems Armor on Paragon Nodes have been increased from 6.5% to 14% on Rare Nodes and 3.2% to 7% Magic Nodes.
% Total Armor while Golems are Active on Paragon Nodes have been increased from 2% to 6%% on Rare Nodes and 1% to 3% on Magic Nodes.
Hulking Monstrosity Legendary Node
Golem damage increased from 40% to 100%.
Infused Warrior Rare Node
Skeleton Warrior Damage increased from 17% to 25%.
Infused Caster Rare Node
Skeleton Mage Damage increased from 17% to 25%.
Frenzied Golem Rare Node
Golem Damage increased from 17% to 25%.
Mutation's Golem Damage increased from 17% to 25%.
Infused Golem Rare Node
Golem Damage increased 17% to 25%.
Corporeal Rare Glyph
Previous: Paragon nodes within range gain 40.0% bonus to their Physical damage and damage reduction modifiers.
New: All Magic nodes within range have their effects increased by 150%.
Wither Legendary Node
The description now displays your current chance to trigger and the current value of bonus damage.
Bloodbath
Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
New: All Overpowered attacks deal 35% [x] increased Overpower damage.
Bone Graft
Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
Changed Wither Legendary Node scaling from Willpower to Intelligence.
Changes Darkness Glyph scaling from Willpower to Intelligence.
Change Scourge Glyph scaling from Willpower to Intelligence.
Unique Items
Blood Artisan’s Cuirass
Total Armor affix replaced with bonus Maximum Life.
Deathless Visage
Total Armor affix replaced with Damage Reduction.
The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every 30% of your Critical Strike Bonus Damage stat.
Damage reduced from 0.28-0.38 to 0.25-0.35.
Bloodless Scream
Damage to Frozen Enemies affix replaced with Bonus Intelligence.
Chill amount for Darkness skills increased from 40 to 100.
The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
Deathspeaker’s Pendant
Summoning Skill Damage affix increased by 100%.
Overpower Damage affix replaced with Essence Cost Reduction.
Damage increased from 0.1-0.15 to 0.15-0.2.
Black River
Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
Lidless Wall
Damage to Distant Enemies affix replaced with bonus Maximum Life.
Ring of Mendeln
The unique power no longer requires 7 or more minions to be active.
Legendary Aspects
Hulking Aspect
Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
Tidal Aspect
Damage penalty reduced from 60-50% to 50-40%.
Aspect of Empowering Reaper
Blight bonus damage increased from 20-60% to 40-80%.
Aspect of Hardened Bones
No longer requires 7 or more minions.
Aspect of Reanimation
Now affects your Golem as well as your Skeletons.
Coldbringer's Aspect
Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
Aspect of Potent Blood
Previous: While at Full life, Blood Orbs grant 10-20 Essence.
New: While Healthy, Blood Orbs grant 10-20 Essence.
Unique Items
Grasp of Shadow
Bonus Ranks of all Core Skills affix increased by 100%.
Shadow Clone Damage affix increased by 150%.
Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
Condemnation
Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
Windforce
Core Skill Damage affix increased by 40%.
Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
Skyhunter
Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
Cowl of the Nameless
Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
Dexterity affix replaced with Damage Reduction from Close Enemies.
Eaglehorn
Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
Eyes in the Dark
Damage to Enemies Affected by Trap Skills increased by 150%.
Damage to Elites affix replaced with Maximum Life.
Dodge Chance affix replaced with Damage Reduction.
The Unique Power now additionally increases the damage of Death Trap by 30-50%.
Word of Hakan
Ultimate Skill Damage affix increased by 200%.
Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.
Skills
Primary Blade Shift Upgrade
Description has been updated to: While Blade Shift is active, you gain 15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%."
Blade Shift
Lucky Hit Chance increased from 35% to 50%.
Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
Heartseeker
Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
Forceful Arrow
Lucky Hit Chance increased from 40% to 50%.
Countering Dark Shroud
Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
Caltrops
Duration increased from 6 to 7 seconds.
Enhanced Smoke Grenade
Damage taken increased from 20% to 25%.
Passives
Impetus
Distance for Damage buff reduced from 15 to 12 meters.
Now increases the damage of your next non-Basic attack.
Victimize
Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
Close Quarters Combat
Damage Calculation Updated.
Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [ ] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [ ] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.
Paragon
Eldritch Bounty Legendary Node
Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
New: When you attack with an Imbued Skill, you gain 3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
Pride Rare Glyph
Previous: Paragon nodes within range gain 40.0% bonus to their Physical damage and Damage Reduction modifiers.
New: 125% bonus to all Rare nodes within range.
No Witnesses Legendary Node
Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.
Legendary Aspects
Energizing Aspect
Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
Icy Alchemist's Aspect
Damage increased from 0.22-0.4 to 0.3-0.48.
Toxic Alchemist's Aspect
Damage increased from 0.11-0.16 to 0.15-0.2.
Aspect of Volatile Shadows
Damage increased from 0.22-0.27 to 0.3-0.35.
Aspect of Synergy
Agility Skill damage increased from 10-30% to 30-50%.
Aspect of Bursting Venom
No longer requires a Critical Strike.
Lucky Hit chance increased from 10% to 15%.
Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.
Skills
Glinting Fire Bolt
Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
Incinerate
Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
Enhanced Frozen Orb
Threshold for bonus damage reduced from 50 to 40 Mana.
Maximum distance reduced from 6 to 4.
Additional functionality: Bonus explosion damage is increased to x45% against Elites.
Meteor
Effect radius increased by 10%.
Wizard's Ball Lightning
Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
Hydra
Summoned Hydra damage increased from 12% to 60%.
Supreme Currents
Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.
Passives
Potent Warding
Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill's element from 9 seconds.
New: After casting a Non-Basic Skill, you gain 3/6/9% Resistance to All Elements and 1/2/3% Maximum Resistance to that Skill's element for 9 seconds.
Align the Elements
Additional Functionality: This bonus persists for 2 seconds after taking damage.
Paragon
Enchanter Glyph
Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills' element.
New: For each Skill equipped in your Enchantment Slots, gain 5% Maximum Resistance to that Skill's element.
Galvanic Catalyst Rare Node
17% Crackling Energy Damage changed to 10% Lightning Damage.
Surrounding Crackling Energy Damage Magic Nodes changed to 5% Lightning Damage.
Winter Rare Glyph
Previous Bonus: Paragon nodes within range gain 15.0% bonus to their Cold damage and damage reduction modifiers.
New Bonus: Rare Paragon nodes within range gain 125% bonus to their effects.
Searing Heat Legendary Node
Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [ ] for 5 seconds, up to 15% [ ]. Additional stacks do not refresh this timer.
New: Your Fire skills have their Critical Strike Chance increased by 10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
Burning Instinct Legendary Node
Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
Static Surge Legendary Node
Previous: Stunning Close enemies restores 10 mana.
New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Elemental Summoner Legendary Node
Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
Frigid Fate Legendary Node
Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [ ] for 5 seconds up to 15%[ ].
New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Icefall Legendary Node
Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.
Legendary Aspects
Of Piercing Static (previously Of Static Cling)
The Legendary Power has been swapped with the Staff of Lam Essen.
Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
The Aspect's name has been changed to Of Piercing Static to reflect its new power.
Of Engulfing Flames
Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.
Unique Items
Staff of Endless Rage
Lucky Hit: Chance to Slow affix replaced with Fire Damage.
The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
Iceheart Brais
Damage to Injured Enemies affix replaced with Damage Reduction.
Intelligence affix replaced with bonus Maximum Life.
Esu’s Heirloom
Slow Duration Reduction affix replaced with Critical Strike Damage.
Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
Staff of Lam Essen
The Unique Power has been swapped with the Of Static Cling Legendary Aspect.
Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
Damage to Injured Enemies replaced with Critical Strike Damage.
Gloves of the Illuminator
Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
Damage penalty reduced from 45-35% to 35-25%.
Esadora’s Overflowing Cameo
Non-Physical Damage affix replaced with Cooldown Reduction.
Crackling Energy Damage affix increased by 50%.
Lightning Nova's base damage increased by 100%.
The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
Flamescar
Ranks of Incinerate affix increased by 50%.
Non-Physical Damage affix replaced with Mana Cost Reduction.
The Oculus
Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.
Battle Pass Smoldering Ashes Tiers now auto-redeem.
The Level requirements for Battle Pass Smoldering Ashes Tiers have been reduced by 15 Levels on average.
700 Platinum, previously 666 Platinum, can now be acquired from Tiers in the Premium Battle Pass.
Accessibility
Fixed an issue where the Screen Reader feature wouldn’t read the text displayed on the Delete Character and Skip Campaign buttons. Fixed an issue where the Screen Reader wouldn’t properly read the key-binding for Shift I.
Fixed an issue where the Screen Reader wouldn’t read the Menu button for Xbox Controllers.
Classes
Barbarian
Fixed an issue where, when using Deathblow with both the Earthstriker Aspect and Burning Rage Aspect equipped, the Overpower damage from the Earthstriker Aspect would be applied to the Damage from Burning Rage instead of Deathblow.
Fixed an issue where the guaranteed overpower from the Earthstriker Aspect would not fully apply to all damage dealt by an ability (Ex: Only the initial enemy hit by Hammer of The Ancients would take overpower damage).
Fixed an issue where using Bounding Slam in certain locations could cause the player to warp back to their starting location and become stuck.
Fixed an issue where Bounding slam could cause the player to get stuck in terrain or Fog Walls.
Fixed an issue where using Charge at a certain angle on flat walls could cause the player to move backwards.
Fixed an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
The status effect for Expose Vulnerability will now properly display on the bonus bar. Fixed an issue where Deathblow would reset when used on a breakable object.
Fixed an issue where Call of the Ancients displayed a Lucky Hit chance on the tooltip, even though the skill does not trigger Lucky Hits.
Fixed an issue where Barbarians could have visual errors when using the Murdering Call emote.
