notmychannelname42: I have 1.5k hours and I still watched this. Fun stuff!
TheSgtGijoe: Step 1: Select Fighter
Step 2: Enter Character Name "BigSchl0ngEnergy"
Step 3: Prompt "Character Name already Taken"
Step 4: Read second fine print prompt "Only one character can have such Big...Schl0ng...Energy...
Step 5: Could not pass go, proceeded to cry in fetal position, did not finish the rest of this video
EnrickRogue: OMG the Summit Hydra XD I'm fuckin DYING ahahahaha!
marksmanmax1158: I'd HIGHLY recommend Weapon Mastery as your first perk. With Weapon Mastery you can yoink a Recurve Bow from the Squire and have a ranged weapon instantly. The Recurve is a godsend for taking down ranged enemies without any risk, or for picking off targets in a group one by one instead of aggro-ing the entire group at once.
I'd only recommend taking Weapon Mastery off once you have enough gold to run the Crossbow, since Fighters can use the standard Crossbow immediately.
Also, fun fact about bows and throwable weapons; if you hold the draw button for longer, the shot has less drop and higher velocity. Even the Survival Bow can hit targets across a room if you hold the shot for an extra couple of seconds.
Also also, the Buckler is the best shield in the game. Its fairly small, but it has the least movement penalty while blocking, so you can often just dodge an enemy's attack completely while holding your block. It also has a Block Power of 6; in layman's terms, this means you can stop almost every enemy attack instantly. Even Nightmare Skeletons become a cakewalk because they can't combo attack you as long as you block the first attack. It helps if you look towards the incoming attack while blocking.
benikorog3367: one of the best tips for new fighter: switch the "E" heal ability on your "Q" so you dont press it by accident while opening doors (can happen bc interact in other games is "E"), then you just popped sprint and this one you get back
Kiriforce: you get all perks at lvl 15 spuddi. not 20. <3
PsychoMachado: My perks for fighter:
Start with Sword Mastery. It makes your sword attacks a little faster (5%) and a little stronger (2 extra damage). You also move 10% faster when blocking while holding a sword, this is either with a shield or with the Longsword parry.
Then go with Defense Mastery. Armor reduces damage taken, and this makes your armor reduce an extra 3 % or 4% physical damage, which is nice.
Third slot: Swift, as has been mentioned, movement is king now.
Fourth slot is open to preference. Counter-attack or Shield Mastery if you intend on blockin and Projectile Resistance can help a bit with PVP. Combo Attack seems nice, but it requires 3 consecutive attacks for it to be effective, the first two to activate the perk and the third to benefit from it. Slayer and Dual Wield allows you to attack fast, but honestly, playing Longsword or Arming Sword Shield tends to be better than dual wielding.
I would leave weapon mastery alone for now. It will be better once you learn the game, but for now, it will just get in the way of learning stuff.
Choice of weapon for now: Arming Sword Heather Shield. The sword is fast enough while the shield is easy to block almost any attack. Later when you get comfortable with the monsters, switch to Longsword. If you can understand and get comfortable with the parry and riposte, you're off to a great game, since longsword riposte deals double damage.
POTATO-pl8kt: The problem with Dark and Darker is that there are 2 types of players.
1. Vets with 1000s of hours into the game
2. The new players that get farmed in every lobby and eventually quit.
Really no middle ground and no way to learn it without getting farmed.
A new player wants to wear in their new green boots and the fancy green ring? They are put into a lobby with juicers minmaxed in sub125
ZAXDJ: SPUDDY WITH THE TIMMY GUIDE! Watch out for those dropbears mate
chefboiod2572: Deadlock been slapping so hard. Its nice to come back to Dank tho
Sep 11 2024