Trevblam: I love how the comments are all “OMG WARLOCK OP” and then there’s the end of the video which is the reality most of the time
stigionblu: and there goes the prices of buff duration gear
Brotection_: The ending just about sums up the state of HR lmao
ReavenM1911A1: How the fuck are people going to complain about Warlock when the next clip is a clown fight between a drum throwing cleric and a bard spamming ale to heal. Accept the games janky and calm down everyone, it's not a crazy esport just have fun
vowish5319: Yeah youtubers straight killing this game
TahitiSkeez: you can get 10 stacks of 5% magic phys damage bonus with dark offering? thats actually crazy
AaronDoWrk: The one thing I never understood about this game is why warlock can use almost every single item in the game plus summon a mob with an arrangement of spells. but we got a Nerf rogue.
esauyagaming714: I used to like DaD, and then I realized at the highest level of skill expression it is ALL movement based and they cannot fix the ranged meta balance of this game. Watching someone throw 3 drums at someone as a defense mechanic because Y4mi will literally run up his butt if he even attempts to cast a spell.... Clipping 1 note out of Bards music to maximize time..... I just don't understand how it is enjoyable to play a game where the skill expression comes from finding the most nuclear build possible and not even doing your classes mechanics. Everyone is running around 2 - 3 tapping each other. Regardless of whether it is with a bow on a class that doesn't build its identity around it or when the patch is right Clerics running full tilt in to bonk unafraid of death.
I've played Dungeon and Dragons for years (arguably what this game is designed off of), and there are always people that play this way too. Min/Maxing every microscope of it and finding every synergy possible. It pushes the DM (relating to the games creators here, as they are the accountability police) to either create mechanics that cater towards those people; the newer players that don't understand it just have to rely on them and feel penalized for it and inevitably either drives them away OR makes it to where they must become apart of the machine. I understand this is the purpose of Gear Score lobbies, so that you can play less "radioactive" games by keeping your items low. But the second you remotely put on any gear, you have to start number crunching and the cycle continues.
Can we please get rid of ranged weapons for every class except Rangers (this includes throwables. Get creative like Dungeonborne and make things like slowing potions/rock wall potions, just STOP with this "it does damage on a modifier that people are going to STACK.") and at most let Fighters just use Crossbows so they at most get 1 good shot before engagement. Work on balancing Rangers instead of buffing everyone else.
The concept of, "Make everyone overpowered," leads to such uninteresting gameplay mechanics rather than letting everyone be really good at what they do (Class Identity ((The point of Roleplaying Games)), and people having to play around their respective strengths and understanding their tactics. If I die to a Rogue it should be because they earnestly heard me before I heard them and I wasn't playing the entire game thinking, "How do I position myself to not get shanked," versus..... A rogue just running away, shooting an xbow 4 times and winning via Ranged Meta.
OLQUA1: 34 sec no views, bro fell off
Jul 17 2024