Fixed an issue where the next rank tooltip for a Weapon Mastery skill could display inaccurate information if the Weapon Master's Aspect was equipped.
Fixed an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
Fixed an issue where the tooltip for Gushing Wounds did not indicate that the bonus is multiplicative.
Fixed an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.
Druid
Fixed an issue where a max roll Symbiotic Aspect would not have max roll stats when imprinted on an Amulet.
Fixed an issue where Primal Landslide's Terra motes would not be created by free casts of Landslide from the Trampled Earth Aspect if Landslide was not equipped.
The tooltip for Provocation has now been adjusted to clarify that Defensive skills cannot trigger it.
Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
Fixed an issue where the entangle effect from the Constricting Tendrils Paragon node could be applied to the player if using Fierce Earth Spike.
Fixed an issue where Storm's Companion would erroneously display the Wolves skill as a Storm and Nature Magic Skill on the skill's tooltip.
Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks using the Aspect of the Changeling's Debt.
Fixed an issue where the Aspects of Retaliation and the Expectant did not apply bonus damage to Boulder.
Fixed an issue where Wolves did not revert from Werewolves if the Aspect of The Alpha was unequipped in town.
Fixed an issue where Earth Spike was not properly identified as a Werebear skill by Vasily's Prayer for other affects that interact with Werebear skills.
Fixed an issue where combining t he effect of Supreme Grizzly Rage with Direwolf's aspect would cause the stealth granted by Waxing Gibbous when using Shred to be instantly cancelled.
Fixed an issue where the permanent Werewolf form from Mad Wolf's Glee did not consistently trigger the Damage Reduction from the Vigorous Aspect.
Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
Fixed an issue where the Staff of Whispers quest reward could be traded.
Fixed an issue where the 3 Skill Ranks bonus on Mad Wolf's Glee and Insatiable Fury would become 4 when upgrading the item at the Blacksmith.
Fixed an issue where Innate Earthen Bulwark scaled with the target's health instead of with the player's weapon.
Developer’s Note: Innate Earthen Bulwark now scales with the player's weapon, which is consistent with other skills.
Fixed an issue where the slow from the Neurotoxin Passive only applied for poison directly applied by the player and not by any companions.
Fixed an issue where the Iron Fur passive would not be granted when wearing Insatiable Fury.
Fixed an issue where Damage from the Changeling's Debt Aspect could not apply correctly within a Suppressor Field.
Necromancer
Fixed multiple issues where Bone Prisons in certain situations and locations could negatively affect NPC behavior or quest andevent progression.
Fixed an issue where Ghastly Bone Prison's Vulnerable effect could trigger Lucky Hits.
Fixed an issue where the tooltip for Golem did not reflect any increase to maximum health, (Ex: The Hulking Monstrosity Paragon node).
Fixed an issue where the Aspect of Gore Quills could infinitely launch Blood Lances from other player's Blood Orbs without consuming them.
Fixed an issue where the Aspect of Serration displayed its bonus as additive when it was actually multiplicative.
Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
Fixed an issue where Fortify from the Blood Drinker Glyph would not be granted when picking up Blood Orbs while in Blood Mist.
Fixed an issue where Rathma's Vigor would stack while mounted.
Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
The tooltip for the power on Lidless Wall now better describes its requirements. Instead of an enemy "unaffected" by Bone Storm, it now states an enemy "outside" of Bone Storm.
Viscous Aspect’s name has been changed to Occult Dominion.
Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped butnothing equipped in their off-hand.
Fixed an issue where the Corporeal Glyph's physical damage bonus wouldn't grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.
Fixed an issue where the guaranteed Overpower from Rathma's Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.
Rogue
The Shadow Clone created by Grasp of Shadow will now apply Imbuement when casting Rain of Arrows as intended.
Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
Fixed multiple instances where Rogues could be targeted while Concealment was active.
Fixed an issue where Energy Spent counting towards Preparation would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
Fixed an issue where breakable objects and critters would count as enemies passed through for Improved and Enhanced Penetrating Shot.
Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
Fixed an issue where the tooltip for the Aspect of Bursting Venoms specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.
Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a Cast of Twisting Blades.
Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn't apply Poison Damage.
Sorcerer
Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment. Additionally, the tooltip for the Teleport Enchantment's cooldown will now be accurate when Enchantment Master is acquired.
Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren't being tracked correctly.
Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist Aspect.
Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade. Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
Fixed an issue where the bonus from Esu's Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
Fixed an issue where the bonus duration from Mage's Blizzard would not apply for casts of Blizzard that were made above 50 Mana, but still took the player's Mana below 50.
Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu's Heirloom.
Fixed an issue where the tooltip for Ice Blades didn't properly update Lucky Hit Chance.
Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.
Developer’s Note: The previous tooltip stated: Ice Shards would behave as if the target was Frozen if the player had an active barrier. This is potentially confusing because it suggested that the enemy would be treated as Frozen for all other effects applied by Ice Shards, such as the Aspect of Control.
Fixed an issue where Hydra's Burning Damage scaled with the target's health, instead of with the player's weapon.
Developer’s Note: The Hydra’s Burning Damage now scales with the player’s weapon, which is consistent with other Skills.
Fixed an issue where Sorcerers could not gamble for daggers at the Purveyor of Curiosities.
Fixed an issue where if Frozen Orb was cast above 50 mana and took the player below 50 mana, the extra damage from Enhanced Frozen Orb did not apply.
Cooperative Play
Fixed multiple instances where boss behavior could malfunction if not all players were inside the Fog Wall.
Fixed an issue where other players could be blocked from passing through the Fog Wall during the boss encounter in Eriman's Pyre if all players were not in the boss area when the encounter started.
Fixed an issue where accepting both Invite to Party and Request to Join Party would create a non-dismissible warning window.
When a player initiated an action that prompted members of their party to teleport to their location, but the initiating player left that location, it would cause the other party members to arrive at a random location. This issue has been fixed. Fixed multiple instances where players could interact with the Wanderer's Shrine in a Stronghold without fully gathering their party.
Fixed an issue where players joining an ongoing Echo of Lilith fight would be instantly killed.
Fixed an issue where activating separate Runestones in unison would cause some to unexpectedly fail in the Diviner quest.
Fixed an issue where the Reset Dungeon button was visible for players in the party that are not the party leader.
Fixed an issue where a Nightmare Dungeon could split into multiple different instances if party members all entered the Dungeon simultaneously.
Fixed an issue where players could not join each other's party if one of the players changed their World Tier and the other player(s) were not eligible for that higher World Tier.
Fixed an issue where the player could not be invited to any other parties if another person in their party disbanded the party.
Fixed an issue where Sorcerer Conjurations could appear partially invisible to other players in the party.
Fixed an issue where players could enter a Hardcore Realm with a non-Hardcore character under certain circumstances.
Fixed multiple issues where players could get stuck while performing certain actions as another player is joining them for Local Co-Op.
Dungeons
General
Fixed an issue where an excessive number of Elites would spawn when approaching the Bloodstone location in the Desecrated Crypt.
Fixed multiple instances where invisible walls could block player projectiles in various places within the Zenith, Hallowed Glacier, Caldera Gate, and Rimescar Cavern.
Fixed an issue where enemies could spawn behind the locked door in the Tomb of the Saints during events that spawned waves of enemies, such as Sole Survivor.
Fixed an issue where the Overseer could spawn behind a locked door in Cultist Refuge, which would block progression.
Fixed an issue where Immune enemies would remain Immune when teleporting to the player near the end of the Defeat All Enemies objective in Raethwind Wilds and Luban's Rest.
Fixed an issue where two stone carvings would drop if the player completed the Sigil of the Weak then the Sigil of the Indolent in the Fallen Temple.
Fixed an issue where the closed gate in the Flooded Depths could be bypassed using the Sorcerer’s Teleport skill.
Fixed an issue where elite goatman monsters could infinitely spawn in Hoarfrost Demise.
Fixed an issue where the Curses applied to the player in the Fallen Temple would reset when leaving the Dungeon.
Fixed an issue where the player could spawn behind a locked door in the Kor Dragan Barracks, which would block progression.
Fixed an issue where the Sole Survivor event in the Sealed Archives could stop spawning enemies before all waves were completed.
Fixed an issue where enemies could spawn beyond the barrier in the Ancient Reservoir, which would block progression.
Fixed an issue where fighting enemies for the Holdout event in Halls of the Damned could be bypassed by hugging the walls of the room.
Fixed multiple instances where returning the mechanical box to the pedestal did not restore Life.
Fixed an issue where the Bastion of Faith did not have Fog Walls surrounding the final arena.
Nightmare Dungeons
Fixed an issue where Evading through the Drifting Shade in a Nightmare Dungeon could cause the player to stop moving mid-action.
Fixed an issue where the immunity bubble spawned after completing a Nightmare Dungeon could be bypassed by enemies that were not in direct line of sight of the Awakened Glyphstone.
Fixed an issue where Stormbane's Wrath could spawn outside the map.
Fixed an issue where Nightmare Dungeons would reset and become separate instances for party members after waiting 10 minutes outside the dungeon. They will still reset, but no longer become separate instances.
Fixed an issue where there was an unnecessary delay between defeating the boss at the end of the Dungeon and the Dungeon registering as being completed.
Developer’s Note: This bug fix is relevant for Nightmare Dungeons, as it means Awakened Glyphstone will generally spawn quicker. This does affect normal Dungeons.
Events and Whispers
Fixed an issue where the Servant of Hell during a Legion Invasion event could lose its invulnerability preemptively if the player was killed at that stage or the monster targeted a mounted player.
Fixed an issue where the mastery event could still be achieved for the Potent Blood event even if all monsters were not killed within the time limit.
Fixed an issue where the Hold Your Ground event could end even when there are still enemies remaining to be defeated.
Fixed an issue where the Butcher would not despawn if the player was killed while the Last Stand event was active.
Fixed an issue where enemies could infinitely spawn after failing the mastery for a Last Stand event.
Fixed an issue where the Wayward Soul could continue indefinitely if the player repeatedly moved in and out of the area surrounding the soul.
Fixed an issue where the mastery for the Demon Vessel event would not be rewarded if the prisoners were freed too quickly.
Fixed various issues with the Ancient Obelisk event regarding pressure plates while mounted.
Fixed multiple instances where objectives could appear outside of a Whisper's designated area.
Gameplay
Monsters
Fixed an issue where Webbed Barricades, such as the ones in the Echoing Cavern, could not be damaged with Core skills.
Fixed an issue where monsters could disappear if they were Feared once they reset and after the player left their radius.
Fixed an issue where the Seething Abomination could enter Alzuuda.
Fixed an issue where Fallen Shaman bosses could miss their attacks against players in melee range.
Fixed an issue where Ghost monsters, primarily melee variants, would not attack the player while taunted.
Fixed an issue where Ward of Eyes monsters could apply its stun more often than intended.
Fixed multiple instances where enemies spawning after activating an Altar of Lilith could do so underground.
Fixed an issue where the damage area displayed by Echo of Lilith would not appear after an Elixir of Death evasion was activated during the encounter.
Fixed an issue where the Pitiless Gur could be killed from a distance without ever engaging the player.
Fixed an issue where Putrid Remains monsters could repeatedly spawn.
Fixed an issue where Ghost monsters could appear invisible when inflicted with Burn effects.
Fixed an issue where the Innes boss could have all movement and actions stopped if staggered at a specific point.
Fixed an issue where there was no notification when the Butcher escapes.
Fixed an issue where the Butcher would not use his ranged sickle attack across pits or chasms.
Fixed an issue with the death animation of Ghost monsters.
Fixed an issue where Bloated Corpsefiends with the Summoner Affix could spawn idle and un-killable monsters.
Miscellaneous
Fixed an issue where Nightmare Sigils could drop from World Boss caches in World Tiers II and III, where Nightmare Dungeons are not accessible.
Fixed an issue where Poison Puddles would cause excessive controller vibration.
Fixed an issue where the Thorns damage from the Needleflare Aspect ignored Damage Bonus and Damage Reduction effects.
Fixed an issue where rotating in place, such as while casting Incinerate, would count as movement for cancelling out the effect of the Aspect of Inner Calm.
Fixed an issue where the Scroll of Escape could sometimes not trigger properly in the event of a disconnect.
Fixed an issue where certain barricades could be passed through while mounted.
Developer’s Note: This is not limiting the new functionality of breaking barricades while mounted. Rather, this is specifically referring to instances where the barricade could be passed through without breaking it.
Fixed an issue where the visual effect around the player from the Blast Wave Shrine could become less visible after Evading or Dashing.
Fixed an issue where the player could summon their Horse during the Duriel boss fight.
Fixed an issue where some tracking buffs, such as stacks from the Shadow Blight passive, could be lost when an inventory action was performed.
Fixed an issue where Helltide Firestorm could deal more damage than intended.*
Fixed an issue where the buff from the Elixir of Demon-Slaying would disappear when entering or leaving a town.*
Fixed an issue where some buffs that should be removed when entering town were not properly removed when using a town portal to go back to town.*
Fixed an issue where Paragon nodes that granted bonuses to non-physical damage were multiplicative instead of additive.
When the following Paragon Glyphs were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
Destruction
Elementalist
Spirit
Canny
Chip
Devious
Items
Fixed an issue where Vigo's Protecting Amulet could not be salvaged.
Fixed an issue where items marked as junk that were traded would retain junk status for the player the item was traded to.
Fixed an issue where certain crafting materials could appear in the Lost Item stash.
Fixed an issue where the Recipe for Curative Elixir could be lost forever. It will now go to the Lost Item Stash if the player doesn't acquire it for whatever reason after completing the Pinch of Poison quest.
Strongholds
Fixed an issue where progression in the Moordaine Lodge could be blocked if the player reached the Beast's Lair before the boss.
Fixed an issue where players could attack monsters without retaliation from the other side of a traversal in Moordaine Lodge.
Fixed multiple instances where boss fights could not properly reset in multiple different Strongholds.
Fixed multiple instances where the player could get stuck behind the Wanderer's Shrine in multiple different Strongholds.
Fixed an issue where the player could avoid enemies during the Drowned assault objective in Hope's Light by going down the ladder off the ship.
Fixed an issue where Baelgemoth could be damaged from outside the Fog Wall during the encounter in Túr Dúlra.
Fixed an issue where Baelgemoth could unexpectedly disappear temporarily.
Fixed an issue where the player could avoid all enemies by mounting during the survival event for opening the Serpent's Eye Door in Vyeresz.
Fixed an issue where the Serpent's Eye door could be evaded through, which could block progression.
Fixed an issue where enemies could target the player on the other side of the Serpent's Eye Door, which could cause the door to appear open and consequently block progression.
Fixed an issue where the player could mount in the boss area in Vyeresz, which could prevent the boss from spawning and consequently block progression.
Fixed an issue where the player could destroy eggs and pillars prior to beginning the boss fight in the Temple of Rot.
Fixed an issue where the High Priest enemy in the Altar of Ruin wouldn't attack the player if it spawned with certain Affixes.
Fixed an issue where Crazed villagers could disappear in Nostrava when the player left the area, which would block progression.
Fixed an issue where enemies could be lured into a particular place in Malnok where they could be attacked without retaliation.
Fixed an issue where the Crusader's Monument objective to collect skulls could be completed by repeatedly using one skull.
Fixed an issue where Nilcar in Kor Dragan could be blocked by the Necromancer’s Minions.
Quests
Fixed multiple instances where some Quests didn't properly grant Renown progress.
Fixed an issue where the Poachers could be non-interactable at the end of Tending Nature.
Fixed an issue where the Lilith Boss fight could be reset if a Barbarian player Leaped into the Fog Wall.
Fixed an issue where Brol's charge could still deal damage to the player even if he died during the charge.
Fixed an issue where the player could enter the chapel in Nevesk before opening the door with the key, which would block quest progression.
Fixed an issue where enemies could become passive, and no damage would be dealt to the player while Aridah was immune during the Apex of Misery fight.
Fixed an issue where Valtha could get stuck when teleporting during the Witch of the Wastes quest.
Fixed an issue where Elias' pathing could be blocked by the player while fighting him during Piercing the Veil, allowing Elias to be damaged without engaging the player.
Fixed an issue where Heretic could have progression blocked at the Find Aneta step.
Fixed some instances where Quest progression could be blocked if the Quest was abandoned in the middle of it.
Fixed an issue where progression could be blocked during In Desolation's Wake if Ninsa's minions were killed too quickly.
Fixed an issue where enemies could be lured out of the Quest area and block progression during Guardians of the Pit.
Fixed an issue where enemies could spawn too far away during the Flesh and Blood quest.
Fixed an issue where Desperate Remedies did not actually reward the amulet mentioned by the Quest.
Fixed an issue where By Three They Come could have progression blocked due to Ghouls not spawning.
User Interface
Fixed an issue where the indicator Icon for the Taunt effect was inconsistent between Classes.
Fixed an issue where some stats and tooltips, such as Damage Over Time, Damage Reduction, Elemental Resistances, or Skill Cooldowns would show different values on their tooltips depending on whether the player was in town or not.
Fixed an issue where the Elixir of Fortitude displayed its max life increase as 30% when it was actually 20%.
Fixed an issue where some Challenges did not have descriptions.
Fixed an issue where the tooltip for the active effect from an Elixir did not mention the experience bonus.
Fixed an issue where the Social Wheel could become unresponsive if all actions were unassigned.
Fixed an issue where the options on the Social Wheel could appear grayed out if the wheel was closed because of another menu being opened.
Fixed an issue where the notification for acquiring a Paragon Point didn't have a button prompt when playing with a controller.
Fixed an issue where the tooltip for Dungeons that have active Whispers associated with them would display the Codex of Power Aspect rewarded for completion even if the Aspect had already unlocked.
Fixed an issue where text in Japanese, Korean, and Chinese did not display properly in the Hall of Fallen Heroes or friends list notes.
Fixed an issue where Druids and Barbarians could appear as silhouettes in loading screens.
Fixed an issue where the Map would become unresponsive if opening the Map while using Force Move.
Fixed an issue where a Map Pin could change its location after using a Waypoint.
Fixed an issue where switching between the edit tab and other tabs in the Stash while playing with controller could cause the menu to malfunction.
Fixed an issue where some damage bonus stats did not display properly in the Character Stats window.
Fixed an issue where the selected tab in the Vendor menu would switch automatically when the shop's timer refreshed.
Fixed various instances where Challenge descriptions would not expand when interacted with.
Fixed various other issues where tooltips and text descriptions were inaccurate or displayed incorrectly.
Fixed various other issues with Map Pins and Quest Markers.
Fixed various instances where the Map and/or Minimap could be inaccurate.
Fixed an issue where the Snowveiled and Disobedience Legendary aspects incorrectly displayed their bonuses as multiplicative instead of additive.
Various Localization fixes.
Miscellaneous
Fixed an issue where horses, which are exclusively in zones where they cannot be damaged, were included in the Endangered Species challenge criteria.
Fixed an issue where the Killer's Hand Gloves would disappear from the Fields of Hatred Odds and Ends vendor if all other cosmetics from that Vendor were purchased.
Fixed an issue where The Grandfather was available as a Wardrobe customization unlock. Uber-unique items are not supposed to be available to apply their appearance to other items.
Fixed an issue where an Ore Node in Kor Dragan could repeatedly respawn after the player left the area during Helltide.
Fixed multiple instances where players could get stuck on terrain while mounted.
Fixed an issue where the Swift Delver Challenge could be awarded in certain instances that did not involve killing a boss monster.
Fixed an issue where Baleful Chests could spawn outside of the Fields of Hatred.
Various other graphical, visual, performance, audio, and stability improvements.
The total experience bonus from the Urn of Aggression season blessing has been increased from 8% to 20%.
Developer’s Note: We increased the total experience bonus of Urn of Aggression to make the Season Blessing more impactful and to help players seeking Level 100 get there a little faster.
Accessibility
Fixed an issue where the screen reader didn’t read enemy names.
Quests and Events
Fixed an issue where the Lorath's Polearm and Strange Amulet items from the Missing Pieces quest couldn’t be picked up after dropping them and re-entering town while mounted.
Fixed an issue where progression for the Remembering the Goose quest could be blocked if the player teleported using the Town Portal or exited the game immediately after placing Tavish's dagger.
Fixed an issue where the Retching Mass event did not reward Gold upon completion.
Fixed an issue where progression for the Poisoned Hearts quest could be blocked if the player left the area in the middle of Aneta's dialogue with Vera.
Miscellaneous
Fixed an issue where a dialogue option for Kres couldn’t display properly.
Fixed an issue where the Season Journey's completion percentage in the Season menu would display the progression percentage of the last viewed Chapter instead of the active Chapter.
Fixed an issue where the notification stating your Inventory is full could appear unexpectedly.
Fixed an issue where credit would not be received for completing a Malignant Tunnels Season's Journey objective if the heart at the end was not captured.
Fixed an issue where the voice over lines did not play for the following taunt Emotes:
I Will End You
You Will Die!
I will Rip Your Soul Apart
Die!
Prepare for Oblivion
Various visual, performance, and stability fixes.
Monsters
Crowd Control Sources
We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including
Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit.
Chilling Wind will spawn overlapping walls less often.
The Stun ability from the Cannibal Gorger can now be more easily avoided.
Increased the cooldown on the Cold Goatman Ice Pillars.
Reduced the amount of Chill applied from the Cold Spider attack.
Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds.
Other changes that reduce how often the player can be targeted by Crowd Control
Developer’s Note: These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.
General
The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage.
The damage from the Bloated Corpsefiend’s charge attack has been reduced by 14%.
Miscellaneous
Affixes on items will now sort consistently.
Developer’s Note: We're adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare.
The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player.
Navigating the Glyph Upgrade menu on controller will now feel more natural.
Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression.
Season of the Malignant
Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred.
Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player.
Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued.
Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit.
Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him.
Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu.
Fixed an issue where the rewards for defeating Varshan the first time wouldn't go to the player's Stash if they were missed.
Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35.
Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight.
Gameplay
When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
Skills and Passives
Decrepify
Shadowblight
Twisting Blades
Shatter
Paragon Nodes and Glyphs
Hemorrhage
Exploit Weakness
Revenge
Dominate
Fang and Claw
Deadraiser
Amplify
Fixed an issue where a Druid player's inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them.
Developer’s Note: Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up.
Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar.
Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).
Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40.
Fixed an issue where multiple bosses were not guaranteed to drop legendary items at level 35 and beyond.
User Interface
Fixed an issue where the disbanding of a clan prompt directed the player to enter the clan's name instead of using the provided code.
Fixed an issue where the quest marker for searching the Records Room during the Answers in the Ashes quest wouldn't disappear after advancing past the objective.
Fixed an issue where the Blessed Mother Departed objective referenced the wrong name for the Echo of Hatred dungeon.
Fixed an issue where two overlapping icons would display for Cormond's Workbench in the Dry Steppes.
Fixed an issue where progress notifications for untracked Whispers could repeatedly display the same update.
Miscellaneous
Fixed an issue where mounted NPCs could appear to be riding an invisible horse. (GHOST HORSES?!?)
Fixed an issue where Classes that can't equip daggers could equip the Skeleton Key, the dagger rewarded for completing the Dead to Rights quest.
Fixed an issue where progression could be blocked during the Jewel of the East quest in Co-Op Play.
Fixed an issue where the Spirt of the Lost Grove Druid class quest could have its progression blocked if the player joined a Party after activating the last stone.
Fixed an issue where Rogues could use Concealment to skip a phase of the Echo of Lilith encounter.
Various performance and stability improvements across all platforms.
Gameplay Updates
The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.
Bug Fixes
Dungeons and Events
Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.
Druid
Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.
Quests
Fixed an issue where the Fury Against Fate quest couldn't be completed.
Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.
User Interface and User Experience
Fixed an issue where white lines were appearing on the World Map.
Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet.
Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app.
Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.
Miscellaneous
Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
Fixed an issue where mount skills were sometimes not available after leaving a city.
Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena.
Fixed an issue where quest items could randomly appear in town.
Various stability and performance improvements.
Various other miscellaneous fixes to Shop Cosmetics.
The Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now match their tooltip and are correctly calculated as multiplicative instead of additive.
Hello wanderer, welcome to Patch 1.1.1!
We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:
We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
Sorcerer
Improve late-game survivability, mostly through Paragon Board improvements.
Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
Barbarian
Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
Add late-game excitement by increasing the power of Unique items.
Strengthen builds that aren’t reaching a high power level.
Diversify the use cases for Legendary items and other effects that are overly situational.
Skills
Bash
Fury gained increased from 11 to 13.
Flay
Fury gained increased from 10 to 13.
Enhanced Frenzy
Fury gained increased from 2 to 3.
Lunging Strike
Fury gained increased from 10 to 12.
Double Swing
Damage increased from 40% to 50%.
Enhanced Rupture
Damage increased from 45% to 70%.
Enhanced Charge
Damage increased from 30% to 60%.
Mighty Charge
Vulnerable duration increased from 2 to 4 seconds.
Violent Upheaval
If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
Aggressive Resistance
Damage reduction increased from 3% to 4%.
Gushing Wounds
Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
Bleed damage when Overpowering increased from 11% to 70%.
Unconstrained
Berserking damage bonus increased from 25% to 35%.
Updated the tooltip to more clearly reflect this Key Passive’s value
Walking Arsenal
Bonus damage duration increased from 6 to 8 seconds.
Legendaries
Aspect of Ancestral Force
Damage increased from 32-50% to 40-58%.
Death Wish Aspect
Thorns increased from .5-.75 to .65-.85.
Aspect of Unrelenting Fury
Core Skill cost to refund increased from 10-20% to 20-30%.
Additional functionality:
Cost refund also granted when hitting Bosses.
Aspect of Ancestral Charge
Damage increased from 50-100% to 75-125%.
Aspect of Burning Rage
Damage increased from .22-.28 to .3-.38.
Aspect of Bul-Kathos
Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
Earthquake Aspect
Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
Fields of Crimson
Damage increased from .18-.34 to .22-.38.
Damage that enemies take standing in pools increased from 15% to 20%.
Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
Hellhammer
Damage increased from .6-.8 to .85-1.1.
Burning duration increased from 3 to 4 seconds.
Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
Ramaladni’s Magnum Opus
Physical Damage affix replaced with Vulnerable Damage.
100,000 Steps
Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
Damage against Stunned affix replace with bonus Movement Speed.
Battle Trance
Basic Skill Damage affix replaced with Cooldown Reduction.
Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Skills
Fundamental Invigorating Strike
Energy threshold increased from 50% to 75%.
Primary Forceful Arrow
Every third cast pierces enemies.
Enhanced Caltrops
Damage bonus increased from 3% to 5%.
Poison Trap
Damage increased from 344% to 396%.
Supreme Rain of Arrows
Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
Victimize
Lucky Hit chance increased from 35% to 45%.
Rugged
Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
Siphoning Strikes
Lucky Hit chance increased from 75% to 85%.
Legendaries
Aspect of Elusive Menace
No longer requires hits to be from Close enemies.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
Windforce
All Stats affix replaced with Vulnerable Damage.
Word of Hakan
Ultimate Damage affix replaced with Cooldown Reduction.
Skills
Earth Spike
Spirit gain increased from 11 to 13.
Claw
Spirit gain increased from 11 to 12.
Storm Strike
Spirit gain increased from 14 to 15.
Wind Shear
Spirit gain increased from 13 to 14.
Maul
Spirit gain increased from 15 to 17.
Wolves
Passive damage increased from 7.8% to 11%.
Active damage increased from 110% to 135%.
Enhanced Wolf Pack
Damage bonus increased from 20% to 25%.
Brutal Wolf Pack
Attack Speed bonus increased from 20% to 25%.
Ferocious Wolf Pack
Fortify amount increased from 5% to 8%.
Ravens
Passive damage increased from 13% to 20%.
Brutal Ravens
Additional functionality:
Increase the passive damage of Ravens by 40%.
Rabies
Damage over time increased from 76% to 110%.
Paragon
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Aspect of Metamorphic Stone
Spirit cost reduced from 60 to 50.
Damage dealt increased from 80-100% to 100-120%.
Aspect of the Alpha
Damage increased from 75-100% to 90-115%.
Mangled Aspect
Resource gain increased from 1 to 3.
Class Mechanic
Overload
Lucky Hit Chance increased from 20% to 40%.
Skills
Flickering Fire Bolt
Fire Bolt generates 2 Mana when hitting an enemy.
Enhanced Fireball
Casting Fireball increases its radius by 50%.
Destructive Fireball
Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
Greater Chain Lightning
Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
Destructive Chain Lightning
Chance to form Crackling Energy increased from 25% to 30%.
Passives
Vyr’s Mastery
Damage bonus increased from 10% to 15%.
Esu’s Ferocity
Additional functionality:
Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Combustion
Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
Searing Heat Legendary Node
Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
Ceaseless Conduit Legendary Node
Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
Territorial Rare Glyph
Damage reduction increased from 10% to 15%.
Warding Rare Glyph
Damage reduction increased from 13% to 25%.
Keeper of Flames Rare Node
Damage reduction increased from 4% to 5%.
Bonus damage reduction increased from 4% to 5%.
Smoldering Embers Rare Node
Damage reduction from burning enemies increased from 4% to 5%.
Bonus damage reduction from burning enemies increased from 4% to 5%.
Guarded Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
Oppressive Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Serpentine Aspect
You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
This now also affects Hydra’s Enchantment Effect.
Aspect of Conflagration
Bonus Burning damage increased from 20-30% to 20-40%.
Aspect of Engulfing Flames
Bonus Burning damage increased from 30%-40% to 60%-80%.
Aspect of Three Curses
Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
Flamewalker’s Aspect
Bonus Movement Speed duration increased from 4 to 6 seconds.
Gravitational Aspect
Ball Lightning orbits around you and deals 15-25% increased damage.
Aspect of Unbroken Tether
Additional Chain Lightning bounces increased from 2 to 4.
Recharging Aspect
Each time Chain Lightning bounces, you gain 1.5-3 Mana.
Charged Aspect
Bonus Movement Speed duration increased from 4 to 8 seconds.
Aspect of the Bounding Conduit
Bonus Movement Speed increased from 20-25% to 25-30%.
New Legendary - Mage-Lord’s Aspect
Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
Aspect of Frozen Orbit
Damage increased from 20-30% to 30-40%.
Storm Swell Aspect
Bonus damage increased from 11-20% to 21-30%.
Snowveiled Aspect
Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
Additional functionality:
Also grants 10% bonus Armor for 3-5 seconds.
Incendiary Aspect
Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
Snowguard’s Aspect
While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
Aspect of Concentration
Mana Regeneration increased from 20-30% to 40-50%.
Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
Gloves of the Illuminator
Damage penalty reduced from 65-55% to 45-35%.
Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
Illuminator’s first bounce occurs much closer to the player.
Skills
Enhanced Bone Spirit
Cooldown reduction increased from 6 to 7 seconds.
Paragon
Wither Legendary Board
Willpower requirement for bonuses reduced from 50 to 40.
Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
Aspect of Empowering Reaper
Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
Aspect of Exposed Flesh
Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
Aspect of Decay
Damage increased from 20-40% to 25-45%.
Aspect of Torment
Essence Regeneration increased from 20-30% to 90-170%.
Hulking Aspect
Legendary category changed from Resource to Utility.
Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
Greaves of the Empty Tomb
Intelligence affix replaced with Bonus Movement Speed.
Minions
The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
Fire Breath
Elite Affixes
Fire Enchanted
Electrified Obelisks
Shock Lance
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses at Level 60 and below remain unchanged.
Bosses at Level 80 have 50% increased health.
Bosses at Level 100 have 100% increased health.
Bosses at Level 120 have 120% increased health.
Bosses at Level 150 and above have 150% increased health.
Bosses and Events
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
We have made multiple improvements on how damage and other effects interact with active barriers.
Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
Cheat death effects will now work properly when the player has an active barrier.
This also affects PvP play.
Varshan will now break through any Bone Wall segments he dashes through.
The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.
We've increased the stack limit for Elixirs from 20 to 99.
An additional Stash Tab can now be purchased at the Stash with gold.
We have restored the cast time for Leave Dungeon back to 3 seconds.
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
The following Nightmare Dungeon affixes have been removed:
Resource Burn
Backstabbers
Empowered Elites (Cold Enchanted)
Malignant Hearts
Caged Heart of Spellbreaking
Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
Temerity
All Stats affix replaced with Max Life.
Barrier is now based on maximum Life.
Now properly accounted by conditions checking for the player having a Barrier.
Accessibility
Screen Reader support for reading class icons has been added.
Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.
Cooperative Play
Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
Fixed an issue where only the first player could activate Points of Interest during Co-op play.
Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
Dungeons
Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
Fixed an issue where the Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
Fixed an issue where the Reset Dungeon button often malfunctioned.
Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.
Gameplay
Barbarian
Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.
Druid
The tooltip for the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
This tooltip now properly communicates that it grants 3 ranks to Wolves.
Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
Necromancer
Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
Fixed an issue where shields held by a Necromancer would cover their face in loading screens.
Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
Fixed an issue where the Decrepit Aura malignant power wouldn't trigger when mounted.
Rogue
Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
Fixed an issue where the Shadow clone's taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
Fixed imbues as part of ongoing improvements to game performance. Imbues were refactored. This includes a change which fixed several edge cases where the Imbuement would fail to end properly and was incorrectly allowing non-Imbued skill casts to trigger certain Legendary effects.
Sorcerer
Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
Fixed an issue where the Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
Ex: the damage reduction from the Mana Shield passive.
Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.
Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
General
Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
Fixed an issue where mounting your steed while moving would behave erratically when playing on console.
Monsters
Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
Fixed an issue where Tusked Charger enemies could still damage the player after dying.
Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.
Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.
Quests
Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.
Season of the Malignant
Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
Fixed an issue where the Invoker of Varshan recipe could be lost.
For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.
Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
Fixed an issue where effects that build up from dealing damage, such as Rogue's Inner Sight, wouldn't properly build up while the effect from the Barber Malignant Heart was active.
Shop and Battle Pass
Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
UI
Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
Fixed multiple issues with text description inconsistency in Shop Bundles.
Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
Fixed an issue where the timer for Whispers could display incorrectly.
Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
Fixed multiple Localization issues.
Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
Fixed an issue where The Hero list could not be re-ordered.
Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.
Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.
Miscellaneous
Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
Fixed an issue where opening multiple Clan Profile windows would cause a crash.
Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.
Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
Various other visual, stability, and performance improvements for all platforms.
Fixed an issue where several Focus off-hand items could only have an aspect imprinted on them once.
Fixed an issue where combining the Dark Dance and Punishing Speed Malignant Powers could cause the player to stun themselves.
Fixed an issue where the Grim Reward Season Journey objective could be repeated by dropping and picking up the same stash.
Fixed an issue where the Werebear and Werewolf fur color was too bright in certain situations.
Fixed an issue where movement on specific controllers was often not functioning correctly.
Updated the activation of the Premium Battle Pass with a confirmation pop-up.
The default focus (the button the controller will first highlight) on the Battle Pass screen is now the Season Journey button.
Fixed multiple instances where players were encountering crashes.
Further stability improvements.
Fixed an interaction with the Agitated Winds Malignant Heart power which led to automatic Cyclone Armor casts to ignore its own cooldown.
Acquiring or re-allocating Seasonal Blessings will now clear the vendor buyback inventory.
For information about Season of the Malignant’s theme and offerings, which begins on July 20, .
Gameplay Updates
Season of the Malignant
Items
Malignant Hearts will now always grant armor that directly maps with their item power.
World Tiers
Removed the level requirement for World Tiers III and IV.
New Unique items and Legendary Aspects
New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.
6 Unique Items
General
Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.
Barbarian
Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.
Druid
Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.
Necromancer
Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by 1.
Rogue
Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
Sorcerer
The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.
7 New Legendary Aspects
General
Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
Barbarian
Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
Druid
Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Necromancer
Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Rogue
Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Sorcerer
Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Bug Fixes
Accessibility
Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.
Challenges
Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed.
Fixed multiple issues where certain Challenges could be progressed through unintended means.
Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.
Cooperative Play
Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
Fixed an issue where the Rogue's Inner Sight would only fill up for one of the players in a Co-Op session.
Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player's progress.
Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
Fixed multiple issues that occurred during cutscenes for Co-Op players.
Dungeons
Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
Fixed an issue where the map for the Crusader's Cathedral dungeon was incomplete.
Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
Fixed an issue where Traps would deal more damage than intended.
Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.
Gameplay
Barbarian
Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.
Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.
Druid
Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
Fixed an issue where the bonus effect on Blood Howl from Nighthowler's Aspect would apply twice to Wolf companions but not at all for Ravens.
Fixed an issue where Provocation passive stacks wouldn't update properly after adding more points to it.
Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
Fixed an issue where seeking Tornados produced by Stormchaser's Aspect would not deal damage.
Fixed an issue where Ravens' passive damage did not improve after the skill was upgraded.
Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
Fixed an issue where Stormclaw's Aspect allowed Shred to do extreme amounts of damage.
Necromancer
Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
Fixed an issue where Enhanced Bone Spear could cause erratic movement.
Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.
Rogue
Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
Fixed an issue where the Awakened Glyphstone wouldn't spawn for Rogue players using Improved Barrage.
Sorcerer
Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.
General
Fixed multiple instances where players could unnaturally teleport during boss encounters.
Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
Fixed an issue where Forged Relics could not be interacted with.
Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
Fixed an issue where a chest could spawn that would provide infinite loot.
Helltide and the Fields of Hatred
Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.
Items and Aspects
Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
Fixed an issue where the Ring of Misfortune had incorrect stats.
Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect.
Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
The level requirement for Sacred Items will now cap at level 60.
The level requirement for Ancestral Items will now cap at level 80.
Fixed an issue where the Mother's Embrace Unique Ring did not trigger properly with several abilities.
Monsters
Fixed an issue where items of higher power than intended were dropping from rare monsters.
Fixed an issue where the Warg's jumping attack dealt no damage when passing through the player.
Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.
Quests and Events
Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
Fixed an issue where the Cursed Chest event could not be completed.
Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
Fixed an issue where the Suppressor Monster Affix's effects would be active on containers and furniture inside the dungeon during the Remnants quest.
Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
Fixed an issue where progression could be blocked during the Flesh and Blood quest.
Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte's Cache quest.
Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
Fixed various other issues where quest progression could be blocked.
User interface and User Experience
Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
Fixed an issue where the bonus from the Ballistic Aspect displayed 0 to skills instead of 2 on the bonus bar.
Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
Fixed an issue where images would not properly load in the News Feed on the main menu.
Fixed multiple issues with Map Pin functionality.
Fixed multiple issues where Quest and Whisper markers weren't displaying properly.
Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
Various other UI and UX Improvements.
Miscellaneous
Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
Fixed an issue where players couldn't send Battle.net friend requests to friends playing on console.
Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
Fixed an issue where players that haven't unlocked a higher World Tier could be invited into a higher World Tier party.
Fixed an issue where players couldn't transfer leadership of a Clan.
Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
Fixed an issue where Nafain's spear would duplicate in the cutscene where the player picks it up.
Fixed an issue where Meshif's camel made no noises.
Fixed an issue where there was no sound when Lorath kicks Meshif awake.
Various other Improvements.
Loading Screen Updates
We've added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.
Gameplay Updates
General
Altar of Lilith Unlocks are now account wide.
Map discovery is now account wide.
Whispers will no longer reward Sigil Dust.
Overall loot quality has been significantly improved for Silent Chests.
The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much.
Added DualSense Edge™ wireless controller support for PC.
Renown Value Adjustments:
Side Quest Renown reward values increased from 20 to 30.
Dungeon Renown reward values increased from 30 to 40
Developer’s Note: This change is retroactive and the additional renown gain will be applied to characters who have already completed side quests and dungeons.
World Tier
World Tier II has had the following bonuses added:
Bonus Gold: Increased from 15% to 20%.
Monsters now drop 15% more items.
Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.
Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.
World Tier III Example:
If the the player's Level is below 55, the monster's Level is 55.
If the player’s Level is 56-60, the monster’s Level is 55.
If the player’s Level is 61, the monster’s Level is 56.
If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).
World Tier IV Example:
If the player’s Level is below 75, the monster’s Level is 75.
If the player’s Level is 76-80, the monster Level is 75.
If the player’s Level is 81, the monster’s Level is 76.
If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).
Experience
Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.
Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.
We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
Pre-Season of the Malignant bonuses:
1 Level higher: 15%.
2 Levels higher: 20%.
3 Levels higher: 25%.
Post-Season of the Malignant:
1.5% bonus per Level up to 10 Levels.
Ex:
1 level: 1.5%.
2 levels: 3%.
10 levels: 15%.
We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
Current World Tier Level offsets
World Tier II: Up to 3.
World Tier III: Up to 10.
World Tier IV: Up to 100.
We are changing this to
World Tier II: Up to 3 (Unchanged).
World Tier III: Up to 6.
World Tier IV: Up to 10.
For Example:
You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
Prior to Season of the Malignant, you get:
(Level 100 Monster XP) * (1 25%)
After Season of the Malignant, you get:
(Level 11 Monster XP) * (1 15%)
Helltide
Developer’s Note: We're looking to increase the danger in Helltide's risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.
Helltide monsters are now 3 Levels higher than the player instead of 2.
The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.
Balance Updates
Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We've chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven't yet found compelling. Additionally, we're changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.
The following balance updates apply to both the Seasonal and Eternal Realm.
Skills
Violent Double Swing Vulnerable duration increased from 1 to 2 seconds.
Furious Upheaval damage bonus per stack increased from 3% to 5%.
Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
Tactical Ground Stomp Fury gain increased from 25 to 40.
Enhanced Death Blow's damage bonus to Bosses increased from 100% to 150%.
Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds.
Enhanced Rupture damage increased from 30% to 45%.
Warrior’s Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
Fighter’s Rupture healing increased from 15% to 18% Maximum Life.
Passives
Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.
Paragon
Wrath Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
Relentless Berserker's Aspect Berserking duration increased from 1 to 2 seconds.
Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds.
Brawler's Aspect damage increased from 1-1.3 to 1.5-1.8.
Aspect of Burning Rage damage increased from .08-.14 to .22-.28.
Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
Weapon Master's Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.
Items
Gohr's Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed.
Fields of Crimson Bleeding damage bonus increased from 10% to 15%.
Skills
Enhanced Claw Attack Speed bonus increased from 10% to 15%.
Stormstrike Damage Reduction reduced from 25% to 15%.
Boulder damage increase from 33% to 46%.
Savage Trample Spirit gain increased from 20 to 40.
Prime Lacerate healing increased from 3% to 5%.
Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
Prime Cataclysm duration increased from 2 to 4 seconds.
Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.
Passives
Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.
Spirit Boon
Masochistic now also requires a Lucky Hit chance of 75%.
Prickleskin Thorns increased from .1 to .15.
Iron Feather Maximum Life increased from 10% to 14%.
Bolster Fortify increased from 10% to 15% of Maximum Life.
Overload damage increased from .2 to .25.
Paragon
Spirit Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
Skinwalker's Aspect healing increased from .05-.1 to .07-.12.
Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
Shepherd's damage bonus increased from 6-8% to 6-10%.
Items
Insatiable Fury Werebear Skill Ranks increased from 2 to 3.
Mad Wolf's Glee Werewolf Skill Ranks increased from 2 to 3.
Skills
Initiate’s Decompose Slow increased from 30% to 50%.
Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
Bone Prison initial Essence gained increased from 15 to 25.
Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life.
Golems move faster and unhindered through enemies when their Cooldown is activated.
Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
Raise Skeleton Skeletal Priest healing increased from 10% to 15%.
Passives
Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
Drain Vitality Lucky Hit Chance increased from 25% to 30%.
Amplify Damage increased from 3/6/9% to 4/8/12%.
Book of the Dead
Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.
Paragon
Essence Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
Coldbringer's Aspect blizzard cooldown reduced from 10 to 8 seconds.
Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%.
Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.
Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
Aspect of the Damned damage bonus increased from 30-40% to 40-50%.
Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.
Items
Bloodless Scream Essence gained increased from 2-5 to 7-10.
Deathless Visage damage increased from .25-.35 to .28-.38.
Skills
Advanced Rapid Fire duration increased from 3 to 5 seconds.
Caltrops cast speed increased by 15%.
Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%.
Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
Concealment Stealth duration increased from 4 to 5 seconds.
Enhanced Dark Shroud's chance to not be consumed increased from 10% to 14%.
Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.
Passives
Victimize Lucky Hit Chance increased from 30% to 35%.
Siphoning Strikes now also requires a Lucky Hit chance of 75%.
Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
Aftermath Energy restored increased from 25/50/75 to 30/60/90.
Paragon
Combat Glyph's bonus now affects all damage instead of just Core Skills.
Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.
Specialization
Preparation's Ultimate Cooldown reduction increased from 4 to 5 seconds.
Legendary Aspects
Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
Icy Alchemist's Aspect Chill increased from 15% to 25%.
Shadowslicer Aspect damage increased from 25-35% to 80-100%.
Toxic Alchemist's damage increased from 0.080-0.13 to .11-.16.
Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
Aspect of Imitated Imbuements duration increased from 5 to 9 seconds.
Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.
Items
Skyhunter's Energy gain increased from 15-25 to 20-30.
Grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%.
Skills
Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
Destructive Incinerate Damage Reduction increased from 20% to 25%.
Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
Firebolt initial damage increased from 10% to 18%.
Wizard's Firewall maximum increased Mana Regeneration increased from 25% to 35%.
Wizard's Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.
Passives
Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
Potent Warding duration increased from 3 to 9 seconds.
Protection Barrier duration increased from 2 to 3 seconds.
Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.
Paragon
Destruction Glyph now affects all damage instead of just Core Skills.
Enchantments
Spark Enchantment chance to form Crackling Energy increased from 10% to 14%.
Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
Hydra Enchantment Mana threshold reduced from 300 to 200.
Legendary Aspects
Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills.
Aspect of Armageddon damage increased from .205-.25 to .35-.4.
Aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
Stable Aspect chance for a free cast increased from 5-10% to 7-12%.
Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.
Items
Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
Esu's Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
Esadora's Overflowing Cameo chance to release a lightning nova increased from 10% to 15%.
General
Aspects
Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
Exploiter's Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
Starlight Aspect Resource restore increased from 10-20 to 20-40.
Items
The Butcher's Cleaver Slow increased from 40-75% to 61-75%.
Drop Rate Adjustments:
Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from 5% to 10%.
Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by 10%.
Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
Nightmare Dungeons now give 3 rare items upon completion, up from 1.
Monsters
Increased monster HP scaling from 85% to 100% bonus per extra player in a party.
Miscellaneous
Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
World bosses now drop potions more often.
There is no longer a limit to how many materials you can refine into higher materials at once.
Item Affixes
Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.
We’re increasing the availability of the Affixes below to make them easier to include in different builds.
Control Impaired Duration Reduction: Can now appear on Pants.
Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
Resistance to All Elements: Can now appear on Shields.
Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.
Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.
Cooldown Reduction: Reduced by ~30%.
Imbuement Skill Cooldown Reduction: Reduced by ~30%.
Trap Skill Cooldown Reduction: Reduced by ~30%.
Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.
Critical Strike Damage: Reduced by ~17%.
Lightning Critical Strike Damage: Reduced by ~17%.
Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
Vulnerable Damage: Reduced by ~40%.
Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.
Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.
Damage to Crowd Controlled Enemies: Decreased by ~30%.
Damage to Frozen Enemies: Increased by ~20%.
Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.
Physical Damage: Increased by ~25%.
Fire Damage: Increased by ~25%.
Cold Damage: Increased by ~25%.
Lightning Damage: Increased by ~25%.
Poison Damage: Increased by ~25%.
Shadow Damage: Increased by ~25%.
Non-Physical Damage: Increased by ~25%.
Physical Damage Over Time: Increased by ~40%.
Fire Damage Over Time: Increased by ~40%.
Shadow Damage Over Time: Increased by ~40%.
Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
Damage with Two-Handed Slashing Weapons: Increased by ~25%.
Damage with Dual-Wielded Weapons: Increased by ~25%.
Damage with Ranged Weapons: Increased by ~25%.
Damage with Skills that Swap to New Weapons: Increased by ~25%.
Damage while in Human Form: Increased by ~25%.
Damage while Shapeshifted: Increased by ~25%.
Blood Skill Damage: Increased by ~25%.
Bone Skill Damage: Increased by ~25%.
Brawling Skill Damage: Increased by ~33%.
Companion Skill Damage: Increased by ~33%.
Conjuration Skill Damage: Increased by ~33%.
Cutthroat Skill Damage: Increased by ~25%.
Darkness Skill Damage: Increased by ~25%.
Earth Skill Damage: Increased by ~25%.
Frost Skill Damage: Increased by ~25%.
Imbued Skill Damage: Increased by ~25%.
Imbuement Skill Damage: Increased by ~33%.
Marksman Skill Damage: Increased by ~25%.
Pyromancy Skill Damage: Increased by ~25%.
Shock Skill Damage: Increased by ~25%.
Storm Skill Damage: Increased by ~25%.
Summoning Skill Damage: Increased by ~25%.
Trap Skill Damage: Increased by ~33%.
Weapon Mastery Skill Damage: Increased by ~33%.
Werebear Skill Damage: Increased by ~25%.
Werewolf Skill Damage: Increased by ~25%.
Total Armor: Reduced by ~30%.
Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
Total Armor while in Werebear Form: Reduced by ~25%.
Total Armor while in Werewolf Form: Reduced by ~25%.
Damage Reduction from Close Enemies: Reduced by ~20%.
Damage Reduction from Distant Enemies: Reduced by ~20%.
Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
Damage Reduction from Enemies that are Burning: Reduced by ~25%.
Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
Damage Reduction while Fortified: Reduced by ~25%.
Bug Fixes
Gameplay
Fixed an issue where the damage multiplier for Enhanced Frozen Orb wasn't applying correctly.
Fixed an issue where enemies with the Vortex affix would deal damage through Immunity.
Fixed an issue where the Elixir of Expertise was reducing resource cost by 10% instead of the displayed 20% value.
Fixed an issue where the damage bonus from the Paragon Subdue Glyph would be applied to any target instead of only Vulnerable targets.
Fixed an issue where the Barbarian's Whirlwind ability would briefly stop channeling when a Cooldown skill was cast while using it.
Fixed an issue where the guaranteed Overpower buff from the Barbarian’s Earthstriker's Aspect would be consumed upon gaining any other buff.
Fixed an issue where the player character would freeze when using the Rogue’s Shadow Step skill if used outside the range of your intended target.
Fixed an issue where the player could not rotate when casting a Channeled Skill if using a one-hand weapon with no off-hand item equipped.
Fixed an issue where the Cursed Scrolls in Fields of Hatred had a lower cooldown than the displayed 5-minute cooldown.
Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.
Fixed an issue where the Necromancer’s Shadow Mages weren’t applying extra shadow damage through the Shadowblight Key Passive.
Fixed an issue where Cheat Death effects would not trigger if you died while mounted.
Rare items that are guaranteed drops from specific rare enemies have had their sale price increased so that their re-roll price will also be closer to other items of similar strength. These items will still generally have a lower sell value (and inherently re-roll cost) than other rare items of similar Item Power.
These items are also now no longer a guaranteed drop and have been adjusted to a 33% going forward.
Fixed an issue where the Elixir of Expertise tooltip was incorrectly showcasing a resource reduction of 20% instead of the intended 10% which it has always been.
Quests and Dungeons
Fixed an issue where a traversal wouldn't appear during the The Blind Eye quest, blocking progression.
Fixed an issue where the Mother's Judgement enemy would spawn before the player entered the encounter during the Whispers from the Past quest.
Fixed multiple issues where Quest progress would be blocked if the player used a Town Portal during specific sequences.
Fixed various other issues that prevented progression for multiple Quests.
Fixed an issue where the Forgotten Depths dungeon had one fewer prisoner to release than intended.
Fixed an issue where teleporting to Wejinhani during the Witch of the Wastes quest would force the player to drop the Vial of Quicksilver, despite the town being an allowed area for the quest.
Fixed an issue where the Cultist's Refuge, Howling Warren and Luban’s Rest dungeons couldn't be completed if the Butcher appeared and was not killed.
Fixed an issue where Treasure Goblins slain in a Nightmare Dungeon with the Death Pulse Affix would deal significantly more damage than intended with its post-death explosion.
Fixed an issue where the Mirage quest couldn't properly be completed.
UI
Fixed an issue where the QR code used for account linking on console was improperly sized, which made scanning it difficult.
Fixed an issue where the Imprint cost for Legendary Aspects would be inaccurately displayed.
Fixed an issue where players on Console would be unable to navigate the Shop after using the Buy More Platinum button.
Fixed an issue where the Upgrade Glyph tab wouldn't close after moving away from the Awakened Glyphstone.
Fixed an issue where a Skill unlocked by item contribution did not have an Assign Skill button in its tooltip.
Fixed an issue where trading a partial stack while playing with a controller would display a full stack in the tooltip.
Fixed an issue where the Weekly Reward Cache for defeating a World Boss would display as available if there was an active Whisper for defeating the boss, even when the Cache had already been claimed previously.
Miscellaneous
Fixed an issue where the NPC Arlo couldn't be interacted with.
Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.
Fixed an issue where the cost of the Sturdy Saddle Cosmetic from the Stable Vendor would scale with the player character's Level.
Fixed an issue where players could lure the Seething Abomination boss in the Alzuuda Fields of Hatred zone to a location where they could damage it, but it couldn't damage them.
Fixed an issue where Mount Cosmetics would not properly display if applied while actively mounted.
Fixed an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving for players in Local Co-Op.
Fixed an issue where the player and NPC would disappear during a dialogue sequence if the player was actively under the effect of a Conduit shrine. (Demonic trickery strikes again!)
Various Localization fixes.
Various other interface and accessibility Improvements.
Further stability, performance, and visual improvements across all platforms.
Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.
Gameplay Adjustments
Helltide chests can now drop Unique items.
The bosses Vhenard, Brol, and Cyhrach have had their health pools and damage output reduced.
The cap for crafting materials has been increased from 9999 to 99999.
Addressed multiple instances where the Diablo IV client would crash in game.
Bug Fixes
Dungeons, Events, and other Activities
Fixed an issue where players couldn’t engage with the Dead Man's Dredge dungeon boss.
Fixed an issue where certain Whispers couldn’t be completed.
Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
Fixed an issue where progression could be blocked in the Fallen Temple Capstone Dungeon.
Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.
Gameplay Fixes
Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
Fixed an issue where Airidah's tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
Fixed an issue where pressing any button on controller while Dazed would halt all player input.
Fixed an issue where Caches with World Tier conditions could be brought into higher World Tiers and provide rewards for that world tier.
Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
Fixed an issue where the player could move in-game during the Leave Game countdown.
Local Co-Op
Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play.
Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play.
Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
Fixed an issue where the Spirit Boons menu couldn’t be closed by player 2 if player 1 had it open during Local Co-Op play.
Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.
Quests
Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
Fixed an issue where Brol and Mother's chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.
UI
Fixed an issue where Chat could be expanded even when the Chat is not visible.
Fixed an issue where a party member's HP bar would appear to be 0 if they left the vicinity of their party while not at full health.
Fixed an issue where the "GPU not Supported" message would display broken text.
Fixed an issue where the particles for Druid's Spirit Boons would persist after closing the associated menu.
Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
Fixed an issue that displayed an empty notification to new players when world bosses appeared.
Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
Fixed an issue where the Town Portal progress bar would be visible while in menus.
Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
Fixed an issue where the Spur ability for mounts would display as "Not yet learned."
Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
Fixed an issue where the Interact wheel prompt would appear over vases near the Fate's Retreat Waypoint.
Fixed an issue where the Socket button would persist if the player swapped tabs.
Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
Fixed multiple instances across a variety of menus where text wouldn’t display properly.
Fixed multiple issues with health bars not displaying accurately during PvP activities.
Various other improvements to the UI experience.
Various localization fixes.
Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).
Miscellaneous
Fixed an issue where users couldn't create a Clan when their language was set to Russian or Spanish.
Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn't function when viewing Cosmetic Armor.
Fixed an issue where the PlayStation 5 screen reader wouldn't function properly.
Fixed an issue where emotes from the Shop would not always function when used with a controller.
Fixed an issue where the Player character's eye would display improperly during the Lorath's cabin cutscene in the Prologue.
Various stability, performance, and visual improvements across all platforms.
Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.
Gameplay Adjustments
Experience Rewards
Significantly increased the experience awarded for completing Nightmare Dungeons.
Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
Helltide chests now provide substantially more bonus experience when opened.
Significantly increased rewarded experience from completing individual Whispers across the board.
Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
General
The Helltide Roaming bosses will now more consistently drop higher quality loot.
Players can now teleport to their Nightmare Dungeon directly through the map.
Weekly bonus caches from world bosses no longer have a level requirement for opening.
Developer's Note: We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.
Balance Changes
Developer's Note: We’re continuing our efforts to make all Class builds feel fun and powerful with another round of balance updates. In particular, we have seen community feedback stating that Basic Skills aren’t impactful enough in combat. These changes will not change the fundamental relationship between Basic Skills and Core Skills, but we hope that they help smooth out the leveling experience while we explore additional ways to strengthen them. We are also increasing the power of some Skills that players feel are lagging behind their peers. As we look forward to future updates, we’re monitoring other heavily discussed topics, such as Minion survivability and build parity. Please keep sending us your feedback, and we'll see you in Sanctuary!
Skills
Lunging Strike
Base damage increased from 30% to 33%.
Fury generated increased from 9 to 10.
Bash
Fury generated increased from 10 to 11.
Enhanced Bash's Fortify increased from 10% to 20%.
Frenzy
Base damage increased from 20% to 22%.
Flay
Bleeding base damage increased from 36% to 40%.
Fury generated increased from 9 to 10.
Enhanced Flay's Vulnerable chance increased from 10% to 15%.
Double Swing
Base damage increased from 36% to 40%.
Kick
Cooldown reduced from 17 to 13 seconds.
Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.
Charge
Enhanced Charge's base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.
Leap
Mighty Leap Slow increased from 50% to 70%.
Iron Skin
Enhanced Iron Skin's Barrier increased from 10% to 20% of Maximum Life.
Call of the Ancients
Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.
Iron Maelstrom
Cooldown reduced from 60 to 45 seconds.
Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.
Bounding Slam
Base damage increased from 75% to 112%.
Legendary Aspects
Developer's Note: The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos' Earthquake increases from 1747-3404 to 2687-3717 damage.
Bul-Kathos
Earthquake flat damage increased from .39-.76 to .6-.83.
Earthquake
Earthquake flat damage increased from .39-.76 to .6-.83.
Dust Devil's
Dust Devil flat damage increased from .16-.25 to .22-.32.
Windlasher
Dust Devil flat damage increased from .16-.25 to .22-.32.
Devilish
Dust Devil flat damage increased from .20-.36 to .24-.38.
Iron Warrior
Damage Reduction increased from 10-20% to 15-25%.
Items
Overkill
Damage increased from 16%-30% to 24-38%.
Hellhammer
Flat damage increased from .3-.5 to .6-.8.
Skills
Earthspike
Base damage increased from 16% to 17%.
Spirit generated increased from 10 to 11.
Fierce Earthspike Fortify increased from 4% to 8%.
Wind Shear
Base damage increased from 17% to 18%.
Spirit generated increased from 12 to 13.
Claw
Base damage increased from 20% to 22%.
Spirit generated increased from 10 to 11.
Wild Claw Double Attack Chance increased from 10% to 15%.
Fierce Claw base damage increased from 10% to 15%.
Maul
Base damage increased from 20% to 22%.
Spirit generated increased from 14 to 15.
Enhanced Maul Fortify increased from 2% to 3%.
Lightning Storm
Enhanced Lightning Storm duration increased from 4 to 6 seconds.
Primal Lightning Storm's chance to Immobilize increased from 8% to 12%.
Shred
Third Attack base damage increased from 60% to 70%.
Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
Raging Shred's base damage increased from 51% to 70%.
Primal Shred's Bonus Critical Strike Damage increased from 20% to 30%.
Wolves
Cooldown reduced from 14 to 11 seconds.
Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.
Hurricane
Base damage increased from 97.5% to 134%.
Rabies
Base Poisoning damage increased from 53% to 76%.
Cataclysm
Base damage increased from 52% to 64%.
Lacerate
Base damage increased from 400% to 460%.
Petrify
Critical Strike Damage Bonus increased from 25% to 30%.
Pummel
Base damage increased from 140% to 180%.
Passives
Bestial Rampage
Attack Speed Bonus increased from 20% to 25%.
Damage Bonus increased from 20% to 30%.
Nature’s Fury
Chance to cast a free spell increased from 20% to 30%.
Lupine Ferocity
Damage Bonus increased from 60% to 70%.
Legendary Aspects
Runeworker's Conduit
Flat damage increased from 1 to 1.4.
Mangled
Chance increased from 20-30% to 30-40%.
Seismic-Shift
Cooldown decreased from 2.5-1.5 to 2-1 seconds.
Blurred Beast
Damage increased from 60-90% to 70-100%.
Skills
Reap
Base damage increased from 12% to 13%.
Acolyte Reap's Cooldown between Corpses reduced from 5 to 4 seconds.
Decompose
Base damage increased from 30% to 33%.
Base Essence generated per second increased from 7 to 8.
Corpses formed frequency increased from 2.5 to 2 seconds.
Hemorrhage
Base damage increased from 25% to 27%.
Essence generated increased from 8 to 9.
Bone Splinters
Base damage increased from 8% to 9%.
Essence generated increased from 6 to 7.
Sever
Initial base damage increased from 63% to 66%.
Enhanced Sever's return base damage increased from 25% to 40%.
Blood Lance
Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.
Bone Prison
Cooldown reduced from 20 to 18 seconds.
Dreadful Bone Prison's Fortify increased from 5% to 8%.
Iron Maiden
Base damage increased from 10% to 20%.
Horrid Iron Maiden damage bonus increased from 15% to 20%.
Corpse Tendrils
Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.
Bone Spikes
Base damage increased from 80% to 120%.
Raise Skeleton and Golem
Minions will now always engage targets with a cast Curse.
Passives
Kalan’s Edict
Damage taken duration requirement reduced from 3 to 2 seconds.
Rathma’s Vigor
Healthy duration requirement reduced from 15 to 12 seconds.
Spiked Armor
Thorns increased from .08/.16/.24 to .1/.2/.3.
Legendary Aspects
Bursting Bone
Flat damage increased from .022-.03 to .045-.06.
Flesh-Rending
Essence gained increased from 10-20 to 20-40.
Fastblood
Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Skills
Invigorating Strike
Base damage increased from 23% to 25%.
Blade Shift
Base damage increased from 15% to 16%.
Heartseeker
Base damage increased from 22% to 24%.
Primary Heartseeker damage increased from 30% to 75%.
Forceful Arrow
Base damage increased from 20% to 22%.
Barrage
Base damage increased from 20% to 22%.
Caltrops
Methodical Caltrop's Chill increased from 20% to 25%.
Smoke Grenade
Cooldown reduced from 15 to 13 seconds.
Rain of Arrows
Cooldown reduced from 60 to 55 seconds.
Prime Rain of Arrows imbuement potency increased from 20% to 30%.
Volley
Base damage increased from 70% to 105%.
Passives
Close Quarters Combat
Damage bonus increased from 20% to 30%.
Legendary Aspects
Escape Artist
Cooldown decreased from 100 to 45 seconds.
Umbrous
Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.
Items
Eyes in the Dark
Increased Death Trap Cooldown reduced from 30-15% to 20-15%.
Skills
Spark
Base damage increased from 8% to 10%.
Enhanced Spark damage increased from 5.6% to 7%.
Flickering Spark chance increased from 3% to 4%.
Frostbolt
Base damage increased from 35% to 38%.
Firebolt
Burning damage increased from 40% to 44%.
Charged Bolt
Base damage increased from 28% to 30%.
Incinerate
Base damage increased from 49% to 54%.
Enhanced Incinerate damage increased from 15% to 25%.
Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
Fireball
Mana cost decreased from 40 to 35.
Frozen Orb
Initial base damage increased from 32% to 36%.
Explosion base damage increased from 29% to 34%.
Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
Blizzard
Base damage increased from 120% to 130%.
Ice Blades
Chance to apply Vulnerable increased from 30% to 40%.
Lightning Spear
Summoned Lightning Spear's maximum Damage Bonus increased from 100% to 160%.
Crackling Energy
Base damage increased from 15% to 20%.
Freezing Wake
Base damage increased from 60% to 110%.
Legendary Aspects
Abundant Energy
Chance to chain to an additional enemy increased from 20-30% to 30-40%.
Singed Extremities
Slow amount increased from 25-35% to 40-60%.
Incendiary
Chance to restore Mana increased from 5-10% to 12-17%.
Snowguard's
Damage Reduction increased from 10-15% to 20-25%.
Concentration
Mana Regeneration increased from 10-20% to 20-30%.
Items
Flamescar
Flat damage increased from .1-.2 to .2-.3.
Staff of Lam Esen
Damage Reduction reduced from 40-30% to 35-25%.
Bug Fixes
Fixed an issue where Necromancer players would sometimes be stuck at the character selection screen.
Fixed an issue where control inputs would stop responding when a player teleports or zones in and out of a dungeon.
Fixed a graphical issue where black textures would flash after teleporting into specific towns.
Various stability and bug fixes.
Address an in-game checkout experience error.
Fixed an issue that prevented players from successfully progressing through the checkout flow for purchases in the Shop.
Stability
Fixed an issue where stuttering could occur on higher-end machines.
Miscellaneous
Fixed an issue where some players couldn't type their locale's language during Shop checkout.
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we'll see you in Sanctuary!
Skill Changes
Challenging Shout
Damage Reduction gained from Skill Ranks reduced from 4% to 2%.
Legendary Aspect Changes
Bold Chieftain's Aspect
Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr's Devastating Grips
Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
Damage against wreckable objects no longer increases explosion damage.
Explosion damage is only increased by the first 100 hits of Whirlwind.
Skill Changes
Pulverize
Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
Damage increased from 32% to 40%.
Grizzly Rage
Maximum extended duration from kills reduced from 10 to 5 seconds.
Class Specialization
Obsidian Slam
Kills required for bonus increased from 10 to 20.
Calm Before the Storm
Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock
Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect
Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer's Aspect
Flat damage increased from .5-.6 to .7-.8.
Skill Changes
Blood Lance
Damage increased from 67.5% to 80%.
Army of the Dead
Damage increased from 30% to 45%.
Cooldown reduced from 90 to 70 seconds.
Blood Wave
Damage increased from 90% to 120%.
Passive Changes
Shadowblight
Damage increased from 20% to 22%.
Grim Harvest
Essence gained reduced from 3/6/9 to 2/4/6.
Serration
Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death's Defense
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
Skeleton Warrior attack damage increased by 10%.
Golem
Golem attack damage increased by 10%.
Blood Golem
Blood Golem Life drain damage increased from 40% to 90%.
Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
Iron Golem slam damage increased from 25% to 175%.
Iron Golem shockwave damage increased from 30% to 40%.
Paragon Board Changes
Hulking Monstrosity
Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
Damage bonus increased from 10% to 15%.
Skill Changes
Twisting Blades
Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
Damage increased from 24% to 30%.
Dark Shroud
Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
Damage increased from 30% to 40%.
Passive Changes
Concussive
Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Skill Changes
Arc Lash
Lucky Hit Chance reduced from 30% to 14%.
Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control
Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
Player Attack Speed nodes reduced by 50%.
Glyphs
All Glyph Bonus scaling has been reduced by ~34%, except for the following:
Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
Vulnerable Glyphs’ Bonus reduced by ~66%.
Glyphs' Bonus to Rare nodes reduced by ~50%.
Glyphs' Bonus to Magic nodes reduced by ~40%.
Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
Fixed the name for the Light Bearer Mount.
The Go to Shop button from the Wardrobe will now properly open the shop.
Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
Miscellaneous stability and crash fixes.
Stability
Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
Various issues that caused crashes have been fixed.
Apr 11 2024